User Controlled Player Movement (Slowdown or Hesitation)

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  • JakeReaves
    Rookie
    • Dec 2010
    • 300

    #1

    User Controlled Player Movement (Slowdown or Hesitation)

    When I take control of the player, he damn near stops for a split second before running. If I let the cpu control my player, there is no hesitation, or no speed lost. I will have to play on coach mode if there's no way around this.
    When I make a handoff my RB will be running at a natural speed, then when I take over the controls and press any direction whatsoever, he completely stops and has to gain his top end speed and momentum again. This is a gamekiller because I get tackled from behind by a player that wouldn't have caught me. It happens on passes as well. I throw a slant or a go and my receiver will catch it in stride, full speed, behind the last defender, then I'll press the UP direction on the analog and guess what - he comes to a complete stop (for a tenth of a second) before he continues. It's beyond frustrating.

    Any way around this (besides letting the cpu play the entire game for me)??

    (PS3)
  • Buckeyed
    Rookie
    • Feb 2012
    • 433

    #2
    Re: User Controlled Player Movement (Slowdown or Hesitation)

    Do you have video of this? The only thing I can think of is if you are making a cut as soon as you take control then yes, you would lose a step...it doesn't seem like this is what you are talking about though.

    Comment

    • Shadow
      MVP
      • Oct 2002
      • 2425

      #3
      Re: User Controlled Player Movement (Slowdown or Hesitation)

      I am experiencing the same hesitation in my rtg. It's definitely weird to say the least haha.

      Comment

      • jejones
        Rookie
        • May 2012
        • 134

        #4
        Re: User Controlled Player Movement (Slowdown or Hesitation)

        Originally posted by Shadow
        I am experiencing the same hesitation in my rtg. It's definitely weird to say the least haha.
        Another Trojan fan!!! Woot woot!!!

        Comment

        • Shadow
          MVP
          • Oct 2002
          • 2425

          #5
          Re: User Controlled Player Movement (Slowdown or Hesitation)

          Originally posted by jejones
          Another Trojan fan!!! Woot woot!!!

          Been some long hard years man!! haha

          Comment

          • Shadow
            MVP
            • Oct 2002
            • 2425

            #6
            Re: User Controlled Player Movement (Slowdown or Hesitation)

            Originally posted by JakeReaves
            When I take control of the player, he damn near stops for a split second before running. If I let the cpu control my player, there is no hesitation, or no speed lost. I will have to play on coach mode if there's no way around this.
            When I make a handoff my RB will be running at a natural speed, then when I take over the controls and press any direction whatsoever, he completely stops and has to gain his top end speed and momentum again. This is a gamekiller because I get tackled from behind by a player that wouldn't have caught me. It happens on passes as well. I throw a slant or a go and my receiver will catch it in stride, full speed, behind the last defender, then I'll press the UP direction on the analog and guess what - he comes to a complete stop (for a tenth of a second) before he continues. It's beyond frustrating.

            Any way around this (besides letting the cpu play the entire game for me)??

            (PS3)

            Only move your LS after your ball carrier receives the pass or hand off. Move the LS after the CPU starts his running motion and you will avoid the hesitation.

            Comment

            • JakeReaves
              Rookie
              • Dec 2010
              • 300

              #7
              Re: User Controlled Player Movement (Slowdown or Hesitation)

              Originally posted by Shadow
              Only move your LS after your ball carrier receives the pass or hand off. Move the LS after the CPU starts his running motion and you will avoid the hesitation.
              LS= Left Analog stick Up ?

              I will try this. Let the cpu start running first is what you're saying I think. I've tried that but I'm probably too impatient to actually let the cpu get into their full motion. I will try this and give you an update. #fingersCrossed

              Comment

              • soonerfan1966
                Banned
                • Jul 2005
                • 180

                #8
                Re: User Controlled Player Movement (Slowdown or Hesitation)

                had the same problem with a handoff in the backfield, player just stopped like there is a delay between the controller and game

                Comment

                • TexanCam
                  Quick as lightning
                  • Jun 2013
                  • 87

                  #9
                  Re: User Controlled Player Movement (Slowdown or Hesitation)

                  I noticed this running a lot of option plays, and then turning to run after catching the ball. I've started letting the CPU control it for just a second and then switching, seems to be working. The only other thing I can figure is that you are turning too sharp when pushing the LS and it's causing your players to plant their foot.
                  From The Ashes OS Dynasty
                  Hawaii
                  2013 (7-6) Famous Idaho Potato Bowl Victory
                  2014 (3-9) Some things are better left unsaid...
                  UTSA
                  2015 (0-0)

                  Comment

                  • Shadow
                    MVP
                    • Oct 2002
                    • 2425

                    #10
                    Re: User Controlled Player Movement (Slowdown or Hesitation)

                    I notice the pause when i press directly up on the LS. But, if I push the LS at an angle it works seamlessly. haha

                    Comment

                    • hofferm83
                      Rookie
                      • Jun 2013
                      • 8

                      #11
                      Re: User Controlled Player Movement (Slowdown or Hesitation)

                      I have the same problem. Anytime my RB gets the ball I move the stick in any direction and my RB comes to a stop then has to regain speed. Makes running the ball not possible.

                      Comment

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