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-   -   Madden 25 CFM Realistic Sliders (/forums/showthread.php?t=654563)

JaymeeAwesome 08-24-2013 05:01 PM

Madden 25 CFM Realistic Sliders
 
My Preferred Playing Style

Control only the players with the ball.
**For even more realism, don't control these players at all
  • Quarterback
  • Running Back
  • Wide Receiver** (after catch)
  • Fumble or Interception Player with Ball**
  • Kicker
  • Punter
  • Returns**

House Rules
  1. Gameflow playcalling - Do not call your own plays!
  2. If you control a defender, use the "No Switch" method. Once ball is snapped, you can't change players.
  3. No Hot Route, Line Movement, or Individual Assignments. CPU AI plays better when you don't manipulate the play selected.
  4. Fair Play Rules in effect - Punt on 4th down (use your judgement on when to go for it), QB Kneel if necessary (even if gameflow doesn't call it), Audible out of continuous stretch and option plays the CPU may call in gameflow

Version 1 is Pre-Patch #1:
Spoiler


Version 2 is Post-Patch #1 (8/29/13):
Spoiler


Version 3 is Post-Patch #2 (11/29/13):
Version 3.1 (11/29/13) - Player Accuracy raised to 6 from 5; Player Catching raised to 31 from 29; Player Fumbles raised to 34 from 30; CPU Catching lowered to 39 from 40; CPU Run blocking lowered to 47 from 49; CPU Fumbles lowered to 44 from 50; CPU Interceptions lowered to 7 from 16; CPU Pass Coverage lowered to 84 from 87; Injuries raised to 49 from 11; Fatigue lowered to 64 from 65
Version 3.2 (2/15/14) - Player Pass Blocker lowered to 17 from 19; Player Fumbles raised to 41 from 34; Player INTs raised to 19 from 4; Player Pass Coverage raised to 59 from 50; CPU Pass Blocking raised to 54 from 52; CPU Interceptions raised to 8 from 7; FG Power raised to 57 from 50; FG Accuracy lowered to 37 from 40


League Settings

Skill Level: All-Madden
Playcall Style: Gameflow
Quarter Length: 14 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 11 Seconds
Game Speed: Normal
Auto Strafe: On
Heat Seeker: On
Ball Hawk: On
Switch Assist: On

Player Skill

QB Accuracy - 6
Pass Blocking - 17
WR Catching - 31
Run Blocking - 34 (If too good, lower to 32)
Fumbles - 41
PD Reaction Time - 38
Interceptions -19 (you see more INTs when lowering this slider
Pass Covererage - 59 (Higher means worse coverage)
Tackling - 40

CPU Skill

QB Accuracy - 25 (CPU QB under 80 OVR, Increase to 27)
Pass Blocking - 54
WR Catching - 39 (CPU QB under 80 OVR, Increase to 42)
Run Blocking - 47
Fumbles - 44
PD Reaction Time - 85
Interceptions - 8
Pass Covererage - 84
Tackling - 65

Special Teams

FG Power - 57 (don't change angle; to encourage CPU longer FGs)
FG Accuracy - 37
Punt Power - 52
Punt Accuracy - 75
Kickoff Power - 52

Game Options

Injuries - 49
Fatigue - 64
Min Player Speed Threshold - 11

Penalty

Offside - 75
False Start - 75
Holding - 71
Facemask - 54
Defense PI - 25
Offense PI - 31
Punt Catch Interference - 90
Clipping - 57
Intentional Grounding - 75 (Increase if QB holds on to ball too long)
Roughing the Passer - 54
Roughing the Kicker - 75

Auto-Subs (In/Out)
Courtesy of Armor & Sword

Adjust Auto-Subs outside of CFM. Save. Go into CFM and Auto-Sub menu. Choose Reset. Sliders will show 50/50 across board. Complete. Enjoy!

Quarterback - 64/60
Running Back - 84/80
Wide Receiver - 84/80
Fullback | Tight End - 64/60
Off Line - 64/60
Def Tackle - 84/80
Def End - 84/80
Linebacker - 84/80
Cornerback - 64/60
Free | Strong Safety - 64/60

NFL Comparisons (in BLUE)

Average Amount of Plays per Game - 130 Plays (Including Punts/FGs) (120-140)
Opponents Yards per Game - 350 (Rush 95 - Pass 255) (348)
Turnovers per Game - 4 (Fumbles + INTs) (3.2)
Points per Game - 42 (Both Teams Combined) (45)

Aim for statistics that mirror this thread:
NFL stat averages and medians to help make sliders realistic

Download these sliders on Xbox360:
JAYMEEPLAYER31
JAYMEECPU31

Download these and make all version 3.2 adjustments.

Frythatchicken 08-24-2013 06:36 PM

Re: Madden 25 CFM Realistic Sliders
 
Hey how are they playing

JaymeeAwesome 08-24-2013 06:52 PM

Re: Madden 25 CFM Realistic Sliders
 
Quote:

Originally Posted by iwrite7 (Post 2045386823)
Hey how are they playing

I've only played 8 games with them, so I'm still tweaking them a point or two. Trying to get a little more offense from the CPU, maybe a couple first downs and an extra score.

The CPU pass coverage isn't tight enough but I can clearly see differences from Brady to Mallett (Brady knocked out for 5 weeks). Try them out...

JaymeeAwesome 08-24-2013 07:05 PM

Re: Madden 25 CFM Realistic Sliders
 
Barely won against the Panthers 23-18.

With Mallett in only 206 yards passing for me and my running backs only got me 89 yards on the ground.

Cam Newton passed for 203 and ran for 88 yards himself. Stewart added another 66 yards on the ground.

I need some testers to help me find a player INT slider because I feel I get too many INTs. Maybe I should bump the CPU QB Accuracy and they'll stop throwing directly to my defenders?

The JareBear 08-24-2013 07:35 PM

Re: Madden 25 CFM Realistic Sliders
 
I am going to give these a shot after the Broncos game tonight. I like some of your game settings quite a bit.

iamheat 08-24-2013 08:06 PM

Re: Madden 25 CFM Realistic Sliders
 
Im going to have to try these out.

Not to sound stupid but what is wrong with slow i have been playing on normal in play now but i was going to play on slow in my CFM.

JaymeeAwesome 08-24-2013 08:22 PM

Quote:

Originally Posted by iamheat (Post 2045387073)
Im going to have to try these out.

Not to sound stupid but what is wrong with slow i have been playing on normal in play now but i was going to play on slow in my CFM.

Many have said that on slow your running back will seem like he's stuck in mud on toss plays. Haven't tried myself yet though.

KGkaos 08-24-2013 09:02 PM

Re: Madden 25 CFM Realistic Sliders
 
Is the CPU able to stop your running game? I can get the CPU to even remotely stop the option play...


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