Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers
![]() EA Sports has already broken down some of the Madden NFL 25 ratings for the quarterbacks, receivers and defensive lineman. Today they break down some of the ratings for the linebackers, including specific ratings for finesse moves (FMV) pursuit (PUR) and more. |
Re: Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers
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This is why you can have a 60 speed/acc/agi DE line up over a Tackle, beat him with a move and immediately bend around and get to the QB. Lets also hope that these moves are accessible by both the CPU and Humans in this Madden... |
Re: Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers
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Re: Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers
I've really been underestimating Pursuit...I thought Agility basically did what that does as far as controlling the speed of turning. Maybe Pursuit is just a special case of that between the defender and ball carrier, though.
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Re: Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers
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I think AGI impacts more the ball carrier's ability to change directions. Sharper cuts and what not (i.e. can he zig-zag run or not). AGI might also impact change of direction for things like coverage or just defenders changing directions to get around (i.e. evading) blocks and such and for sharp changes of directions (how much foot planting the player has to do). AGI might also impact players maintaining/regaining their balance or for things like leaping over cut blocks. PUR = "I know where the ball is going and I'm tracking it down" AGI = "I can make the cut without tripping over my feet" High AGI + BCV AI backs require high PUR guys to keep up and not fall victim to cutbacks. |
Re: Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers
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It seems strength plays no part for any other positions either. |
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