Draft classes

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  • LowerWolf
    Hall Of Fame
    • Jun 2006
    • 12282

    #1

    Draft classes

    So which is the best way to go: Generated draft classes or Imported draft classes?

    I'm seeing that some of the generated classes are a bit wonky, with really slow DBs. But people are also complaining that the imported classes are a bit heavy on QBs.

    I'm really enjoying NCAA this year, so I'm leaning toward using imported classes (with auto-generated names).
  • InChipWeTrust8600
    Rookie
    • Sep 2013
    • 95

    #2
    Re: Draft classes

    Originally posted by LowerWolf
    So which is the best way to go: Generated draft classes or Imported draft classes?

    I'm seeing that some of the generated classes are a bit wonky, with really slow DBs. But people are also complaining that the imported classes are a bit heavy on QBs.

    I'm really enjoying NCAA this year, so I'm leaning toward using imported classes (with auto-generated names).

    i was hoping to find a thread on this, just not with me being the first response haha.. i started over due to the new rosters today.i was using generated classes.the repeat thing worried me, as well as hearing about the db speed thing.. i also heard about the qb thing for import, but there are many young qbs in the league starting 1st year so who knows.i have 3 classes saved and ready to go with real names.so im prolly gonna do that

    Comment

    • LowerWolf
      Hall Of Fame
      • Jun 2006
      • 12282

      #3
      Re: Draft classes

      Hoping for some more answers.

      Another question with imported classes: If I have, say, a RB who wears #5 in NCAA, will he be given a legal number (20-49) in Madden?

      Comment

      • TurboTitan
        Pro
        • Jun 2004
        • 805

        #4
        Re: Draft classes

        Originally posted by LowerWolf
        Hoping for some more answers.

        Another question with imported classes: If I have, say, a RB who wears #5 in NCAA, will he be given a legal number (20-49) in Madden?
        In all my experiences with Madden, if the number your player wore on college is available on your NFL team, they will wear it, regardless if its "legal" for the, to do so or not. You will have to manually change it.

        Comment

        • baileyc800
          Rookie
          • Sep 2011
          • 15

          #5
          Re: Draft classes

          i'm having a good time with my imported draft classes. Got Jackson Jeffcoat in the first round and taj boyd in the second in my jags ccm

          Comment

          • nwfdwill
            Pro
            • Jul 2010
            • 630

            #6
            Re: Draft classes

            Originally posted by TurboTitan
            In all my experiences with Madden, if the number your player wore on college is available on your NFL team, they will wear it, regardless if its "legal" for the, to do so or not. You will have to manually change it.
            I'd have to disagree. I drafted a lb whose number was 33 in college, that number was available on my team, and he got #53.
            Second example was a wr whose number was 1. Another open number on my Madden team, and he got an 80's #.
            Sent from my HTCEVOV4G using Tapatalk 4

            Comment

            • EternalWisdom
              Rookie
              • Sep 2013
              • 14

              #7
              Re: Draft classes

              The imported classes are broken. In Madden they brought back run block strength, run block footwork, pass block strength and pass block footwork. However, those traits only show on the Main menu depth charts and in game depth charts, but NOT in the CFM team management depth chart or roster. When a rookie is drafted, check his in game ratings... You'll find that all rookies regardless of position have a zero in all four run and pass block traits AND a zero in the toughness trait.

              Useless.

              Comment

              • approaching80
                Rookie
                • Feb 2003
                • 119

                #8
                Re: Draft classes

                Originally posted by nwfdwill
                I'd have to disagree. I drafted a lb whose number was 33 in college, that number was available on my team, and he got #53.
                Second example was a wr whose number was 1. Another open number on my Madden team, and he got an 80's #.
                Sent from my HTCEVOV4G using Tapatalk 4
                You're correct. In older versions the imported rookie could keep his illegal number if it was available. I can't remember what year it started, but EA finally fixed this and assigns the rookie a legal number. I haven't made it to the draft yet on 25 so hopefully this hasn't been broken in the new game.

                Comment

                • ajk49er
                  Pro
                  • Sep 2011
                  • 715

                  #9
                  Re: Draft classes

                  with the imported classes it would be nice if they would fix players coming in with a helmet that has no facemask.
                  360-Chiefs-)

                  Comment

                  • EternalWisdom
                    Rookie
                    • Sep 2013
                    • 14

                    #10
                    Re: Draft classes

                    Originally posted by approaching80
                    You're correct. In older versions the imported rookie could keep his illegal number if it was available. I can't remember what year it started, but EA finally fixed this and assigns the rookie a legal number. I haven't made it to the draft yet on 25 so hopefully this hasn't been broken in the new game.

                    The imported classes are broken.

                    Comment

                    • LowerWolf
                      Hall Of Fame
                      • Jun 2006
                      • 12282

                      #11
                      Re: Draft classes

                      Originally posted by EternalWisdom
                      The imported classes are broken. In Madden they brought back run block strength, run block footwork, pass block strength and pass block footwork. However, those traits only show on the Main menu depth charts and in game depth charts, but NOT in the CFM team management depth chart or roster. When a rookie is drafted, check his in game ratings... You'll find that all rookies regardless of position have a zero in all four run and pass block traits AND a zero in the toughness trait.

                      Useless.
                      How much does that affect gameplay?

                      Comment

                      • EternalWisdom
                        Rookie
                        • Sep 2013
                        • 14

                        #12
                        Re: Draft classes

                        Originally posted by LowerWolf
                        How much does that affect gameplay?
                        It takes a 73 rated LG and makes his in game rating a 53... Not what I'd call subtle!

                        Comment

                        • TheRealHST
                          Banned
                          • Jan 2011
                          • 1755

                          #13
                          Re: Draft classes

                          Originally posted by ajk49er
                          with the imported classes it would be nice if they would fix players coming in with a helmet that has no facemask.
                          I thought I was the only one. Madden should have just let us edit the generated draft classes ourselves ....

                          Comment

                          • ktd1976
                            MVP
                            • Mar 2006
                            • 1940

                            #14
                            Re: Draft classes

                            Originally posted by EternalWisdom
                            The imported classes are broken. In Madden they brought back run block strength, run block footwork, pass block strength and pass block footwork. However, those traits only show on the Main menu depth charts and in game depth charts, but NOT in the CFM team management depth chart or roster. When a rookie is drafted, check his in game ratings... You'll find that all rookies regardless of position have a zero in all four run and pass block traits AND a zero in the toughness trait.

                            Useless.
                            While I am seeing the 0's in the run block and pass block footwork traits, I'm NOT seeing the 0 in toughness. Just those 4 added blocking ratings. I drafted a RT in the 6th round (forget his name) who was rated a 70 in both the roster screen and depth chart screen in Connected Franchise.

                            In the "in game" depth chart, he was rated 78. So obviously these 0's don't affect the player's overall as much as you stated in your last post. It doesn't make a 73 rated player a 53 in game. My drafted RT went UP overall in game.

                            Comment

                            • InChipWeTrust8600
                              Rookie
                              • Sep 2013
                              • 95

                              #15
                              Re: Draft classes

                              can people please, for the love of god stop throwing the word broke or broken around so much.theres a difference between bugged and broken.

                              Comment

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