Charter04's Madden 25 All-Pro CFM Sliders
All Pro sliders updated as of 05-30-14
My goal with these is to have a challenging game were the ratings still matter. If you get a chance to try them out please give some constructive feedback. Include info that will help me to fine tune these. I don't want a bunch of crazy slider theory that leads to one rabbit hole after another. I have a pretty good handle on what sliders do what thanks to testing and some of the thread on here. Here are some area's I'm trying to fine tune so feed back would be great. 1. How is User and CPU rushing. If you play sim style please let me know. If you run to the outside every play and run money plays I'm not sure if your feed back helps. 2. User pass rush: the best pass rush defense in the NFL averaged 3.7 sacks a game this past season. Most of the time the best are around 3. My point is no one should be averaging over 4 sacks a game. That is not to say you can't ever have a game with 4 but, if you play 5 games and average 4.4 sacks then you are sacking the QB too much. I would like to see an average of about 2 to 2.5. 3. CPU/user coverage: is it good enough. Are the Revis' and Sherman's playing like that. Also are the lower rating CB's playing like themselves. 4. User/cpu Passing: is it too easy. how are your completion percents. How are int's going. I would like to see about 0-3 int's on average for the cpu. Those are some area's that I want to get right. Game Options Skill Level: All-pro Playcall Style: Conventional/optional Quarter Length: 15 Minutes (optional) Coaching Tips: Off Play Clock: On Accelerated Clock: On Minimum Play Clock Time: 13-15 Seconds for 15 min(use 18-20 for 10min) Camera Settings: Zoom Auto Strafe: Off Heat Seeker: Off Ball Hawk: Off Switch Assist: Off Injuries: 45 Fatigue: 50 Game Speed: Normal Player Min Speed Threshold: 0 Coach Mode: Off (optional) Player Skill QB Accuracy:5 Pass Block: 20 WR Catch:50 Run Block:0 Fumble: 5 Pass reaction time:65 Int:0 Pass Coverage:0 Tackle: 35 CPU Skill QB Accuracy:5 Pass Block:50 WR Catch: 75 Run Block:15 Fumble:5 Pass reaction time:5 Int:0 Pass Coverage:10 Tackle: 40 Special Teams FG Power: 45 FG Accuracy: 40 Punt Power: 50 Punt Accuracy: 50 KO Power: 50 (It's not always realistic but, I get tired of touch backs) Penalties Offside: 47 False Start: 43 Holding: 38 Facemask:1 (this helps there to be more wrap up tackles) DPI: 44 OPI: 37 KR/PR Int:43 Clipping: 48 Int Grounding:25 RTP:53 RTK:35 There you have it. It's late in the cycle to be figuring some things out I know but, better late than never I guess. I'm finally getting some good football out this game so that's good. |
Re: Charter04's Madden 25 All-Pro CFM Sliders
What system is this for? Better yet what's the difference between these all pro sliders and the ones you just posted on your other thread?
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Re: Charter04's Madden 25 All-Pro CFM Sliders
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This is for ps4 or xbox1 |
Re: Charter04's Madden 25 All-Pro CFM Sliders
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There are quite a few differences. I also give more explanation of what certain sliders do |
Re: Charter04's Madden 25 All-Pro CFM Sliders
Just played an exhibition game with these.
Saints @ Bucs (me). Lost 24-21. McCown completed 57% of his passes. Running between the tackles was very difficult. Finished with 10 carries for 30 yards. Defensively I finished with 7 sacks. Only 1 game so not sure if that is an anomaly or will be the norm. |
Re: Charter04's Madden 25 All-Pro CFM Sliders
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Ok that's good feed back. I play in CFM only with these. Not sure if that matters. |
Re: Charter04's Madden 25 All-Pro CFM Sliders
As far as sacks go. I would like 2 average per game to be the low. 3.5 to be the high. Remember that's average.
That's how the stats are in the real nfl were in 2013. I doesn't mean you should always hit that number. Good pass rush teams can be at 3-4. Bad at about 1.5-2 |
Re: Charter04's Madden 25 All-Pro CFM Sliders
Just so everyone knows. I'm playing all games in CFM with these. It might be different in play now.
Also I'm not controlling anyone on d. I like to test that way so all players on d are purely ratings driven |
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