At first I thought it was because of points used to offer scholarships and to scout, but after the first few weeks it was clear the CPU weren't using points for these any more. For those first few weeks, there were about 4,500 of the 6,000 points allocated (Pinkel has the skills for the extra points in the first and second half of the weeks at level 2). As time went on and Mizzou would get a recruit or two, the amount of points from the week before slowly decreased. After a while, the points allocated from the week before was no more than 3,000-3,500 out of 6,000. I investigated the reason for this and this is what I discovered.
The CPU never had points in more than 10 recruits at a time. Ten was the absolute max. And as the season went on, they were recruiting fewer than that. There were times only 8 or fewer guys actually had points allocated despite no one committing to Mizzou or someone else during the sim to the week, meaning those were the only guys Mizzou had put points toward for that week. And not even all of them had the full 500. Sometimes they would have only 50 or 100 points. So even if the CPU only had 5,000 points to spend, they still wouldn't be using all of their points.
I think this might explain so many guys going unrecruited. Clearly there is some kind of arbitrary limit per week the CPU places on itself when it recruits. If anyone else would like to test with other schools, please do. I'd like to see if this is how the game is just designed or if every team is somehow different.
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