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-   -   Let the madness begin! (/forums/showthread.php?t=718243)

PSNation 03-26-2014 12:10 PM

Let the madness begin!
 
Post realistic questions here and I'll attempt to address them in the review. I will have the Vita version in a couple of days.

No screens etc can be posted, but I'm trying to get permission to stream before release.


A_Quiet_Pro 03-26-2014 12:12 PM

Re: Let the madness begin!
 
What's the debug copy? Does it like enable you to use the dev tools?

PSNation 03-26-2014 12:14 PM

Re: Let the madness begin!
 
Quote:

Originally Posted by A_Quiet_Pro (Post 2046068814)
What's the debug copy? Does it like enable you to use the dev tools?

No, it's so I can start working on it early. It's the full, retail build.

Ghost Of The Year 03-26-2014 12:21 PM

Re: Let the madness begin!
 
Quick Counts: Hit or Miss?
Please be honest even if you have to be brutally honest. Personally I don't see how this can miss, but I've been wrong before and I'll probably be wrong again, at some point in the distant future :lol:

Heroesandvillains 03-26-2014 12:26 PM

Re: Let the madness begin!
 
I'd love to know more about your impressions of Dynamic Difficulty.

Sip_16 03-26-2014 12:30 PM

Re: Let the madness begin!
 
Quote:

Originally Posted by Heroesandvillains (Post 2046068851)
I'd love to know more about your impressions of Dynamic Difficulty.

I as well, Does it start really easy until you get to a certain point (or you have to play a certain amount of time)...I love the idea but i have played the Show for so long that i think it would take away from it if I were to basically start at rookie level even if it moved up in difficulty quickly..

ShowTyme15 03-26-2014 12:33 PM

Re: Let the madness begin!
 
Might as well ask this as someone will i am sure.

Franchise mode trade logic (offline) see any off the wall transactions or anything that stands out? Thanks

tnixen 03-26-2014 12:36 PM

Re: Let the madness begin!
 
I would love to hear your opinion on how you feel the Ball Physics have improved since 13?

Also does it seem like batters can now turn those hits down the lines into the corners into extra base hits more realistically now? Meaning average to above average runners don't get thrown out at second base. In real life the batter would be easily safe at second on these same kind of hits most of the time. But in MLB The Show you get thrown out at second more often then you should at least in my opinion anyway.

When I bring this up I am always told I should adjust my fielding sliders. But I was hoping this would be improved by default as I feel I should not have to adjust my sliders.

You know what I mean? :wave:


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