QB Accuracy - Realistic Level?
It seems for QB Accuracy (QBA), the most realistic slider that most people have for QBA is between 0-10 for the CPU. Some say Heisman QB's are too good. Well how about varsity or All-American? Or even Freshman for that matter. Last year someone had a really good set of CPU v CPU sliders on Freshman level that played well, that is if you like CPU only.
Which difficulty level would you say represents the most realistic results in accuracy? |
Re: QB Accuracy - Realistic Level?
This doesn't answer your question, but IMO this year more than ever it's not just QBA it's the pass block as well. With accuracy at 5 for user and 10 for CPU on heisman I've seen very realistic incompletions fro, both sides when pressure was in the QBs face
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Re: QB Accuracy - Realistic Level?
QBA is set to 10 for both hum/cpu in my set and I am getting great results with a combination of wr catching at 40/45, and OPI/DPI both at 25 (increases wr/db agressiveness ) Heisman qb's aren't unstoppable but you can't let them just sit in the pocket. Pressure busts pipes. Check out my slider set and let me know what you think, the stats will speak for themselves.
http://www.operationsports.com/forum...n-sliders.html |
Re: QB Accuracy - Realistic Level?
i'm not sure if the sliders are affecting supersim or not, but my last game as an OC, the cpu offense only completed 29% of their passes on with an accuracy slider of 10. i'm going to leave it there for a few games as i play some better teams and see if my results are the same.
as far as actual gameplay goes, a QBA of 5 seems to be a good place for the team i control. i play on varsity and get a decent number of incompletions. it still isn't good enough though. put it on 0 and the qb may as well be tripping on quaaludes out there. |
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10 is good for a variety of over / under throws. But then it's fairly easy for avg QB to throw for 70% without adjusting catching to make more drops. |
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