Player Progression in Dynasty

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  • Robcards
    Rookie
    • Aug 2011
    • 2

    #1

    Player Progression in Dynasty

    I have to admit, I was pleasantly surprised with how this game played after all of the things I found wrong in the demo. Having said that, I don't think I'd be too happy if I payed more than $35 dollars for this game and I am returning it as soon as Madden comes out and this is the main reason why. The player progression is completely busted this year, and I am surprised there isn't a thread dedicated to this issue.

    In an undocumented change, players actually have their ratings go up quite a bit during the season this year (as opposed to MAYBE going up 1 OVR point in years past), BUT they didn't touch the offseason progression to counter it at all. Also, the in-season player progression doesn't appear to be influenced at all by the player's actual performance (I've had bench players go up 5 OVR points in a season). To me, that is broken, and why I simply can't play a dynasty past the first season, and why the game has little to no replay value IMO. I first noticed this when I got to year 2 of my South Carolina OD and Dylan Thompson, my backup QB in year 1, and who was 89 OVR at the start of the dynasty, was a ridiculous 99 OVR rated player in year 2.

    The progression system in this game is quite prehistoric and desperately needs an overhaul in the worst way. Here are some of my ideas on what they should do:

    • Players should gain more attributes the younger they are, a true freshman should improve much more than a RS Junior going to his 5th year of eligibility. 18 year olds aren't at their physical peak yet and the game should reflect that, and HS coaches aren't going to teach the game to them as well as FBS level coaches will, so their intangibles should go up dramatically in their first year as well. Such an obvious change I have no idea why it still isn't reflected in the game yet.
    • Coaches should have specializations so that certain positions gain more benefit than others.
    • How much a player plays and how well they perform should have some form of effect (albeit not a huge effect) on how much they progress. If two sophomore QBs on the same team are 80 OVR, maybe the one who starts and performs well goes up to 86 while the backup only goes up to 83 or 84.
    • There should be progression during the season, but the combined progression should never be more than +10 OVR (and this should only be for true freshman going to their 2nd year who didn't redshirt, and who started and performed well), while most players will still go up about +4 total, and RS Juniors going to their 5th year of eligibility should hardly progress at all.
    • Offseason improvements should be something like:
      +4-6 OVR going into 2nd year (i.e. what it is now)
      +3-5 OVR going into 3rd year
      +1-3 OVR going into 4th year
      +0-2 OVR going into 5th year

    What do you all think? Personally, the gameplay could be phenomenal and all of the issues and silly things the AI does could be fixed, but if progression doesn't get some work, I don't see how I'd play NCAA 15 for more than a month either.
  • mjavon
    MVP
    • Jul 2013
    • 1502

    #2
    Re: Player Progression in Dynasty

    Yeah, it's awful. Has been for years. I would much rather see the occasional superstar recruit come out of high school at 88 overall but only progress to 93 or 94 in his career. I'd also like to see a walk-on given the chance to become an elite player if he performs well. If I had it my way, I'd do away with the whole offseason training thing and have players progress based on their performance only. Younger backups would only progress by 1 or 2 during the season while starters (if they play well) could make leaps and bounds.
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    • Haze88
      Pro
      • Oct 2010
      • 667

      #3
      Re: Player Progression in Dynasty

      Originally posted by mjavon
      Yeah, it's awful. Has been for years. I would much rather see the occasional superstar recruit come out of high school at 88 overall but only progress to 93 or 94 in his career. I'd also like to see a walk-on given the chance to become an elite player if he performs well. If I had it my way, I'd do away with the whole offseason training thing and have players progress based on their performance only. Younger backups would only progress by 1 or 2 during the season while starters (if they play well) could make leaps and bounds.
      Or better yet just bring back the old drills and spring game from last gen's games to determine off-season progression
      NFL:New England Patriots
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      • canesfins
        MVP
        • Jul 2012
        • 2412

        #4
        Re: Player Progression in Dynasty

        How about add a potential rating to every recruit? Idk just as long as they do something about it.

        Comment

        • StoneCalf
          Data Logger
          • Jul 2002
          • 569

          #5
          Re: Player Progression in Dynasty

          Originally posted by canesfins
          How about add a potential rating to every recruit? Idk just as long as they do something about it.
          I've had a "potential" attribute on my mind lately too, as I've been compiling a '15 wishlist. Basically how I'd like to see progression improved would be dynamic progression, that would be a formula based on minutes played, on the field performance, and scaled improvement according to his potential rating.

          Oh, and I second the suggestion to bring back spring drills. I loved how the drills interjected some actual gameplay fun into the offseason, and gave the user more control of player progression.
          NCAA FB 2003 - 2014 Dynasties
          All time record: 1511-429
          145 dynasty seasons, no simming
          18 time National Champions
          53 Conference Championships
          NCAA 14: 614-182

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          • Scrollbar
            Pro
            • Jun 2012
            • 846

            #6
            Re: Player Progression in Dynasty

            I was told progression was good this season and not spiralling out of control with 10 powerhouse teams in 3-5 seasons.

            I think your beef is how progression is done, it's more random. The way you typed this up you're suggesting that by 2018 there's 5-6 Alabamas

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            • BBallcoach
              MVP
              • Dec 2012
              • 1524

              #7
              Re: Player Progression in Dynasty

              Ive never seen a guy go up 5 in season, but off season is ridiculous.
              Beavers|Red Sox|Buccaneers|NBA Hoops

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              • BBallcoach
                MVP
                • Dec 2012
                • 1524

                #8
                Re: Player Progression in Dynasty

                Originally posted by Scrollbar
                I was told progression was good this season and not spiralling out of control with 10 powerhouse teams in 3-5 seasons.

                I think your beef is how progression is done, it's more random. The way you typed this up you're suggesting that by 2018 there's 5-6 Alabamas
                there will be. If you get an 80 overall as a frosh and redshirt him.. guaranteed 99 it seems
                Beavers|Red Sox|Buccaneers|NBA Hoops

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                • nwfdwill
                  Pro
                  • Jul 2010
                  • 630

                  #9
                  Re: Player Progression in Dynasty

                  Originally posted by Scrollbar
                  I was told progression was good this season and not spiralling out of control with 10 powerhouse teams in 3-5 seasons.

                  I think your beef is how progression is done, it's more random. The way you typed this up you're suggesting that by 2018 there's 5-6 Alabamas
                  Actually, I've somewhat seen something like this and was curious, too. As I said in another thread, I started a Dynasty with a TeamBuilder team I made just to pass some time while I wait for the OS roster to come out, and after doing a few seasons of playing two or three games and simming the rest, I decided I'd venture into switching teams. While going through the carousel, I saw teams like Ohio, Kent State, and Western Kentucky ranked as 89's. That was just to name a few, so I have to agree that there's quite a bit of progression that goes on with the backups and whatnot. If I recall correctly, my team just played Arizona in the National Championship...heh.

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                  • NoVaNoles
                    Banned
                    • Jul 2013
                    • 13

                    #10
                    Re: Player Progression in Dynasty

                    One of the many issues I have as well

                    Im downright amazed each year how badly EA seems to fail on this game

                    But Im such a die hard College fan I always buy it

                    If I ever meet somebody that works for EA Sports Im certainly gonna punch them right in the face, then I will verbally abuse them until they are out of my sight

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                    • Michgantown
                      Rookie
                      • Jun 2010
                      • 329

                      #11
                      Re: Player Progression in Dynasty

                      Anyone notice that there are no Ds or A+s later in the dynasty.

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                      • BleedGreen710
                        Eagles Fan
                        • Oct 2012
                        • 4025

                        #12
                        Re: Player Progression in Dynasty

                        One of the things I loved about last gen recruiting was each recruit had a rating for their potential, that really made a difference. Sometimes guys with really low potential wouldn't gain any OVR from offseason training, while those with A+ potential could potentially sky rocket. You used to get little blurbs from the recruiting advisor too like 'He may have already reached his ceiling' and stuff like that. It was really nicely done and realistic.

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                        • Scrollbar
                          Pro
                          • Jun 2012
                          • 846

                          #13
                          Re: Player Progression in Dynasty

                          So I went to 2017 and I'm sad to report that recruiting is messed up this year. 7 A+ teams and I imagine it would be worse even 1 more year in, 2018.

                          Lots of high 90's and a tonne of 90's as far as teams go. The SEC east everyone was in the 90's except vandy and missouri who were 88 overall. Auburn was an 84... weird.

                          The more I looked the more it wasn't actually as bad as I first thought. The progression is mildly over powered and needs to be dialled back only a little, something Im sure will be done soon like 2 years ago

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