Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33732

    #1

    Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

    <iframe width="560" height="315" src="//www.youtube.com/embed/RFhIG7UEfq0" frameborder="0" allowfullscreen></iframe>

    Ben Ross, Gameplay Producer of NHL 14 has posted details on goalie improvements in the game. In the article, he details goalie intelligence, animations and movement, fighting through screens, against one-timers, rebounds and more.

    Intelligence
    • Goalies intelligence was improved to increase their ability to read the play and determine if the player is likely to deke, pass or shoot based on the scoring situation.
    • Goalies will stay out and challenge on shots rather than pulling the puck back in with them (also fixes the issue where goalies would pull slower shots in with them as they moved backwards when saving.)
    • Goalies will stay in a save/position if they are aware they are going to be hit by the puck that is on its way. The goalie will no longer blend to another save if not necessary which was sometimes a disadvantage.
    • Goalies show more urgency in getting back to cover open parts of the net, part of heightened awareness.
    • Goalies react more realistically to deflections based upon whether they can see the initial shot cleanly or if they need to square up and make a save with one of their limbs.
    • Goalies will react more realistically to shot fakes, opening up areas of the net and creating more goal-scoring possibilities if the move is used correctly.


    Animations & Movement
    • Fixed saves where it appeared that the goalie was able to move back up against their momentum/gravity when making a save (again, no more “Spider-Man” Goalies).
    • Improved butterfly save space – goalie won’t be locked in butterfly on dekes and will be more conscious of moves to the forehand and consider them more dangerous.
    • Added more saves out of Vertical-Horizontal and Butterfly styles so that the goalie can stay in those poses and react to pucks that are going to hit them (makes staying big and cutting off an angle more effective).

    Fighting Through Screens
    • Goalies’ field of vision and puck awareness were corrected to be more realistic. If a puck is out of sight, the goaltender will work harder to fight through screens.

    Against One-Timers
    • Goalies won’t give up the short side if they have defensive help and are more likely to cheat to the short side if the attacking player is on their forehand. True to real-life.
    • Goalies will anticipate a pass on a two-on-one if the puck carrier is on their backhand or doesn’t put themselves in a good shooting position (winding back, gliding, sells shot).
    • The closer the shooter is to the net, goalies will try to take away more of the bottom of the net. The further out shooters are, the more they try to get a limb half way up the net to be able to move up/down since the shooter now has a better chance to get height on the shot. The negative to this is exposing more holes and not creating as good of a solid wall like they can when the shooter is close.
    • The more a goalie has to move and the less he can see the puck both have effects on his ability to make a direct save compared to when they are squared up for a shot and reading the release right off the stick. In these cases, the goalie will try to slide across and take away the shooters best chance and then react to the puck once they can see it.


    Rebounds
    • AI & animation improvements were made to allow goalies to better handle rebounds and second-chance opportunities off the rush. Goalies can now recover more quickly to handle a bad rebound, especially if they lose the puck within their body/equipment.
    • Goalies will recognize low shots better and attempt to kick the rebound to the corner more often.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Profit89
    Banned
    • Feb 2006
    • 612

    #2
    It's nice to finally see some actual gameplay footage from EA, and not some close up slow motion highlight.

    Surprisingly it looked somewhat decent.

    Comment

    • mike24forever
      Old Guy
      • Sep 2003
      • 3168

      #3
      Love the fundamentals being implemented for goalies. I like the "screen pass" and it's affect on goalies vision of the puck. This should generate more puck cycling. Too bad it's not coming this year to next gen.
      I am the lesson after the fall.

      Comment

      • bwiggy33
        MVP
        • Jul 2006
        • 2003

        #4
        Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

        Until they get rid of the warping across the crease the goalies will not be considered improved in my book. They just move so awkward and fast that it looks unnatural. If they can ever get the movement correct and make a bigger impact with styles and ratings, that's when goalies will be improved. This is just a huge issue for me especially when a game from 08 nearly perfected how goalies move and react.
        NHL-Minnesota Wild
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        MLB-Minnesota Twins
        NFL-Minnesota Vikings
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        Soccer-Chelsea

        Comment

        • canucksss
          MVP
          • Jan 2003
          • 2956

          #5
          Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

          This looks very promising. But I wonder if EA improves the IQ of these goalies, like chasing the puck even if there's an opposing player near the puck, leaving the net wide open. OR the play I HATE MOST in 13 with the goalies, instead of holding the puck, he will shove it with his stick away the goal even if there's an opponent close by. I lost some games due to this stupid IQ of goalies.

          I also wonder, how much this "improvement" will last. Maybe they will patch it of some cry-babies will cry out that "it's hard to score!" or some b.s.

          I need to see more "improvements" in the game (ex. presentations, BaGM, AI-IQ etc.) before even considering to buy. Been disappointed for so long.

          Comment

          • Segagendude
            Banned
            • Aug 2008
            • 7940

            #6
            Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

            Already I see group celebrations left OUT again..

            Comment

            • DaRK
              Pro
              • Mar 2013
              • 832

              #7
              Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

              Originally posted by Segagendude
              Already I see group celebrations left OUT again..
              Yup, the game play is getting better, how could you EA!? No group celebrations!? I guess they can't put group celebrations as their main selling point this year, only improved goalie mechanics.
              Originally posted by XXstormmXX
              The reason I always root for multiple teams is because if one team doesn't make the playoffs or gets eliminated, I loose interest in the sport until next season if my team gets eliminated early. It keeps things interesting if you still have a team you like in the playoffs...

              Comment

              • Bryzine21
                Rookie
                • Feb 2010
                • 48

                #8
                Early leader for my Game of the Year vote!

                Comment

                • skrody
                  Rookie
                  • Oct 2007
                  • 219

                  #9
                  uhh you cant call it an improvement when that happens in NHL 13.

                  all those goals being scored were just normal nhl 13 goals. not because of screeening or getting the goalie out of position. just an excuse for all the same goals to go in.

                  Comment

                  • Panther84
                    Rookie
                    • Sep 2003
                    • 359

                    #10
                    Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

                    Originally posted by skrody
                    uhh you cant call it an improvement when that happens in NHL 13.

                    all those goals being scored were just normal nhl 13 goals. not because of screeening or getting the goalie out of position. just an excuse for all the same goals to go in.
                    Bang on my man! Every goal they showed here i can do in NHL 13...same goalie animations...wish this game had the goalies from 2k8

                    Comment

                    • 13whitebread
                      ORIGINAL SIX FAN
                      • Aug 2010
                      • 575

                      #11
                      The video is a little bit of a reach. I don't see too much different IMPO

                      Comment

                      • Money99
                        Hall Of Fame
                        • Sep 2002
                        • 12695

                        #12
                        Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

                        Originally posted by Segagendude
                        Already I see group celebrations left OUT again..
                        I thought the OS moderator, who was at E3, said that EA gave him a very strange answer as to why they removed group celebrations.
                        He never stated the reason, only that it was bizarre.
                        I didn't realize next-gen hardware was needed to make group hugs possible.

                        Comment

                        • ezio
                          MVP
                          • Jun 2003
                          • 2853

                          #13
                          I hate the animation at the 1:40 mark in the Montreal clip. It was there in 13 and is still there now. That such a cheap way to give up a goal IMO.

                          Comment

                          • ManiacMatt1782
                            Who? Giroux!
                            • Jul 2006
                            • 3982

                            #14
                            What is being done about soft shots that provide the extremely unrealistic play where theyre is a dead reabound out infront and the goalie just gets out of the way. It happened on low soft shots with little power, or saucer passes into the pads. The puck would rebound softly in front, but the goalie would glide out of the way leaving an open net. This was a major exploit abused in 13. I want to hear how they fixed that, if they did at all
                            www.twitch.tv/maniacmatt1228
                            www.youtube.com/maniacmatt1782

                            Comment

                            • tyler289
                              MVP
                              • Jul 2006
                              • 2933

                              #15
                              Re: Gameplay Producer Discusses NHL 14 Goalie Improvements, New Trailer Included

                              Man, this is so disappointing. Looks exactly the same as NHL 11/12/13. And I echo everyone else's disappointment in group celebrations being out AGAIN despite everyone asking for it.

                              Comment

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