AlTito's NHL 14 Sliders

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  • Al_Tito13
    MVP
    • Sep 2010
    • 1167

    #1

    AlTito's NHL 14 Sliders

    Hi again everyone!

    These are the sliders I use right now in NHL 14. They give a good mix of fun and realism.

    I will probably make some tweaks while I continue playing and every of these changes will be shown in this post.

    Hope you will enjoy them. Feel free to add comments, questions or feedbacks, it's always appreciated. Have fun!

    Here's a blog explaining all my slider settings: http://www.operationsports.com/Al_Ti...t-explanation/

    Note: Be careful if you use Play Now as there is a bug, period lengths don't save correctly in the rules section, period length will always reset to 5 minutes in Play Now mode. So, you will have to set it in the pre-game menu before every game.

    -----

    Sliders last updated on: August 17th 2014

    * = Changes from original values


    <table width="477" style="width: 357pt; border-collapse: collapse;" border="0" cellspacing="0" cellpadding="0"><colgroup><col width="131" style="width: 98pt; mso-width-source: userset; mso-width-alt: 4790;"><col width="215" style="width: 161pt; mso-width-source: userset; mso-width-alt: 7862;"><col width="131" style="width: 98pt; mso-width-source: userset; mso-width-alt: 4790;"><tbody><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td width="131" height="19" style="border: 0px black; width: 98pt; height: 14.85pt; background-color: transparent;">Basic</td><td width="215" style="border: 0px black; width: 161pt; background-color: transparent;"></td><td width="131" style="border: 0px black; width: 98pt; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Skill level</td><td style="border: 0px black; background-color: transparent;">All-Star / Superstar*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Game style</td><td style="border: 0px black; background-color: transparent;">Hardcore Simulation*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Dynamic ratings</td><td style="border: 0px black; background-color: transparent;">Off*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">General</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Tuner set version</td><td style="border: 0px black; background-color: transparent;">Latest</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Game speed</td><td style="border: 0px windowtext; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Attribute effects</td><td style="border: 0px windowtext; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue effect - Human</td><td style="border: 0px windowtext; background-color: transparent;">6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue effect - CPU</td><td style="border: 0px windowtext; background-color: transparent;">6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue recovery - Human</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue recovery - CPU</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Injury occurence - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Injury occurence - CPU</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck control - Human</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck control - CPU</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Player acceleration - Human</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Player acceleration - CPU</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Broken stick frequency</td><td style="border: 0px black; background-color: transparent;">2</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">AI</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Created plays</td><td style="border: 0px black; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">AI learning</td><td style="border: 0px black; background-color: transparent;">6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">CPU difficulty adjustment</td><td style="border: 0px black; background-color: transparent;">0-3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">CPU strategy adjustment</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Be A Pro strategy adjustment</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Human strategy adjustment</td><td style="border: 0px black; background-color: transparent;">0</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">CPU faceoff difficulty</td><td style="border: 0px windowtext; background-color: transparent;">4-5*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fight difficulty</td><td style="border: 0px windowtext; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">CPU penalties</td><td style="border: 0px windowtext; background-color: transparent;">6*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">CPU teammate penalties</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Passing</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass assist</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Manual passing</td><td style="border: 0px black; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass speed</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Saucer pass speed</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass accuracy - Human</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass accuracy - CPU</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass reception ease - Human</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass reception ease - CPU</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass interceptions - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass interceptions - CPU</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Shooting</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot accuracy - Human</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot accuracy - CPU</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot power - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot power - CPU</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap shot accuracy - Human</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap shot accuracy - CPU</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap shot power - Human</td><td style="border: 0px black; background-color: transparent;">4</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap shot power - CPU</td><td style="border: 0px black; background-color: transparent;">4</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">One timer accuracy - Human</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">One timer accuracy - CPU</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Checking</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Hitting assistance</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Agression - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Agression - CPU</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Hitting power - Human</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Hitting power - CPU</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Stick lift effectiveness - Human</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Stick lift effectiveness - CPU</td><td style="border: 0px black; background-color: transparent;">5*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Poke effectiveness - Human</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Poke effectiveness - CPU</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Goalies</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie passing</td><td style="border: 0px black; background-color: transparent;">5</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie cover puck frequency</td><td style="border: 0px black; background-color: transparent;">5*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie screen effect - Human</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie screen effect - CPU</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie reaction speed - Human</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie reaction speed - CPU</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Rules</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Period length</td><td style="border: 0px black; background-color: transparent;">8-10 minutes*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Injuries</td><td style="border: 0px black; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Penalties</td><td style="border: 0px black; background-color: transparent;">Max*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Post whistle rules</td><td style="border: 0px black; background-color: transparent;">Relaxed</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Penalty time scaling</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fighting</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Visual</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck size</td><td style="border: 0px black; background-color: transparent;">Authentic*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck shadow</td><td style="border: 0px black; background-color: transparent;">Authentic*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Game</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot aim</td><td style="border: 0px black; background-color: transparent;">Manual</td></tr></tbody></table>
    Last edited by Al_Tito13; 08-16-2014, 11:39 PM.
  • orion523
    All Star
    • Aug 2007
    • 6709

    #2
    Re: AlTito's NHL 14 Sliders

    Loved your sliders last year, and although I eventually gave up on the game, your work made it the best it could be. I'll give you some impressions in a bit.

    Comment

    • NoReaction
      Rookie
      • Sep 2012
      • 6

      #3
      Re: AlTito's NHL 14 Sliders

      I have tried your sliders but i don´t like the overpowering hits.

      Comment

      • Al_Tito13
        MVP
        • Sep 2010
        • 1167

        #4
        Re: AlTito's NHL 14 Sliders

        Originally posted by NoReaction
        I have tried your sliders but i don´t like the overpowering hits.
        Thanks for the feedback. Like I said, these are a work in progress, so there will probably be some adjustments made in the next few days. You may try them again with both hitting power sliders at 0 and see if it's better for you.

        Comment

        • NoReaction
          Rookie
          • Sep 2012
          • 6

          #5
          Re: AlTito's NHL 14 Sliders

          i know that, will keep try you´r sliders! Keep up the good job

          Comment

          • Al_Tito13
            MVP
            • Sep 2010
            • 1167

            #6
            Re: AlTito's NHL 14 Sliders

            Little update. Hitting power lowered from 1 to 0 and injury occurence lowered from 4 to 3.
            Last edited by Al_Tito13; 09-10-2013, 03:06 PM.

            Comment

            • Hurst31
              Rookie
              • Apr 2012
              • 46

              #7
              Re: AlTito's NHL 14 Sliders

              good sliders tito, just wish the cpu would hit a bit more, other then the hits the stats are all good

              Comment

              • Steven547
                MVP
                • May 2004
                • 3797

                #8
                Re: AlTito's NHL 14 Sliders

                Changes I made:

                Attribute Slider to 3:
                Was seeing the "lower" end players score too much and the stars not doing anything. Put down to 3, I saw more of the stars score.

                Aggression: 5
                At 5, I saw more hits by the CPU. I only out hit the CPU 20-18. With the original Aggression at 3, I was out hitting the CPU 8-0 end of the first period.

                AI Learning:
                I believe I put this at 3 as well. Last year, I felt this was also a "boost" to the CPU.

                I'm thinking that the sliders seem to have more affect this year. Even with hitting power at 0, I'm still laying out players. Last year, hitting power at 0 created more of a "bump".

                Comment

                • orion523
                  All Star
                  • Aug 2007
                  • 6709

                  #9
                  Re: AlTito's NHL 14 Sliders

                  Had to raise pass assist and pass accuracy one notch for me, other than that it's been perfect. Great job Al.

                  Comment

                  • orion523
                    All Star
                    • Aug 2007
                    • 6709

                    #10
                    Re: AlTito's NHL 14 Sliders

                    Just defeated the Caps by 3-1, Matt Read with the Gordie Howe hat trick, maybe the first I've ever gotten in NHL.

                    Comment

                    • Al_Tito13
                      MVP
                      • Sep 2010
                      • 1167

                      #11
                      Re: AlTito's NHL 14 Sliders

                      Right now, I keep switching between game speed at 2 / player acceleration at 3 (like in the first post) and speed at 1 / acceleration at 4. I like both, couldn't decide yet. Other things I'm still testing are hitting power and poke effectiveness. Everything other than that seems settled for now.
                      Last edited by Al_Tito13; 09-14-2013, 11:52 AM.

                      Comment

                      • Al_Tito13
                        MVP
                        • Sep 2010
                        • 1167

                        #12
                        Re: AlTito's NHL 14 Sliders

                        Update to the sliders...

                        Game speed lowered from 2 to 1.

                        Player acceleration increased from 3 to 4.

                        Poke effectiveness lowered from 3 to 2.

                        Hitting power increased from 0 to 1. I want to test the new physics engine at default value a little more. I know there are a lot of big hits with this setting, so there are good chances I lower it to 0 again in the long run.

                        Comment

                        • topside
                          Rookie
                          • Sep 2009
                          • 302

                          #13
                          Re: AlTito's NHL 14 Sliders

                          Solid sliders my friend.. My two cents

                          Keep hitting power at one. Really helps the CPU hit more and not let you just dance into the slot. Also helps generate more PPs.

                          Hitting assistance at 2 is too much. I have no trouble hitting the cpu at 0. At 2 its way too easy

                          pass accuracy for both should be default 3. I noticed when you lower the cpu acc they tend to take more stupid shots and don't pass or cycle as much. Even when you read this slider description is says players attributes play a role.

                          On the fence with the attribute slider. Im starting to think 3 is the way to go. I can barely tell a difference in players at 5.

                          Good job I actually had some fun for once.. Oh yeah cpu penatlies is a must at max

                          Comment

                          • Al_Tito13
                            MVP
                            • Sep 2010
                            • 1167

                            #14
                            Re: AlTito's NHL 14 Sliders

                            Thanks a lot guys for the comments and feedbacks, it's really appreciated and useful. Even if I don't edit the sliders immediately, be sure that I always take notice of your advices and tips. After all, the sliders are only there as a base and a starting point. Everyone enjoys a different gameplay, so if you can take these sliders and tweak some parts to your liking, that's a great thing. The main goal is for you to have a better experience with the game and enjoy it more.
                            Last edited by Al_Tito13; 09-15-2013, 02:51 PM.

                            Comment

                            • mayala03
                              Rookie
                              • Dec 2009
                              • 58

                              #15
                              Re: AlTito's NHL 14 Sliders

                              I started 2 seperate Be A GM modes with these sliders and I must say I really like how they are playing to this point. Kudos to you on a tremendous job!

                              Comment

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