My play style: This is important as I never control a player on defense. I call the D, make coverage/line/LB adjustments and let the CPU play. Because of that I did no testing controlling a defensive player whatsoever.
The theory
Keeping individual sliders in multiples of 25 (very few exceptions) and related sliders adding up to 100 between Off/Def and Hum/CPU helps with animations (more) and makes game play smoother and more challenging.
Alternate AA sliders based on these theories - Updated 09/27/13
Skill: All-American
Speed: Normal
Threshold: 0
8 minute quarters
Sliders (Hum/CPU)
QBA: 5/5
PB: 25/50
WR: 35/35
RBA: 50/50
RB: 0/75
PC: 100/100
Int: 25/25
RDef: 25/75
Tack: 35/35
FGP: 50/50
FGA: 25/50
PP: 75/75
PA: 25/50
KOP: 50/50
Penalties - All on 50 (this takes away the effect on gameplay and it is pure sliders, with the 0 threshold coming into play - These are more challenging against the tougher teams and make the evenly matched games more variable, some close, some with bigger margins due to mistakes. I also get more fumbles with this set)
My original Sliders for AA - As of August 30th
Skill: All-American
Speed: Normal or Slow
Threshold: 28
8 minute quarters
Sliders (Hum/CPU)
QBA: 5/10
PB: 60/65
WR: 40/45
RBA: 40/65
RB: 20/45
PC: 70/70
Int: 30/30
RDef: 40/80
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35
Penalties
Offsides and False start: 90
Holding: 40
Off and Def PI: 0
Clipping: 51
Int grounding: 60
RP: 52
RK: 0
Others at default

Texas
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