Coaching sliders to 'fix' gameplay

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  • Chedapalooza
    MVP
    • Jul 2011
    • 2467

    #1

    Coaching sliders to 'fix' gameplay

    Credit to oraeon for even planting this seed in my head with his coaching slider thread.

    OP EDIT 9/1

    Rosters can be found and downloaded under Psn Chedapalooza988 and explained

    http://www.operationsports.com/forum...oster-base.htm

    OP EDIT 8/24/13
    final coaching sliders

    OFF AGG- 85/15 ( or as far right as slider Will move)

    DEF AGG-15/85 (or as far left as slider will move)

    DEF RUN/ PASS ( edit to get closest to 50/50 balance without crossing 50 of the default setting)
    Example: default is 44/56 one click right will bring you to 49/51- that is your closest without crossing 50 of default setting

    Do the above for all HC OC AND DC PRIOR TO STARTING YOUR DYNASTY. As well as your own HC OC AND DC
    I will edit this post again with my ps3 GT once I do these edits with the final OS pre season /week 1 roster

    An optional (my personal) slider set is somewhere on page 12 post #113





    I'd like to elaborate tho on my findings from last night.

    Offense
    Coaching aggression will control:

    the amount of deep balls CPU throws/attempts (more aggressive=more deep balls)

    The way ball carriers attack the hole, ball security (fighting for yards versus covering and going down)

    Aggressiveness of wr to go up and catch the ball / avoid first tackle

    Types of plays called- more conservative = more screens and draws, short crossers, etc.

    All in all I like default out of box for offense. Feel free to tweak these as you would like, but making a team below 30 aggression will GREATLY hinder the offenses success (slider would read 70/30) I don't recommend going below that or ABOVE 55/45

    Defense- this is the biggy with this years pass comp %

    It stems from the defense blitzing so much with defiant aggression settings. More blitzers = less pass defenders= higher overall comp%.

    By lowering the aggression of defenses to 30 and lower (do not go above 70/30) you reduced blitzes, and keep more men in coverage for the CPU.
    *u must lower you defenses aggression to 70/30 or lower* why? Bc if u keep it stock, you will over power their running game. They will be forced to throw the ball all day and then you will get the "my rush defense is 1st in nation and pass defense is last"

    By lowering your defensive aggression, you lower your AI defender team mates aggressiveness to attack the ball carrier, u also get more men in coverage - now both qb's will see a realistic comp%.
    I've had two games at49% using this. Trying everything I could, but the d was always in position.

    Lowering d aggression will also cause LESS STRIPS AND INT'S. adjust int slider accordingly, however, for fumbles- I EMPLORE you all to quickly switch to your CPU opponent and set their strip to aggressive. It will remain this way the whole game. Do it for your team as well. You WILL see fumbles. Teams with 70/30 will strip more, teams with 85/15 much less. It's been working great.

    The biggest thing that you should take away from this is that players actions are controlled by the aggression sliders. I've found these sliders to be invaluable in making my GAMEPLAY sliders do what I want. This have helped me achieve accurate completion % and rushing yardage for BOTH teams. My defense no longer leads the nation in rushing and is dead last in passing. I am seeing all types of games, hell I lost to duke on a missed fg in a rivalry game as NC state bc they were able to shut down my running game. Then I narrowly beat UNC. Then got blown out by Boston college bc I couldn't stop their offense. It's been awesome to work with these and I really hope y'all try it out. Post any questions at all.

    I will add on if I need to but I think I nailed the important points here... Lmk how it works out for u!
    Last edited by Chedapalooza; 09-02-2013, 09:32 AM.
    J-E-T-S
    WCSU Football '10-'11 WR#87
    UCONN HUSKIES Football
    D2 Football Coach (receivers) in the PSAC
  • KingV2k3
    Senior Circuit
    • May 2003
    • 5881

    #2
    Re: Coaching sliders to 'fix' gameplay

    I'd imagine these also affect the sim engine, which is pretty off...

    Is there a way to come up with settings for all the team's offences that would not just provide in game realistic run / pass splits (with a varied attack) that also make the sim stat engine run more realistically?

    I'm using a version of OS Roster / Oreaon that has low total passing yards for the CPU QBs / most QBs under 50% comp / etc.

    I'm away from the console for a week, so I can't identify what else was off in that stat engine, but the QB stuff was the really obvious example...

    Thanks!

    Comment

    • Chedapalooza
      MVP
      • Jul 2011
      • 2467

      #3
      Re: Coaching sliders to 'fix' gameplay

      Originally posted by KingV2k3
      I'd imagine these also affect the sim engine, which is pretty off...

      Is there a way to come up with settings for all the team's offences that would not just provide in game realistic run / pass splits (with a varied attack) that also make the sim stat engine run more realistically?

      I'm using a version of OS Roster / Oreaon that has low total passing yards for the CPU QBs / most QBs under 50% comp / etc.

      I'm away from the console for a week, so I can't identify what else was off in that stat engine, but the QB stuff was the really obvious example...

      Thanks!

      Yea I noticed that too. I believe the coaching edits for aggression that oraeon did are too extreme, by only a couple points, yet still are yielding the results you mention.

      I did more games in dynasty last night n have concluded that defensive aggression cannot go below 20. I plan on editing all the teams that are 85/15, or like 83/17 to make them over 20, just by one click does it.

      I am debating if I then want to raise all teams at 20 to 25, 25 to 30. I don't think I want any teams 65/35, so I will for organizations sake call it:

      Conservative 80/20
      Average- 75/25
      Aggressive- 60/30

      This should help distinguish teams from aggressive to conservative, allow for inceeases of sim qb% completions as well.

      As for offense, I think aggression can't go below 35 (65/35) anything more than that and teams do not play with that killer instinct.

      Conservative- 65/35
      Average -60/40
      Aggressive- 55/45

      These settings mixed and matched against different defensive settings, mixed an matched against the run pass sliders will make for great variety in terms of matchups
      J-E-T-S
      WCSU Football '10-'11 WR#87
      UCONN HUSKIES Football
      D2 Football Coach (receivers) in the PSAC

      Comment

      • atlplayboy23
        MVP
        • May 2003
        • 1237

        #4
        Re: Coaching sliders to 'fix' gameplay

        Do you plan on making a list for teams offensive and defensive aggression?

        Comment

        • Chedapalooza
          MVP
          • Jul 2011
          • 2467

          #5
          Re: Coaching sliders to 'fix' gameplay

          Originally posted by atlplayboy23
          Do you plan on making a list for teams offensive and defensive aggression?
          I don't know how to use excel or anything like that so I wasn't planning on it. It's pretty simple tho. Any team that is already at an acceptable range just leave them there.

          You will come across teams that 'out of range'. It they are HIGH out of range, make they the aggressive setting in range. If they are low, make them the conservative setting. That goes for offense and defense. Aim to make all 3 coaches the same or as close as possible.

          Same goes for run/pass- see oraeons thread for run/pass ratios
          J-E-T-S
          WCSU Football '10-'11 WR#87
          UCONN HUSKIES Football
          D2 Football Coach (receivers) in the PSAC

          Comment

          • wepr3
            Pro
            • Feb 2005
            • 584

            #6
            Re: Coaching sliders to 'fix' gameplay

            Thank you for the suggestion. I've got the game playing pretty well for my tastes, but it has been bothering me that FSU's defense 111th in the country in passing defense. Whether I play or I sim, we can't stop the pass for anything. Will definitely test this out later.
            Magic and Noles,Knights that are gold, these are a few of my favorite things...

            Comment

            • Chedapalooza
              MVP
              • Jul 2011
              • 2467

              #7
              Re: Coaching sliders to 'fix' gameplay

              Originally posted by wepr3
              Thank you for the suggestion. I've got the game playing pretty well for my tastes, but it has been bothering me that FSU's defense 111th in the country in passing defense. Whether I play or I sim, we can't stop the pass for anything. Will definitely test this out later.
              Cool, before u switch it up, would u mind posting their current settings? I don't have the default rosters anymore so Im just curious.
              J-E-T-S
              WCSU Football '10-'11 WR#87
              UCONN HUSKIES Football
              D2 Football Coach (receivers) in the PSAC

              Comment

              • Chedapalooza
                MVP
                • Jul 2011
                • 2467

                #8
                Re: Coaching sliders to 'fix' gameplay

                Originally posted by atlplayboy23
                Do you plan on making a list for teams offensive and defensive aggression?
                I see why u would need a liSt if u are still using default rosters or OS rosters.

                You can download oraeons rosters and tweak given the settings I listed. I would offer my roster but I haven't done this yet for ALL teams. Just teams I play against. I am waiting to do all the edits until a patch comes out and the finla OS rosters are released so I can start my real dynasty.
                J-E-T-S
                WCSU Football '10-'11 WR#87
                UCONN HUSKIES Football
                D2 Football Coach (receivers) in the PSAC

                Comment

                • The JareBear
                  Be Good To One Another
                  • Jul 2010
                  • 11560

                  #9
                  Re: Coaching sliders to 'fix' gameplay

                  Wait, isn't def aggression set up to where the slider should be moved to the left, so if you want very conservative it would be 20/80 instead of 80/20?
                  "Successful people do not celebrate in the adversity or misfortune of others."

                  OS Blog

                  The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                  Comment

                  • tc020791
                    MVP
                    • Sep 2010
                    • 2012

                    #10
                    Re: Coaching sliders to 'fix' gameplay

                    Do you mind posting the sliders you're using in combination with this theory?

                    Comment

                    • Chedapalooza
                      MVP
                      • Jul 2011
                      • 2467

                      #11
                      Re: Coaching sliders to 'fix' gameplay

                      Originally posted by The JareBear
                      Wait, isn't def aggression set up to where the slider should be moved to the left, so if you want very conservative it would be 20/80 instead of 80/20?
                      No. You move the bar toward the setting you wish to achieve.

                      Like with army- their run / pass is 15 / 85 the bar is all the full to the word RUN

                      So for conservative you move the bar to the right toward the word conservative

                      85/15 is the most but we don't want to use that setting.
                      J-E-T-S
                      WCSU Football '10-'11 WR#87
                      UCONN HUSKIES Football
                      D2 Football Coach (receivers) in the PSAC

                      Comment

                      • Chedapalooza
                        MVP
                        • Jul 2011
                        • 2467

                        #12
                        Re: Coaching sliders to 'fix' gameplay

                        Originally posted by tc020791
                        Do you mind posting the sliders you're using in combination with this theory?
                        My method for playing this game is very bizarre so I won't even bother trying to explain it. But I use auto pass and let the wr/Rb always carry the ball, I don't control them except for when it's a read option GIVE- bc on gives you have to take over the ball carrier or he will just stop running.

                        That being said --
                        all American
                        10 minutes
                        Normal 50 thresh
                        HFA ON except for neutral site games, bowl games, neutral site conference championship games

                        QB-5
                        Pass block-50
                        Catch -35
                        Run abil-50
                        Run block 50
                        Pass cov 100
                        Int 25
                        Rush d 50
                        Tackle 40

                        Kick power-75
                        Kick acc-30
                        Punt power 50
                        Punt acc 70
                        Kickoff 45

                        I set strip to aggressive for both teams before the opening kickoff
                        I control both offenses and allow the CPU to return punts and kicks

                        Penalties all default except for clipping and RTP at 55 (u can decline RTP when it becomes excessive bc you control both offenses) if not set to 54.
                        Dpi is at 0

                        Auto subs all default except
                        Rb -79/80
                        DT-79/80
                        De- 75/79

                        But my sliders are definitely not needed for these coach settings to be effective at all..
                        J-E-T-S
                        WCSU Football '10-'11 WR#87
                        UCONN HUSKIES Football
                        D2 Football Coach (receivers) in the PSAC

                        Comment

                        • atlplayboy23
                          MVP
                          • May 2003
                          • 1237

                          #13
                          Re: Coaching sliders to 'fix' gameplay

                          Originally posted by Chedapalooza
                          I see why u would need a liSt if u are still using default rosters or OS rosters.

                          You can download oraeons rosters and tweak given the settings I listed. I would offer my roster but I haven't done this yet for ALL teams. Just teams I play against. I am waiting to do all the edits until a patch comes out and the finla OS rosters are released so I can start my real dynasty.
                          Im not playing on ps3. On the xbox this year. Using Yukons rosters I know he has the run pass ratios in but I think he changed the offensive and defensive aggression for teams.

                          Comment

                          • Chedapalooza
                            MVP
                            • Jul 2011
                            • 2467

                            #14
                            Re: Coaching sliders to 'fix' gameplay

                            Originally posted by atlplayboy23
                            Im not playing on ps3. On the xbox this year. Using Yukons rosters I know he has the run pass ratios in but I think he changed the offensive and defensive aggression for teams.
                            Gotcha. I'm obviously not familiar with what he has done. If anything, I would use his rosters and manually update the aggression settings. It's fairly simple and you can use your judgement, there's really no "wrong setting" as they are all similar yet yield different results over the course of an entire season. That's the goal, make every team competitive and let the ratings dictate.

                            So to recap-
                            offensive aggresion should be:

                            Conservative teams- 65/35- ball control, less yards per play, control tempo, focus on fundamentals rather than explosive plays

                            Balanced teams- 60/40- middle of the road, some athletes but overall not too strong as a team, aggression needs to be kept in check bc aggressive play leads to turn overs

                            Aggressive teams- 55/45- teams who run the ball aggressively like Wisconsin, Ohio state, basically your powerhouses. They have the athletes and playmakers so they have more liberal style of play, high scoring, etc


                            Defense would be

                            Conservative- 80/20- relying on the offense to beat them self, lowest ability players, sound football, wrap up tackles, play their assignments to a Fault sometimes, won't go out of their way to make plays happen (less risk)

                            Balanced 75/25-balanced play, some athletes but again need to keep things balanced, less forced turnovers, bend don't break type of defense

                            Aggressive 70/30- with strip set to aggressive u will see a fair amount of fumbles and attempted strips, more sacks, less men in coverage (relying on the ability of db's in one on one situations, big risk/reward, best athletes and playmakers, top teams

                            You could hypothetically change these each season for your team and/or the CPU teams if u want bc coaching is so much about personnel and working with what you've got obviously... So you could use a system based on offensive and defensive team ratings and adjust these each year.. At least for the user team.. It's something to consider!

                            You could also hypothetically have a team with a high powered overall offense and a poor defense... So you would use aggressive offense and conservative defense... Usually will lead to your shoot out type of games where a team needs to score 30+ to win bc their defense can't hang. The options are pretty cool to consider
                            J-E-T-S
                            WCSU Football '10-'11 WR#87
                            UCONN HUSKIES Football
                            D2 Football Coach (receivers) in the PSAC

                            Comment

                            • atlplayboy23
                              MVP
                              • May 2003
                              • 1237

                              #15
                              Re: Coaching sliders to 'fix' gameplay

                              So basically for offense you would do it by Tiers.

                              There are 126 teams so 3 groups of 42. Based on last years stats

                              top 42 = Aggressive

                              next 42 = Balanced

                              bottom 42 = Conservative

                              About to try this with Lsu vs tcu

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