NBA 2K14 - More on the Pro Stick, Smoothness and Responsiveness (Polygon)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33989

    #1

    NBA 2K14 - More on the Pro Stick, Smoothness and Responsiveness (Polygon)


    Polygon's Samit Sarkar has posted an article on the revamped controls in NBA 2K14. Producer, Rob Jones also chimes in with some more details on quick twitch responsiveness, smoothness of animations and more.

    In addition to revamping controls, Visual Concepts also wanted to tweak the way players move, with an eye toward "improving smoothness and responsiveness." Basketball games really suffer if players get caught in animations and can't branch out of them. So the studio worked on animation transitions to reduce the frustration associated with poor responsiveness, which, according to Jones, will be appreciated on defense in particular.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • ThatKidNamedTae
    Knicks/Jets/Yankees
    • Jun 2012
    • 1049

    #2
    Re: NBA 2K14 - More on the Pro Stick, Smoothness and Responsiveness (Polygon)

    omg first on a steve thread

    but seriously. I don't like the idea of messing with the stick every year. hopefully, they'll stay with this. Canceling cheesy layup animations would help me be more open though :3
    Last edited by ThatKidNamedTae; 08-30-2013, 10:49 AM.
    You Look Good, You Feel Good. You Feel Good, You Play Good. You Play Good, They Pay Good. - Deion Sanders

    Originally posted by The 24th Letter
    2/22/2015

    Just wanted to mark this as the day the acquisition of Kendrick Perkins sparked a debate about stacking your team.

    Comment

    • KyotoCarl
      MVP
      • Mar 2010
      • 3827

      #3
      Re: NBA 2K14 - More on the Pro Stick, Smoothness and Responsiveness (Polygon)

      Good read.

      I found this amusing: "Jones said this year's tutorial "includes all of the latest moves to make the player experience better than ever," but didn't mention any changes that could potentially fix the issue by putting that training in the context of an actual game.

      How about just starting up a game and practising there?
      What we know so far about NBA 2K14 - FAQ/QA:
      http://www.operationsports.com/forum...post2045267769

      My thoughts on how replays should be handled:
      http://www.operationsports.com/Kyoto...plays-replays/

      Comment

      • I am disappointed
        Rookie
        • Feb 2013
        • 125

        #4
        Re: NBA 2K14 - More on the Pro Stick, Smoothness and Responsiveness (Polygon)

        Originally posted by KyotoCarl
        Good read.

        I found this amusing: "Jones said this year's tutorial "includes all of the latest moves to make the player experience better than ever," but didn't mention any changes that could potentially fix the issue by putting that training in the context of an actual game.

        How about just starting up a game and practising there?
        I'd actually rather they didn't do that, if somebody really wants to learn the game and be good at it they should go to the actual practice or training camp mode their selves an learn the game. That's just my opinion tho

        Comment

        • Slava Medvadenko
          Rookie
          • Dec 2010
          • 409

          #5
          Re: NBA 2K14 - More on the Pro Stick, Smoothness and Responsiveness (Polygon)

          Really intrigued about what he said about the responsiveness and the animation transitions. This could improve some issues in several facets of the game.

          Comment

          • 24
            Forever A Legend
            • Sep 2008
            • 2809

            #6
            Re: NBA 2K14 - More on the Pro Stick, Smoothness and Responsiveness (Polygon)

            Should be interesting to see. I honestly can't wait to see what happens with 2K especially for next Gen.


            Comment

            • westfl87
              Rookie
              • Aug 2009
              • 48

              #7
              Re: NBA 2K14 - More on the Pro Stick, Smoothness and Responsiveness (Polygon)

              Originally posted by DropxEm
              omg first on a steve thread

              but seriously. I don't like the idea of messing with the stick every year. hopefully, they'll stay with this. Canceling cheesy layup animations would help me be more open though :3
              How can u improve if you choose to stick with the same game plan... If it brings us all closer to the real aspect of basketball then what's wrong with a new control scheme every year.. The goal is to reproduce real basketball at the control of your fingertips...

              Comment

              • poloelite
                Pro
                • Nov 2005
                • 571

                #8
                Playing it at the Vegas Expo, his comments are almost identical to what we experienced. I was pleased with all of the new animations, defensive controls and the fact that I didn't get stuck in one animation during contact sequences. Even more excited since we played an early demo build.
                "I strive to be live cause I got no choice" - CL Smooth

                Teams
                NBA: Cleveland Cavaliers - 2016 NBA Champions
                NFL: Cleveland Browns
                MLB: Cleveland Indians
                NCAA BB: Ohio State Buckeyes, Cleveland St. Vikings
                NCAA FB: Ohio State Buckeyes

                Comment

                • Gramps91
                  MVP
                  • Sep 2010
                  • 2116

                  #9
                  I'm really happy with all that's being said about the smoothness of the game. Starting to get pumped
                  NCAA: Kentucky Wildcats
                  MLB: Atlanta Braves
                  NBA: San Antonio Spurs

                  Comment

                  • Slava Medvadenko
                    Rookie
                    • Dec 2010
                    • 409

                    #10
                    Re: NBA 2K14 - More on the Pro Stick, Smoothness and Responsiveness (Polygon)

                    There probably isn't, but there should be a way to stop pass bobble animations sooner. Those are the involuntary animations that are the most annoying to me. Something simple, like letting go of all the buttons when you see the animation starting would be fine. In real life basketball when you get a bobble you are trying to stabilize yourself as soon as possible. Also, maybe you could press pass in the middle of one and do a low-percentage shovel pass if you are falling out of bounds. Since things are getting more responsive and more animations are given more control to shift from, I'd like to see the bobbles get some, any, control.

                    Comment

                    • Sundown
                      MVP
                      • Oct 2010
                      • 3270

                      #11
                      Re: NBA 2K14 - More on the Pro Stick, Smoothness and Responsiveness (Polygon)

                      Originally posted by Slava Medvadenko
                      There probably isn't, but there should be a way to stop pass bobble animations sooner. Those are the involuntary animations that are the most annoying to me. Something simple, like letting go of all the buttons when you see the animation starting would be fine. In real life basketball when you get a bobble you are trying to stabilize yourself as soon as possible. Also, maybe you could press pass in the middle of one and do a low-percentage shovel pass if you are falling out of bounds. Since things are getting more responsive and more animations are given more control to shift from, I'd like to see the bobbles get some, any, control.
                      This is a great idea. If we could have a fighting chance, however small, of regaining control, it would make certain animations much less annoying. It's not just that these things happen randomly, which is fine since you need to simulate mistakes, but that you're not able to smash a button, release the stick, do something to at least stay engaged with the game during the animation.

                      You should still fail most of the time but feeling like you are fighting for control rather than being helpless would make formerly frustrating moments actually engaging.

                      Comment

                      • scottyp180
                        MVP
                        • Jun 2007
                        • 2214

                        #12
                        Originally posted by westfl87
                        How can u improve if you choose to stick with the same game plan... If it brings us all closer to the real aspect of basketball then what's wrong with a new control scheme every year.. The goal is to reproduce real basketball at the control of your fingertips...
                        I agree. Its one thing to make unnecessary changes just to make changes and say the game is different but if the changes make the gameplay that much better, realistic, and fun then I have no problem with it. Last year people were equally as skeptical about the new control scheme and imo it was one of the best control changes 2k made in years. This year will take some getting use to but it sounds like it will be worth it. My gripe about 2k has always been the feel and responsiveness of the players. It seems each year it gets better and better, hopefully this will be the year they find a sweet spot for controls so that they wont have to do these control changes every year and instead they can focus on improving other areas of the game with minor tweaks to the control aspect.

                        Comment

                        Working...