Interception slider
Does the pass coverage slider dictate interceptions for both the CPU and user or just the CPU only? Heard the interception slider itself is broken and doesn't work properly.
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Pass coverage has a lot to do with interceptions yes. |
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On CG, the pass coverage slider was completely broken, IMO, and therefore, int was where u had to adjust things. In NG, pass coverage slider is extremely responsive and has more to do with getting INTs than the int slider itself. The way I see it is the pass cover slider controls where the players are on the field in relation to other players. So, higher coverage means that d players will be closer to o players and will be in position to int more. The int slider sort of controls whether or not they actually make the int and/or go for the int or simply butterfingers drop it. If your coverage is too good and the d is always in position, they will intercept regardless of the int slider. But, if you've got coverage low or just about right, tweaking the int slider can make the difference between seeing 5 picks a game or 1. So, IMO, you start by tweaking the coverage slider, then fine tune it a little bit with the int sliders. I've found for me, coverage at 60-63 goes from decent to hard real quick with int around 45. Sent from my iPhone using Tapatalk |
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Interception slider
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Yeah, I found a strange mix of hum cov, CPU QB ACC, CPU pass Blk in CG that allowed for a really nice timing window for the QB to throw. I was only getting 2-3 sacks a game. Similarly, in NG, I think u have to find that same combo. And, it's not so much whether or not the coverage is legitimately there or that the pass blocking is actually excellent, it does feel like some of thes sliders just dictate when the QB throws or how long he holds onto it. Hum pass cov definitely affects this, but I believe CPU pass Blk does as well, so hopefully u can find the balance. Sent from my iPhone using Tapatalk |
Re: Interception slider
Here is how I have read the Interception and Pass Cover Slider to work:
The interception increases interception rate in relation to the pass cover slider. The Pass cover slider determines how aware the DB/LB is to where the ball is - ie, the player's ability to look back for the ball...At a Pass Cover rating of 100 a defender will look back and/or be aware of the ball 100% of the time...The further you lower the pass cover slider the less often a defender will locate the ball once it is thrown. Also, the lower the Pass Cover, the less likely the defender will have the psychic ability on the ball, therefore you can throw the ball when the defender has his back to the QB and increase your chances of completing the pass....The Pass Cover does not effect the quality of pass coverage....If you want responsive defenders, LBs and DBs, then the reaction time slider should be raised - this may also effect how quickly LBs and DBs respond to teh run too. So theory is - http://www.operationsports.com/forum...ts-resuls.html |
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