Live 14 impressions

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  • nick_sr
    MVP
    • Oct 2012
    • 1934

    #1

    Live 14 impressions

    http://gamerhub.tv/articles/nba-live...ns/2013/11/06/


    NBA Live 14 Xbox One Hands On Impressions

    PreviewsAlex Martinet<date style="padding: 0px 5px; width: auto;">November 6, 2013 9:00 AM</date>

    Player spacing is a crucial element to ball movement in real-life action. Until now, basketball games haven’t captured the speed of the game, player movement in the paint, or the need to call plays. This is the bulletin board point for NBA Live 14. It doesn’t plan on impressing visually, they just wants to reintroduce themselves into the market, and provide competition. This installment in the proud basketball video game franchise is the right step forward for the franchise. This year is about establishing an identity to work off of for the series to build from.
    It’s time to roll the clocks back a bit. In 2013, NBA Live 13 was canceled a month before its release date. It was the second time in three years that Electronic Arts canceled the basketball series, and after its poor showing at E3 2012 it wasn’t a surprise. After the cancelation the publisher went back to the white board with the series. “We started with a clean slate. Everything from NBA Live 13 is completely gone,” said Sean O'Brien, producer on NBA Live 14, told GamerHub.tv. While I didn’t believe that right away, it became clear that this NBA Live experience made the right changes during that extra year of development time.
    During my demo session I got to control the Phoenix Suns as they went up against the Cleveland Cavaliers. This match-up doesn’t have hold marquee talent on either side, but it allowed me test out the game’s physic engine in real-time. Cleveland Cavaliers point guard Kyle Irving is a gifted athlete who can speed up and down the court, while having the ability to dish out flashy passes to his teammates. A player like Suns point guard Gorgan Dragic has the defensive capability to defend Irving one-on-one. This is where play calling comes into play.

    By setting a pick and roll, the defense will converge on your movement in the paint allowing you to dish to the open space on the floor to your corner shooters for a three pointer. If you want to work the clock, you have a number of options like working the post with your power forward or center. The game moves at a fluid rhythm at a pace that allowed me to play the way I wanted to play.
    NBA Live 14 is a reboot for the series, but it takes inspiration from other EA titles, and still has leftover core ideas from NBA Live 10. Stat rosters will update to reflect the NBA season that is currently going on. This will calculate player tendencies to closely present them in video game form. Staple modes like NBA Player, Franchise mode, Ultimate Team, NBA Moments, and online multiplayer will be included.
    On the presentation front, NBA Live 14 won’t impress you, but is doable for a first-year entry into a console life cycle. Player body sizes tend to blend a center and point shooting guard together, but it’s a very minor complaint. Jeff Van Gundy, Jalen Rose and Mike Breen are the commentators in NBA Live 14 and it really gives the game a solid base to work off of. I am going to have to see more from them to see if the trio can work. I wouldn’t worry about the graphics because that isn’t NBA Live’s focus. It’s attempting to deliver on strong fundamental gameplay.
    Competition is good to have in any industry. It helps drive quality among rivals and consumers reap the rewards of better products. NBA Live 14 could be a good or bad game, but it will be a step forward for the basketball game market to see another face introduced. I am excited to see what the future holds for next gen basketball if it looks this good already. NBA Live 14 launches for PlayStation 4 and Xbox One on November 19.
    @KingTate84 on twitter.
  • ghettogeeksta
    Banned
    • Sep 2011
    • 2632

    #2
    Re: Live 14 impressions

    Seemed like a fair unbiased impression.

    Comment

    • bateman11
      MVP
      • Jul 2004
      • 1729

      #3
      Re: Live 14 impressions

      Pretty casual and vague insight. Reviewer really didn't seem like he knew much about basketball.
      PSN: rose2kobe24

      Comment

      • bowld
        Pro
        • May 2006
        • 942

        #4
        Re: Live 14 impressions

        From all of the preview's I have read and the interviews I have heard it really seems like this years game is a WIP. Everybody keeps talking about how its a step in the right direction but isnt going to blow you away. Unless the demo changes my mind I think I will go with 2k this year and let Live get another dev cycle under its belt before purchasing
        Ravens * Canucks * Blue Jays * UCLA

        Comment

        • bballshawn24
          Rookie
          • Nov 2010
          • 480

          #5
          Re: Live 14 impressions

          Originally posted by bateman11
          Pretty casual and vague insight. Reviewer really didn't seem like he knew much about basketball.
          lol i was thinking the same. I paused when he said goran dragic could guard kyrie irving

          Comment

          • Jano
            You Dead Wrong
            • May 2004
            • 3161

            #6
            Re: Live 14 impressions

            Like a couple guys have said in the past if this game is an upgraded and polished version of Live 10 I'll definitely be giving it a look. I loved the direction EA was going then.

            The AI behind the game also seems to be heading in the right direction also. I loved some of the things I was hearing from Gallagher about the specific defenses.

            Honestly if the game provides solid gameplay in regards to how the AI defends and scores this game will get some play time from me.

            Comment

            • CMH
              Making you famous
              • Oct 2002
              • 26203

              #7
              Re: Live 14 impressions

              By setting a pick and roll, the defense will converge on your movement in the paint allowing you to dish to the open space on the floor to your corner shooters for a three pointer
              If this is true, I'll be very happy with Live 14.

              Let's see how true it works.
              "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

              "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

              Comment

              • JRSwish
                Just started!
                • Nov 2013
                • 4

                #8
                Re: Live 14 impressions

                It's stupid how he mentions the visuals etc looking poor. I expect the UI to be rather good and the graphics look decent to me but he is probably comparing to 2K.

                Comment

                • youvalss
                  ******
                  • Feb 2007
                  • 16602

                  #9
                  Re: Live 14 impressions

                  ....but it allowed me test out the game’s physic engine in real-time.
                  And...?

                  I don't get it, where are the actual impressions? Did I read just half of this article? Can someone point me to the rest? I must be missing something.
                  My Specs:

                  ZX Spectrum
                  CPU: Z80 @ 3.5 MHz
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                  Comment

                  • Jano
                    You Dead Wrong
                    • May 2004
                    • 3161

                    #10
                    Re: Live 14 impressions

                    We are reading an impression from a guy who probably has NO clue about basketball lol

                    Comment

                    • BiggD
                      MVP
                      • Sep 2003
                      • 2487

                      #11
                      Re: Live 14 impressions

                      Originally posted by bballshawn24
                      lol i was thinking the same. I paused when he said goran dragic could guard kyrie irving
                      I can't believe your talking about Goran THE DRAGON Dragic like that ;-) , In all seriousness i think Kyrie might be one of the hardest one on one covers i've ever seen
                      My All-time Favourite players is order:
                      1.Larry Johnson
                      2.Kevin Garnett
                      3.Blake Griffin
                      4.Ben Wallace
                      5.Shawn Kemp

                      Comment

                      • Boilerbuzz
                        D* B**rs!
                        • Jul 2002
                        • 5154

                        #12
                        Re: Live 14 impressions

                        Originally posted by Jano
                        Like a couple guys have said in the past if this game is an upgraded and polished version of Live 10 I'll definitely be giving it a look. I loved the direction EA was going then.
                        Just looking for clarification here: O'Brien said that none of Live 13 is in Live 14. Lets say you take that statement at face value and consider Live 13 was purported to be based more on Live 10 than Elite 11. So would this not imply that Live 14 is NOT based on Live 10? Just looking for clarification here because many folks have made this statement in the face of O'Brien's statement.

                        Comment

                        • Jano
                          You Dead Wrong
                          • May 2004
                          • 3161

                          #13
                          Re: Live 14 impressions

                          Ah yea that's a good point, I didn't really think of it that way. In one interview I remember O'Brien sayin everything from Live 13 and Elite was trashed. This could mean that they completely redid everything from the ground up??

                          So, maybe you right this is a completely different direction. It does resemble a lot of Live 10 in the way the players move though, but that could just be because it's EA who's making the game lol.
                          Last edited by Jano; 11-07-2013, 11:52 AM.

                          Comment

                          • Boilerbuzz
                            D* B**rs!
                            • Jul 2002
                            • 5154

                            #14
                            Re: Live 14 impressions

                            Originally posted by Jano
                            Ah yea that's a good point, I didn't really think of it that way. In one interview I remember O'Brien sayin everything from Live 13 and Elite was trashed. This could mean that they completely redid everything from the ground up??

                            So, maybe you right this is a completely different direction. It does resemble a lot of Live 10 in the way the players move though, but that could just be because it's EA who's making the game lol.
                            It may just be reused animations. That would make sense. Talking about the resemblance you're seeing...

                            Comment

                            • Jano
                              You Dead Wrong
                              • May 2004
                              • 3161

                              #15
                              Re: Live 14 impressions

                              Oh yea the resemblance is that I chucked when I watched the Court Q vid. They still had the same boxout anims, but right now I'll take some simple ones then the almost nonexistant ones I'm seeing in 2K14 lol.

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