GJD23 & WTBB's Madden 25 All-Madden Sliders
**Thanks to charter04** Updated: 03-20-2013 **I have created a blog post on my Arena of these slider settings for safe keeping. It can be found by clicking HERE** This is basically a thread that has sliders from different sets mixed into one to try and find the "complete" set. We've taken a lot of stuff from charter04 and obviously thank him for that...he was the one who said 50/50 would be a good starting point and we've simply mixed and matched from that. I created this thread for the simple fact that myself and a handful of other OS members were not so much derailing his thread, but I think it was getting too cluttered with a bunch of different settings/sliders that people were using. So this thread is not only mine and wordtobigbird's, but everyone's really. If you want to try these sliders out and leave some feedback for us we'll update it as we go. Remember these settings and sliders are for the game POST PATCH. A lot of people were turning away from Madden post-patch because of the arcade like feel to it, these sliders are here to sort all those problems out. As always, remember to check out charter04's thread HERE. The settings and sliders in his thread are a variation of what we have done here. Remember his sliders are OS approved, so check them out too if you feel that these aren't for you. Anyway we've been at these about a week and a half, and we came up with the idea to put everything back at 50/50 default and see how it played out on All-Madden difficulty. Surprisingly, it's been great. With a few tweaks (still on-going) we've got ourselves a set that really does work. We have played a dozen or so games in Play Now using these sliders and from all accounts the game has played out a treat; both in game-play and the numbers game. Again credit to everyone in charters thread who contributed and if you want me to add you to the OP with your own slider thread I'm more than happy to do that. THANK YOU FOR EXTENSIVE RESEARCH; Helios12787 GMAB8 RG3MVP nml11287 OhMrHanky __________________________________________________ ____ ABOUT ME I have been a frequent follower of OS forums for a good number of years now, probably 5. I never signed up because I felt that the guys here already did a great job with sliders and I simply leeched off of them, lol. I started out with Jarrod21's sliders and then moved on to charters and gone from there. I also beat-write with Canal St. Chronicles, SB Nation's website for the New Orleans Saints. Although I have been a Philadelphia Eagles fan for 20 years, I now am forced follow both teams! Lol. OUR AIM
Spoiler
INSTRUCTIONS on how to input sliders for 'Play Now'
Spoiler
__________________________________________________ ____ DOWNLOAD VIA PSN The final set of sliders for HUM & CPU, only things you'll need to change are game options, penalties and auto-subs but it's all in this post. The file on PSN is titled "GJD23WTBB" and it should pop up with 2 files. One for HUM, and one for CPU. Or you can search by my PSN which is GJD23. Feel free to add me as a friend if you want, the more Madden players the better! Lol. If you can't find it let me know. DOWNLOAD VIA XBOX The file on XBOX can be found under the username "LONGLIVETHAK1NG". If you can't find it let me know. __________________________________________________ ____ Here are the sliders that we are using... Updated: 03-20-2013 __________________________________________________ ____ GAME OPTIONS Skill Level: All-Madden (Play Now and/or in CFM) Play Style: GameFlow/Conventional. Quarter Length: 15 minutes Accelerated Clock: On Minimum Play Clock Time: 14/16 seconds. If you want more tackle numbers, use 16. Auto Strafe: OFF Heat Seeker: ON Ball Hawk: OFF Switch Assist: OFF Injuries: 50 Fatigue: 50 Game Speed: Normal Threshold: 0 __________________________________________________ ____ PENALTIES Offside: 90 False Start: 1 Holding: 1 Facemask: 1 Defensive Pass Interference: 1 Offensive Pass Interference: 99 KR/PR Interference: 1 Clipping: 54 Int Grounding: 0 Roughing the Passer: 45 Roughing the Kicker: 99 __________________________________________________ ____ PLAYER SKILL PASSING QB Accuracy: 4 Pass Blocking: 0 WR Catching: 25 RUSHING Run Blocking: 20 Fumble: 6 PASS DEFENSE Reaction Time: 100 Interceptions: 15 Pass Coverage: 49 RUSH DEFENSE Tackling: 75 SPECIAL TEAMS FG Power: 48 FG Accuracy: 35 Punt Power: 50 Punt Accuracy: 100 Kickoff Power: 50 __________________________________________________ ____ CPU SKILL PASSING QB Accuracy: 100 Pass Blocking: 0 WR Catching: 48 RUSHING Run Blocking: 50 Fumble: 100 PASS DEFENSE Reaction Time: 100 Interceptions: 75 Pass Coverage: 100 RUSH DEFENSE Tackling: 100 SPECIAL TEAMS FG Power: 48 FG Accuracy: 35 Punt Power: 55 Punt Accuracy: 100 Kickoff Power: 55 ** I have one house rule on Special Teams that will provide you with an even better experience. If you get the opposition to 4th down and they decide to punt it away, please ALWAYS choose "Punt Block" as your play. If the CPU is within range to potentially coffin kick the ball, 95% of the time they'll do it. I've had teams 45 yards out and punted away, and because I selected Punt Block, instead of them booming it into the endzone, they kick it accurately and deep towards the corner of the field. Works a treat. Punt Accuracy at 100 is definitely a good setting to have here if you want better realism. __________________________________________________ ____ AUTO-SUBS OFFENSE QB Sub Out: 0 QB Sub In: 1 RB Sub Out: 60 RB Sub In: 70 WR Sub Out: 60 WR Sub In: 65 FB/TE Sub Out: 50 FB/TE Sub In: 50 OL Sub Out: 0 OL Sub In: 1 DEFENSE DT Sub Out: 85 DT Sub In: 85 DE Sub Out: 85 DE Sub In: 85 LB Sub Out: 0 LB Sub In: 1 CB Sub Out: 0 CB Sub In: 1 S Sub Out: 0 S Sub In: 1 *To get these auto-subs to work in CFM what you need to do is edit subs in the main Madden menu, save profile, load CFM, go to your subs within CFM and "Reset to default" You'll see the subs look like default subs but they are actually the subs you've got in the main Madden sub menu. You will need to do this each time you back out of CFM into the main menu or turn off your console. Annoying, but it's the only way it'll work. **Please use Rondo's TAKETHATEA Roster with these sliders (XBOX). For PS3 users, the file can be found here, thanks to Rysumm. __________________________________________________ ____ Post Box Scores via THIS LINK - http://dynasties.operationsports.com...id=1&sport=nfl ^ This is if you can be bothered really, haha. We usually just post the stats ourselves without a generator but I guess it makes things a lot clearer this way. Also if you want to check out some actual game play footage of the sliders, please do so via WTBB's YouTube page or my Arena. Here is the album - http://www.operationsports.com/GJD23...-sliders-game/ I'll continue to update it so check back there if you want to see actual game play of the sliders in action. __________________________________________________ ____ There you go guys. Enjoy the sliders, settings and subs and get back to us if you found something we missed or you have something that would benefit game play. __________________________________________________ ____ Quote:
|
Re: GJD23 & WTBB's Madden 25 All-Madden Sliders
Quote:
|
Re: GJD23 & WTBB's Madden 25 All-Madden Sliders
Nice! Good to see a thread like this :cheers:
I love to keep my sliders in line w/ those stats. Team Per Game Statistics through 2012-2013 NFL Season. Points: 22.8 Yards: 347.2 Plays: 64.2 Yards Per Play: 5.4 Turnovers: 1.6 Passing Attempts: 34.7 Rushing Attempts: 27.2 Passing Yards: 231.3 Passing Yards Per Attempt: 6.2 Rushing Yards: 115.9 Rushing Yards Per Attempt: 4.3 Sacks: 2.3 Interceptions: 0.9 One thing I could suggest some penalty slider adjustments, which really do make a difference in the gameplay. I'm sure we all have read how certain slider can improve pursuit and "high motor" type plays. We've been extensively testing My current All-Pro set for awhile now. I've got some great feedback for what/why certain penalties should be where they are. I also like how this also improves punt and kick coverage greatly imo. Certain penalties, being 100 in the previous Maddens, would not have worked out(ex. P/K int @100) it would lead to too many of those penalties called. Well in M25 ALL the penalties have been tuned way low, so some things have to be higher than usual but believe me, they work out very well. So anyway, here ya go Penalties OS: 75 FS: 75 HLD: 54 FM: 54 DPI: 54 OPI: 50 K/Pint: 100 Clip: 54 IG: 100 RTP: 54(55 leads to 3-4 defensive roughing the passer calls per gm, hurting the d imo) RTK: 100 -------------------------------------------- My current slider thread, updates coming http://www.operationsports.com/forum...den-custom.htm |
Re: GJD23 & WTBB's Madden 25 All-Madden Sliders
Quote:
|
Re: GJD23 & WTBB's Madden 25 All-Madden Sliders
Quote:
I'll plug these in soon and see how it goes :) |
Re: GJD23 & WTBB's Madden 25 All-Madden Sliders
Long story short, thanks to Charter04's slider thread and his idea to try All-Madden with 50s for Hum instead of 25. A group of us shared feedback and tweaked a few things and ended up with a really solid set of sliders. Thanks to feedback from GMAB8, Jumpman14, RG3MVP, GJD23, Charter, and others we have spent the last few days making tweaks. Especially me and GJD23, we have gone back and forth with box scores and recaps because we both wanted the same thing. To lose to the CPU with a bad team, based on the ratings of those players we should struggle.
I took Jags into Seattle multiple times and eventually got blown out 38-14, with a kick return for a TD. I will post some boxscores later in the thread. From there we tweaked specifics to try to pull the best out of the defense and realism out of our players. You'll see really high and really low numbers but it lets to either A) lower the overpowered advantage one side has against the other B) stop players from playing out of their ratings, (54 trucking RB, busting over defenders. 74 CIT WR, getting banged by LBs all game long still holding on.). GJD did the same until he got a similar result. I think a lot of people will enjoy these. Quote:
VIDEOS WR catch at 25 <iframe width="560" height="315" src="//www.youtube.com/embed/2c8i0hWSY_g?rel=0" frameborder="0" allowfullscreen></iframe> Like I mentioned before, trying to eliminate players play out of ratings. I lowered WR catch for the first time for this game and still ended up with a highlight catch. While having WRs drop balls when hit by LBs. Notice the pressure come as I wait for something to open up. Also, the inaccuracy of the throw. <iframe width="560" height="315" src="//www.youtube.com/embed/9XIYZAiERaE?rel=0" frameborder="0" allowfullscreen></iframe> Here you see some kinks that still need to be worked out. They DEs play well but still not at the level I'd like for these two elite guys. They take bad angles and show no aggression around the QB. Quote:
Boxscores/Recaps from testing: reverse order, so older ones at the end. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: GJD23 & WTBB's Madden 25 All-Madden Sliders
Quote:
However! I did put Kick Catch interference and Roughing the kicker at 99 and see improvements. Returns were more realistic even with Austin i could do my thing but I wouldnt get as much as easily. So I'd green light those off the bat. Facemasking, Clipping, and DPI should be good with those little tweaks. I'd give those a shot to get more calls without effecting gameplay much. Also I've seen Freeman hold the ball for 2 sacks but throw it away quickly, however inaccurately on many other occasions with IG at 50. I think IG and CPU QBA have to be in some kind of balance. So i'd watch out if you put it at 100 because CPU QBA is so high. |
Re: GJD23 & WTBB's Madden 25 All-Madden Sliders
Quote:
Roughing the kicker/KR Interference at 99 Will post the 1st half results right now. |
All times are GMT -4. The time now is 08:08 AM. |
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.