What's the balance to player XP?
feels gamey. in theory, i could just play louis murphy and keep upgrading him until he becomes an all pro. that doesn't seem right. i liked when they had potential grade, and that let you know how far they would progress. it simulates the draft pick bust pretty well.
is there a cap to upgrading players? they even have their own XP pool too, which feels unbalanced. it's not like you have to even balance the spending. i think it progression should be part playing time, part potential, part performance, and part coach ratings. not RPG like |
Re: What's the balance to player XP?
Then how would Tom Brady ever become, Tom Brady?
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Re: What's the balance to player XP?
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Re: What's the balance to player XP?
I agree the rpg upgrading thing needs to go it's crappy
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Re: What's the balance to player XP?
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do players still progress naturally? |
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