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Steve_OS 07-19-2013 11:57 AM

WWE 2K14 Gameplay Improvements
 


2K Sports has revealed more gameplay improvements for WWE 2K14. Just in case you missed our hands-on preview, click here.

The game ships on October 29th for 360 and PS3.
  • NEW NAVIGATION SYSTEM
    • The entire navigation system has been overhauled and reanimated including all walking, running, and dragging motions to give the game a more fluid and life-like feel and look.
    • Overall Superstar movement has been accelerated, meaning the action is faster-paced and more like what you see on WWE television.
    • There is now a "starting up" animation for when Superstars begin running. This leads to a more natural-looking match, where it is more difficult to "spam" running attacks.
    • Animation gestures have been added such as adjusting wrist bands, motioning for your opponent to get up, and many more to give a human-like appearance to the navigation system.
  • STRIKING CHANGES
    • Strikes and strike combos are now quicker and snappier, making them faster and harder to reverse.
    • Successfully landing a strike combo now puts your opponent in a groggy state, making groggy grapples appear earlier and more frequently.
  • REVERSAL SYSTEM IMPROVEMENTS
    • Reversing a grapple move now causes the reverser to do a move of his/her own automatically.
    • This cuts down on the endless back-and-forth "reversal fest" some users complained of in WWE '13 while also making the match move faster.
  • CATAPULT FINISHERS
    • Catching Finishers can now be executed offensively, by Irish Whipping your opponent to the ropes with a finisher stored or catapulting your opponent up when they run towards you.
    • Select finisher moves give you the ability to launch an opponent into the air and then hit them with a Catch Finisher on the way back down.
  • NEW OMG MOMENTS
    • New multi-man OMG Moments added to help you gain the upper-hand in multi-man matches. One OMG move can take out two opponents in one shot making it easier to get the win against multiple opponents.
      • Double Attitude Adjustment
      • Double Shellshock
      • Double Chokeslam
    • New OMG Moments added to allow you to dole out even more damage using the ring environment.
      • Boot-to-head on outside ringpost
      • DDT on the apron
  • TWO-COUNTS
    • One of the most reviled bugs in WWE '13 was the dearth of two-counts. This issue has been addressed, bringing back the dramatic near falls you know and love.

st0rmb11 07-19-2013 02:08 PM

Re: WWE 2K14 Gameplay Improvements
 
I know it was probably really tough for the guys at 2K to do a makeover of all the superstar models, seeing as how they probably didn't get their hands on the game early enough, but I'm glad to see that they can put their finger prints on the game play, even if just a little.

The graphics and models were never a big issue for me with WWE 12 and 13, so if WWE 2K14 is, basically, WWE 13 with better game play, I can get on board with that.

SmashMan 07-19-2013 02:29 PM

Re: WWE 2K14 Gameplay Improvements
 
I could do without the catapult finishers. Can't think of any situations that they couldn't have just added to the catching finishers. ...unless we really just needed Shawn Michaels throwing a guy 20 feet in the air to superkick him?

The two OMG moments cited also seem like they could've been added as normal moves?

Other stuff will have to wait and see until videos start coming out, but I like the animation gestures to (in theory) add some "life" to the characters. Doing finishers on multiple people is a nice addition.

(LOL at calling out the two counts. Good to supposedly have it fixed, but never should've made it to release last year.)

UMhester04 07-19-2013 04:27 PM

Game is in desperate need of an AI overhaul. Extremegamer, if you are reading this, can you reflect on the CPU AI actually going for finishers this year or do they still try to end the match with OMG moments every match?

PVarck31 07-19-2013 04:49 PM

Re: WWE 2K14 Gameplay Improvements
 
All that stuff sounds great. And thank God for the 1 count glitch being fixed. (nice of them to finally admit it.)

But as others have said, AI is the elephant in the room. Hopefully we will hear more about that soon.

SmashMan 07-19-2013 05:42 PM

Re: WWE 2K14 Gameplay Improvements
 
Quote:

Originally Posted by UMhester04 (Post 2045265604)
Game is in desperate need of an AI overhaul. Extremegamer, if you are reading this, can you reflect on the CPU AI actually going for finishers this year or do they still try to end the match with OMG moments every match?

It's not even just the finisher thing - the AI is stupid all around. I put the game in yesterday after a couple months of not playing and watched a CPU Scramble match in my Universe. Sheamus had a fatigued and hurt Daniel Bryan laid out alone in the middle of the ring with seven seconds left...and he left the ring to break up a submission attempt.

I'm just like, "Dude, you could've been World Champ!"

Gramps91 07-19-2013 07:32 PM

I'm glad to hear two counts are back. That was one things I was waiting on before jumping on this title. Now they need to talk about CPU A.I. I'm still waiting to hear about that.

AirJordanFan93 07-20-2013 04:02 AM

Re: WWE 2K14 Gameplay Improvements
 
Quote:

Originally Posted by UMhester04 (Post 2045265604)
Game is in desperate need of an AI overhaul. Extremegamer, if you are reading this, can you reflect on the CPU AI actually going for finishers this year or do they still try to end the match with OMG moments every match?

Exactly. If the AI is still crap than all these additions or improvements mean nothing if the game is still a one sided affair


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