What if they used somewhat of the kicking meter without the directional aiming to simulate how far the ball is thrown, Which could lead to more under throws and over throws and also allows the developers to easily implement a way to differentiate throwing power and accuracy.
For instance...If I'm trying to throw to receiver (A) who is running a streak route I would press A and hold it until the meter filled to the most precise range relative to the QBs throwing power, So for instance if I held the A button all the way to the tip of the meter and released it at the perfect point (filled meter) it would represent me throwing the full amount of the QB's throwing power.
In my opinion this would also help with throwing under pressure because you'd be more concerned with getting the pass off which using this method could affect accuracy.
It's not a full thought out implementation but I'm curious if anyone could see this being beneficial?



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