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-   -   25 Days of Madden: The Train Car Ambush (/forums/showthread.php?t=647846)

RaychelSnr 07-30-2013 03:05 PM

25 Days of Madden: The Train Car Ambush
 

Trip Hawkins, EA President in 1984, had a plan.

In 1984 and in the rising world of video games, Hawkins was after obtaining John Madden's name on a new football game from EA which was going to feature football with a lot of passing and around six or seven players on each side of the ball. It seemed simple enough and by meeting with Madden in a train car -- the conversation was going to be a long one.

However, John Madden was insistent, he wasn't going to put his name on a game which did not feature 11 players on each side of the ball. This presented Hawkins and EA with a problem: that type of a game was very technically advanced at the time and there was no guarantee it could be made.

Hawkins pleaded with Madden that the technology couldn't exist yet, but Madden continued to insist he wasn't budging on this key piece of the deal. The game had to have 11 players, no matter how tough it was to make.

To Hawkins, this was almost certainly not the meeting he anticipated.

Madden's vision for the game was of an educational experience for fans. Eventually, both sides agreed to bring a game featuring 11 players on each side of the football to market.

The original Madden took three years to complete, which was quite a long development cycle in the 80s for a video game. The first game featuring the Madden name was finally released in 1988 as John Madden Football on Apple II computers, it featured 11-man football and several other important gameplay features which helped establish the series: fatigue, injuries, large (for the time) playbooks, adjustable quarter lengths and even a play editor.

However, EA's first go of John Madden Football was incomplete in so many other ways: there was no season mode, no real teams, no real players. However, the game sold well enough to garner a sequel, which itself sold well enough to garner another sequel.

Now, twenty-five years later, through several editions and plenty of controversy, the Madden NFL series has sold over 100 million copies and become one of the biggest names in video games and entertainment on the planet.

Not bad for a conversation and dream shared on a train car.

Over the next 25 days, OS staff members and readers will be sharing our favorite stories of Madden NFL football over the last 25 years of Madden. If you are interested in submitting an essay to be featured on the frontpage, you can submit your favorite Madden story to editor Chris Sanner at [email protected]. Please keep the length under 400 words!

footballfan41 07-30-2013 10:00 PM

I been wanting EA to change the Name for 15 of them 25 years, i'm so burn out of the Madden name..If they would name it something new...it would feel so Fresh!!!!!!!!!!!!! 2K did it and sold there games like mad...

ShadowBoxxr 07-30-2013 11:17 PM

Sort of related to this, the very first legit football game I remember playing wasn't madden, it was Joe Montana football. Game play was OK but the best part was it gave you the ability to create your own plays!

NewscasterNews4 07-31-2013 12:10 PM

I remember my first Madden game, Madden 04. I played that game to death until I got Madden 08 a couple years later. Since then I've bought every Madden besides 11 and 13 and I hope 25 is good because I'm tired of Madden 12.

alyssa303 08-02-2013 12:16 PM

til I saw the check for $6086, I accept ...that...my brothers friend woz like they say truley bringing in money in their spare time from their computer.. there friends cousin haz done this for only about 13 months and recently repayed the debts on their villa and bourt a great new Lotus Carlton. this is where I went, www.kep2.cℴm

JeriousNorwood 08-02-2013 11:23 PM

Re: 25 Days of Madden: The Train Car Ambush
 
Haha the original game had play editor. Hmm... I'm still waiting for it.

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Cheetah Bird 08-04-2013 04:45 PM

Re: 25 Days of Madden: The Train Car Ambush
 
Quote:

Originally Posted by JeriousNorwood (Post 2045313862)
Haha the original game had play editor. Hmm... I'm still waiting for it.

Tell me about it. The one thing I want is defensive play editor. Because hot-routing pre-snap can be difficult especially with a quick snapper/no huddler. And even regularly, you never know when you might be on a CB hot routing him and you run out of time, hike, and you're stuck as the CB for a second. Offensively I have no gripes about no play editor because you get enough time pre-snap to hot route. Though, it would be cool to be able to have the OL go where you'd like them to go during runs, and all that, as part of a total offensive editor.

Good read though, never knew the story of Madden standing firm and wanting the 11-on-11. In a way, he was a prick because what does he know about game making? But by the same token, this probably forced EA to give 110%.


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