These are the sliders I use right now in NHL 14. They give a good mix of fun and realism.
I will probably make some tweaks while I continue playing and every of these changes will be shown in this post.
Hope you will enjoy them. Feel free to add comments, questions or feedbacks, it's always appreciated. Have fun!
Here's a blog explaining all my slider settings: http://www.operationsports.com/Al_Ti...t-explanation/
Note: Be careful if you use Play Now as there is a bug, period lengths don't save correctly in the rules section, period length will always reset to 5 minutes in Play Now mode. So, you will have to set it in the pre-game menu before every game.
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Sliders last updated on: August 17th 2014
* = Changes from original values
<table width="477" style="width: 357pt; border-collapse: collapse;" border="0" cellspacing="0" cellpadding="0"><colgroup><col width="131" style="width: 98pt; mso-width-source: userset; mso-width-alt: 4790;"><col width="215" style="width: 161pt; mso-width-source: userset; mso-width-alt: 7862;"><col width="131" style="width: 98pt; mso-width-source: userset; mso-width-alt: 4790;"><tbody><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td width="131" height="19" style="border: 0px black; width: 98pt; height: 14.85pt; background-color: transparent;">Basic</td><td width="215" style="border: 0px black; width: 161pt; background-color: transparent;"></td><td width="131" style="border: 0px black; width: 98pt; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Skill level</td><td style="border: 0px black; background-color: transparent;">All-Star / Superstar*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Game style</td><td style="border: 0px black; background-color: transparent;">Hardcore Simulation*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Dynamic ratings</td><td style="border: 0px black; background-color: transparent;">Off*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">General</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Tuner set version</td><td style="border: 0px black; background-color: transparent;">Latest</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Game speed</td><td style="border: 0px windowtext; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Attribute effects</td><td style="border: 0px windowtext; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue effect - Human</td><td style="border: 0px windowtext; background-color: transparent;">6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue effect - CPU</td><td style="border: 0px windowtext; background-color: transparent;">6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue recovery - Human</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue recovery - CPU</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Injury occurence - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Injury occurence - CPU</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck control - Human</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck control - CPU</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Player acceleration - Human</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Player acceleration - CPU</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Broken stick frequency</td><td style="border: 0px black; background-color: transparent;">2</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">AI</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Created plays</td><td style="border: 0px black; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">AI learning</td><td style="border: 0px black; background-color: transparent;">6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">CPU difficulty adjustment</td><td style="border: 0px black; background-color: transparent;">0-3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">CPU strategy adjustment</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Be A Pro strategy adjustment</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Human strategy adjustment</td><td style="border: 0px black; background-color: transparent;">0</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">CPU faceoff difficulty</td><td style="border: 0px windowtext; background-color: transparent;">4-5*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fight difficulty</td><td style="border: 0px windowtext; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">CPU penalties</td><td style="border: 0px windowtext; background-color: transparent;">6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">CPU teammate penalties</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Passing</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass assist</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Manual passing</td><td style="border: 0px black; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass speed</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Saucer pass speed</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass accuracy - Human</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass accuracy - CPU</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass reception ease - Human</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass reception ease - CPU</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass interceptions - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass interceptions - CPU</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Shooting</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot accuracy - Human</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot accuracy - CPU</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot power - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot power - CPU</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap shot accuracy - Human</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap shot accuracy - CPU</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap shot power - Human</td><td style="border: 0px black; background-color: transparent;">4</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap shot power - CPU</td><td style="border: 0px black; background-color: transparent;">4</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">One timer accuracy - Human</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">One timer accuracy - CPU</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Checking</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Hitting assistance</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Agression - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Agression - CPU</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Hitting power - Human</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Hitting power - CPU</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Stick lift effectiveness - Human</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Stick lift effectiveness - CPU</td><td style="border: 0px black; background-color: transparent;">5*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Poke effectiveness - Human</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Poke effectiveness - CPU</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Goalies</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie passing</td><td style="border: 0px black; background-color: transparent;">5</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie cover puck frequency</td><td style="border: 0px black; background-color: transparent;">5*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie screen effect - Human</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie screen effect - CPU</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie reaction speed - Human</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie reaction speed - CPU</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Rules</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Period length</td><td style="border: 0px black; background-color: transparent;">8-10 minutes*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Injuries</td><td style="border: 0px black; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Penalties</td><td style="border: 0px black; background-color: transparent;">Max*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Post whistle rules</td><td style="border: 0px black; background-color: transparent;">Relaxed</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Penalty time scaling</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fighting</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Visual</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck size</td><td style="border: 0px black; background-color: transparent;">Authentic*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck shadow</td><td style="border: 0px black; background-color: transparent;">Authentic*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Game</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot aim</td><td style="border: 0px black; background-color: transparent;">Manual</td></tr></tbody></table>

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