A couple of questions about NFL 2k5

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  • Xtra
    Rookie
    • Jun 2006
    • 469

    #1

    A couple of questions about NFL 2k5

    1.I may just leave this as is, but in case I dont, is there a way to keep the CPU from performing lopsided trades with itself?

    2.For the games that are done by the CPU, how many minutes do they tend to have?
  • chibears96
    Pro
    • Oct 2010
    • 584

    #2
    Re: A couple of questions about NFL 2k5

    Originally posted by Xtra
    1.I may just leave this as is, but in case I dont, is there a way to keep the CPU from performing lopsided trades with itself?

    2.For the games that are done by the CPU, how many minutes do they tend to have?
    1.http://www.operationsports.com/forum...r-sliders.html
    Radja say something about putting injury at 26 keeps the dumb trades down for some reason. Of course its just a theory and hasn't been tested enough but its a interesting try also great sliders lol.

    2. I don't really know what you are asking here. Like sim quarter minutes? player playing time? when you are simming you can put the minutes at default 5 minute quarters in that keeps stats pretty realistic. If thats not what you meant please clarify.

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    • Xtra
      Rookie
      • Jun 2006
      • 469

      #3
      Re: A couple of questions about NFL 2k5

      What I meant is that Madden, in the last couple games, had the games you didn't play set at 15 minute quarters, regardless of what you had the clock set at. I was wondering if the CPU here did something similar, or if they went with whatever I set the clock at.

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      • CrissyVengeance
        Rookie
        • Jan 2011
        • 4

        #4
        Re: A couple of questions about NFL 2k5

        As mentioned there should be an option within Franchise Mode allowing you to adjust 'Sim Quarter Length'.

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