BYU14's alternate AA sliders - Based on the 25/100 theory

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • BYU 14
    Rookie
    • Jul 2007
    • 413

    #1

    BYU14's alternate AA sliders - Based on the 25/100 theory

    First off complete credit to Fiddy and his Heisman set that follows the same or very similar principles as these. His work got me thinking and researching further and I like what I see with this alternate set in terms of increased animations and challenge on AA.

    My play style: This is important as I never control a player on defense. I call the D, make coverage/line/LB adjustments and let the CPU play. Because of that I did no testing controlling a defensive player whatsoever.

    The theory
    Keeping individual sliders in multiples of 25 (very few exceptions) and related sliders adding up to 100 between Off/Def and Hum/CPU helps with animations (more) and makes game play smoother and more challenging.


    Alternate AA sliders based on these theories - Updated 09/27/13

    Skill: All-American
    Speed: Normal
    Threshold: 0
    8 minute quarters

    Sliders (Hum/CPU)
    QBA: 5/5
    PB: 25/50
    WR: 35/35
    RBA: 50/50
    RB: 0/75
    PC: 100/100
    Int: 25/25
    RDef: 25/75
    Tack: 35/35
    FGP: 50/50
    FGA: 25/50
    PP: 75/75
    PA: 25/50
    KOP: 50/50

    Penalties - All on 50 (this takes away the effect on gameplay and it is pure sliders, with the 0 threshold coming into play - These are more challenging against the tougher teams and make the evenly matched games more variable, some close, some with bigger margins due to mistakes. I also get more fumbles with this set)

    My original Sliders for AA - As of August 30th

    Skill: All-American
    Speed: Normal or Slow
    Threshold: 28
    8 minute quarters

    Sliders (Hum/CPU)
    QBA: 5/10
    PB: 60/65
    WR: 40/45
    RBA: 40/65
    RB: 20/45
    PC: 70/70
    Int: 30/30
    RDef: 40/80
    Tack: 35/35
    FGP: 55/50
    FGA: 50/40
    PP: 50/50
    PA: 45/35

    Penalties

    Offsides and False start: 90
    Holding: 40
    Off and Def PI: 0
    Clipping: 51
    Int grounding: 60
    RP: 52
    RK: 0

    Others at default
    Last edited by BYU 14; 09-27-2013, 01:11 PM.
  • BYU 14
    Rookie
    • Jul 2007
    • 413

    #2
    Re: BYU14's alternate AA sliders - Based on the 25/100 theory

    First game in my new online dynasty

    BYU 30 Virginia 20

    FD: 23 / 11
    Total Yards: 492 / 357
    Rushing: 45-216 / 26-90
    Passing: 18-28 276 / 13-19 267
    Turnovers: 0 / 0

    Watford was sacked 7 times, but 4 of those came on scrambles were he was caught 1-3 yards behind the line. Had good animation interaction and the CPU (Parks) broke off a sick 59 yard TD run, where he fell on top of a BYU defender, didn't touch the ground, then got up and went house.

    Jamaal Williams carried 24 times for 164, but Taysom Hill only gained 22 yards on 13 carries as Virginia played the option well.

    Comment

    • BYU 14
      Rookie
      • Jul 2007
      • 413

      #3
      Re: BYU14's alternate AA sliders - Based on the 25/100 theory

      BYU 13 (Me) Alabama 31

      FD: 17 / 21
      Total Yards: 366 / 482
      Rushing: 32-97 / 39-124
      Passing: 22-37 269 / 24-35 358
      Turnovers: 1 / 2

      Using the updated sliders in the OP, McCarron picked us apart and Bama had to earn their yards on the ground, which they should against the BYU defense. Got very little pressure on McCarron, only 1 sack, Bama had 2.

      Should have lost like this and am happy with the result. Some great animations on blocking and in the passing game.

      Comment

      • Croucha1
        Rookie
        • Aug 2013
        • 12

        #4
        Re: BYU14's alternate AA sliders - Based on the 25/100 theory

        Have a good feeling this is the one! Game one of season two with zona comin up

        Comment

        • BYU 14
          Rookie
          • Jul 2007
          • 413

          #5
          Re: BYU14's alternate AA sliders - Based on the 25/100 theory

          Originally posted by Croucha1
          Have a good feeling this is the one! Game one of season two with zona comin up
          Cool, please post stats, I am like these better than my first set and looking forward to getting some more games in this weekend, been a busy week.

          Comment

          • BYU 14
            Rookie
            • Jul 2007
            • 413

            #6
            Re: BYU14's alternate AA sliders - Based on the 25/100 theory

            Shootout with Texas, had trouble with their athletes, but as in real life they couldn't stop Hill, won 42-41

            <table class="clear"><tbody><tr class="teams"><td></td><td> Texas

            </td><td> BYU

            </td></tr><tr class="over"><td>1ST DOWNS</td><td>23</td><td class="better">24</td></tr><tr class="under"><td>3rd down conversions</td><td>7/15</td><td class="better">4/13</td></tr><tr class="under"><td>4th down conversions</td><td class="better">0/0</td><td>2/2</td></tr><tr class="over"><td>Total Offense</td><td class="better">504</td><td>451</td></tr><tr class="over"><td>Passing Yards</td><td class="better">342</td><td>228</td></tr><tr class="under"><td>Completions/Attempts</td><td>23/36</td><td class="better">26/44</td></tr><tr class="under"><td>Yards Per Attempt</td><td class="better">9.5</td><td>5.2</td></tr><tr class="over"><td>Rushing Yards</td><td>162</td><td class="better">223</td></tr><tr class="under"><td>Rushing Attempts</td><td class="better">44</td><td>35</td></tr><tr class="under"><td>Yards Per Rush</td><td>3.7</td><td class="better">6.4</td></tr><tr class="over"><td>Penalties-Yards</td><td>4-30</td><td class="better">0-0</td></tr><tr class="over"><td>Turnovers</td><td>0</td><td class="better">1</td></tr><tr class="under"><td>Fumbles Lost</td><td>0</td><td class="better">1</td></tr><tr class="under"><td>Interceptions Thrown</td><td class="better">0</td><td class="better">0</td></tr><tr class="over"><td>Possession Time</td><td> 15:23 </td><td class="better"> 16:37</td></tr></tbody></table>
            Last edited by BYU 14; 09-14-2013, 10:27 PM.

            Comment

            • Nhender17
              Rookie
              • Jan 2012
              • 93

              #7
              Re: BYU14's alternate AA sliders - Based on the 25/100 theory

              Huge byu fan myself man!
              The Sickest Wizard

              Comment

              • BYU 14
                Rookie
                • Jul 2007
                • 413

                #8
                Re: BYU14's alternate AA sliders - Based on the 25/100 theory

                Originally posted by Nhender17
                Huge byu fan myself man!
                Holy War weekend!!!

                Comment

                • Nhender17
                  Rookie
                  • Jan 2012
                  • 93

                  #9
                  Re: BYU14's alternate AA sliders - Based on the 25/100 theory

                  Byu better win. If we limit turnovers and play well on special teams we should win.
                  The Sickest Wizard

                  Comment

                  • BYU 14
                    Rookie
                    • Jul 2007
                    • 413

                    #10
                    Re: BYU14's alternate AA sliders - Based on the 25/100 theory

                    Sliders update in OP as follows. I like the balance now of gameplay/animations and stats.

                    Any feedback welcome

                    Skill: All-American
                    Speed: Normal
                    Threshold: 0
                    8 minute quarters

                    Sliders (Hum/CPU)
                    QBA: 5/5
                    PB: 25/50
                    WR: 35/35
                    RBA: 50/50
                    RB: 0/75
                    PC: 100/100
                    Int: 25/25
                    RDef: 25/75
                    Tack: 35/35
                    FGP: 50/50
                    FGA: 25/50
                    PP: 75/75
                    PA: 25/50
                    KOP: 50/50

                    Penalties - All on 50 (this takes away the effect on gameplay and it is pure sliders, with the 0 threshold coming into play - These are more challenging against the tougher teams and make the evenly matched games more variable, some close, some with bigger margins due to mistakes. I also get more fumbles with this set)

                    Comment

                    • ZekeRoberts
                      Pro
                      • Dec 2004
                      • 595

                      #11
                      Re: BYU14's alternate AA sliders - Based on the 25/100 theory

                      I think I'm going to tune my sliders closer to this... I have CPU RBA at 75 but just got KILLED on YAC, so I think I need to take down HUM RDEF instead of jacking up CPU RBA

                      One question: how many drops are you seeing with WRC at 35 on either side? And do you user catch every time?

                      I feel like I probably would've had a similar result in your game vs. Bama, except that McCarron would've thrown for 85%, so i'm wondering if you held him to 70% by getting a few drops? or more overthrows?
                      Those who stay will be champions 〽️

                      Comment

                      • BYU 14
                        Rookie
                        • Jul 2007
                        • 413

                        #12
                        Re: BYU14's alternate AA sliders - Based on the 25/100 theory

                        Originally posted by ZekeRoberts
                        I think I'm going to tune my sliders closer to this... I have CPU RBA at 75 but just got KILLED on YAC, so I think I need to take down HUM RDEF instead of jacking up CPU RBA

                        One question: how many drops are you seeing with WRC at 35 on either side? And do you user catch every time?

                        I feel like I probably would've had a similar result in your game vs. Bama, except that McCarron would've thrown for 85%, so i'm wondering if you held him to 70% by getting a few drops? or more overthrows?
                        Seeing 2-4 drops both teams combined a game on average (highest was 5,4 CPU, user) and have had a couple of games with no drops. This may be a couple a game too many, but it gives me the realistic stats I am looking for and I still see some great catch animations too.

                        I don't ever user catch, so it is all on the receiver.

                        Comment

                        • Hunkerdown
                          MVP
                          • Apr 2007
                          • 5418

                          #13
                          Re: BYU14's alternate AA sliders - Based on the 25/100 theory

                          I actually fired up ncaa up again, with this setup and a few tweaks. Played well, and I actually lost on AA. Haha. Will see how it goes. I twitch games, my twitch handle is TheGritzBlitz
                          1st game was a 2013 match up of Dawgs vs Clemson. Gurley vs Watkins

                          Sent from my SM-G998U using Tapatalk

                          Comment

                          Working...