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  • fringeelement
    Rookie
    • Sep 2005
    • 172

    #1

    Sim stat question

    I'm still trying to decide if I want to buy this game. I've owned literally every previous version of Madden but read shortly after release that the offline CFM sim stats are once again out of whack, particularly QB completion % being very low. However, talk of this has died down a bit, so I was hoping someone could tell me if this is a problem with the PS3 retail version of the game or just with the Sunday ticket version.

    Thanks
  • chargerfan4life21
    Rookie
    • Sep 2013
    • 5

    #2
    Re: Sim stat question

    The QB stats are absolutely terrible and pretty much game breaking (at least when it comes to Connected Franchise) for me. Here's an example of what you'll be getting:

    In my year two of CFM the top rated QB was Tony Romo with a 89.8 qb rating, he led the league with 28 passing TD's and had one of the highest completion percentages at only 59%!! there were only 8 QB"s with a QB rating over 80 and No QB had over (or close) to 5000 yards.

    It really saddens me that the QB stats are so out of whack and makes deciding between two QB's based on their Sim stats completely worthless as every QB who isn't Aaron Rodgers or Tom Brady will have a QB rating less than 75 and will complete less than 55% of their passes.

    Comment

    • kpkpkp
      Banned
      • Mar 2007
      • 1733

      #3
      Re: Sim stat question

      Hmm, that's frustrating.

      The best comp % should be around 65% for the top 10 QB's.... Not 55%.

      It's like this every year...

      I just wish they should fix player progression/regression and the stupid CPU logic when cutting/drafting players.

      Comment

      • ajk49er
        Pro
        • Sep 2011
        • 715

        #4
        Re: Sim stat question

        its actually worse than ever. I had a 2400 yard passing season with Russell Wilson in simulation. seriously. because he had a 42-44 percent completions.

        its absolutely stupid, and it ruins WR receptions and TE receptions because they don't complete enough passes, or throw for enough yards.

        absolutely game breaking as the other 15 games each week are indeed simulated. smh.

        they must fix this, I cant even sim for fun anymore, I used to LOVE to do that and just go 20 years in and see what happens while managing it. now? what is the point if my QB throws for 2400 yards while my HB averages 2.4 YPC because hes a rookie and not a superstar.
        360-Chiefs-)

        Comment

        • edgevoice
          MVP
          • Sep 2008
          • 1199

          #5
          Re: Sim stat question

          Originally posted by chargerfan4life21
          The QB stats are absolutely terrible and pretty much game breaking (at least when it comes to Connected Franchise) for me. Here's an example of what you'll be getting:

          In my year two of CFM the top rated QB was Tony Romo with a 89.8 qb rating, he led the league with 28 passing TD's and had one of the highest completion percentages at only 59%!! there were only 8 QB"s with a QB rating over 80 and No QB had over (or close) to 5000 yards.

          It really saddens me that the QB stats are so out of whack and makes deciding between two QB's based on their Sim stats completely worthless as every QB who isn't Aaron Rodgers or Tom Brady will have a QB rating less than 75 and will complete less than 55% of their passes.
          I would have been able to live with out-of-whack sim stats if they didn't matter. However, they in fact do affect the franchise experience. Teams go very QB heavy in the draft, and you will see good QB's fall by the wayside very early in your franchise..

          Comment

          • fringeelement
            Rookie
            • Sep 2005
            • 172

            #6
            Re: Sim stat question

            Thanks for the info guys. This is indeed sad news and definitely a gamebreaker. It was like this in the past and those versions got shelved before the real NFL season ended. Thankfully, thanks to these boards, I will save $60 this year, play some more MLB The Show, have another go at The Last of Us and wait for the new GTA to come out. The PS3 has been an utter bust for football gaming, which in the past was my sole reason for buying a console. Here's hoping that the PS4 has better things in store for us. Thanks again.

            Comment

            • chargerfan4life21
              Rookie
              • Sep 2013
              • 5

              #7
              Re: Sim stat question

              Oh and to put the nail in the coffin for CFM stats, I had the cardinals finish with 6 TD's the whole year on offense...

              Not 6 passing TD's, not 6 rushing TD's, No, the entire team had 6 TD's the entire season, 4 from the QB and 2 From the RB. It was absolutely ridiculous and ruins any chance of realism

              Comment

              • haloofduty
                Pro
                • Aug 2008
                • 861

                #8
                Re: Sim stat question

                I just had a season where R.Griffin had 3 touchdown passes and 7 picks. He passed for 3012 yards and played 15 games. Maybe if he played all 16 he could have had 4. All these interviews and crap before the game comes out and NO ONE ever ask about sim stats. Their messed up every year WHATS THE FREAKIN BIG DEAL FIX THEM!!!

                Comment

                • ajk49er
                  Pro
                  • Sep 2011
                  • 715

                  #9
                  Re: Sim stat question

                  we had better sim stats in madden 99.

                  I just don't understand all these new features or adding ANYTHING to this game, before you fix stuff like this. I haven't even got into legacy score and stuff that I will assume is still totally screwed for any drafted defensive player short of 8 super bowls and 25 awards.

                  there is so much here that just says "we didn't even test this"....because we had sim stat issues last year, they weren't as bad, but they were patched. then they release this game, and they are worse?

                  how is that even freaking possible? I mean really, RGIII just had 7 TD's in 16 games. yet when I play against them, I can't get them to run the ball, they just want to throw all day.

                  this game is a headache.
                  360-Chiefs-)

                  Comment

                  • tdogg097
                    Pro
                    • Jun 2012
                    • 862

                    #10
                    Re: Sim stat question

                    I just simmed a season to see what all the buzz was about and it is as bad as advertised. I've never seen EA do a patch for sim stats but they really need to rethink that. Here are some of the out-of-whack stats.

                    9 Qb's w/300+ att's and a comp pct less than 50% (0 IRL, in fact there were only 4 below 55%).

                    3 Qb's w/ a rating above 90 (10 IRL, not too bad I guess)

                    5 Qb's w/400+ att's and less than 10 td passes (0 IRL, there wasn't a qb with 300+ att's with less than 10 td passes)

                    16 fumbles combined by all qb's in the NFL (IRL, RGIII and Vick combined for 16)

                    W.Welker 150 receptions for 2,194 (IRL both would be NFL records)

                    6 defensive player w/4tds, 13 w/3 (IRL there was 1 w/4 and 1 w/3)

                    21 punters with 100+ punts (IRL there was 1)


                    I will say that they seemed to clean up a lot of holes from last year but now there are some more. Last year special teams stats were flat out broken (way too KR, PR tds, mindboggling amount of blocks). I guess the most frustrating part about sim stats is that it seems so easy. You have years of historical data at your disposal and yet we get qb's with cmp pct's that would get them out the league faster than T.Tebow.

                    Just curious has anyone done a compare/contrast between EA rosters and user rosters? The sim I did was with a user roster. I wonder if that has anything to do with it. Also, what about sliders? I know last year sliders had zero impact on sim stats.

                    Comment

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