A Franchise Gamer Torn

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  • BZito75
    MVP
    • Apr 2003
    • 1472

    #1

    A Franchise Gamer Torn

    Hi all, I'm sitting here and trying to come to some sort of a logical decision. I am a religious offline franchise gamer. This year, the franchise is completely broken for me... Over the top unrealistic trades, budgets being almost doubled. I still have 13 and I'm installing it as I type this. I thought maybe just do a fantasy draft and look past it all, but even that the CPU doesn't field a true 25 man team (3 catchers and no other backups with 15 pitchers).

    My question is, do I jump back to 13? I'm buying a ps4 in August, but by then I'll have madden and mlb usually takes a back seat for me. Or do I start a franchise in 14 and cloud save it to transfer over when I get the 4.

    Edit: and special thanks to ktd1976. Saved 14 for me

    This takes about an hour to an hour and a half to do

    1- Start a new franchise & load your saved roster
    2- Chose your team and pick the first created profile (manual everything)
    3- Check the remaining teams with the CPU profile you created
    4- Set each teams MLB 25 man roster
    7- End Spring Training
    8- Go into your CPU profile and change the mode specific settings to what I have below.

    Here is how I have it set up for the 29 CPU teams right now on their profile:

    *Note: this is how it should look AFTER you click end spring training*

    Lineups/rotations: auto
    40 man: auto
    Roster mover: auto
    Scouting: auto
    Waivers: Manual (this eliminates guys like Chris Davis put on trade waivers)
    Drafting: USER PREFERENCE
    Injury mgmt: auto
    Trades: auto (will monitor each team as a commish, step in when needed)
    Free agency: manual
    Contracts: manual


    Credit to ktd1976 for the below information and walk through:

    Ok, so I did a little testing, and it seems the "FIX" is even easier, at least for me. I can live with the contracts the CPU gives to the arbitration eligible, and contract renewable players (those ones not yet eligible for free agency) if I get a realistic Free Agent market.

    30 Team Control is still needed.

    What you do, is when the off season hits, set the profile for the other 29 teams (or the teams you wish to not control) to everything auto, except Free Agency, and Contracts.

    Now, sim until the day before the last day of exclusive negotiations with your current free agents (marked on the schedule by a star). Now, on the CPU teams profiles, switch Free Agency, and Contracts back to Auto, and sim through that last day of exclusivity. (after you have made qualifying offers, and such for your team of course).

    Now, when you look at the Free Agency market, you will see a realistic amount of players hitting the market. Some will already have offers from their respective teams, some will not. Teams will have signed some of their impending free agents, but not all.

    Remember, with 30 team control, even with everything set to auto, if you see a team offering a player a contract that they realistically shouldn't, you can go to that team, and withdraw the offer.

    Keep in mind, the problem really isn't with the signing of the players not eligible for free agency yet, but rather with the teams having enough budget room to sign ALL their players who can be free agents, thus limiting the free agent market. By only giving these teams 2 days to do this, instead of 5, it leads to more players hitting the open market, while still receiving offers from their old club. These teams still can, and will negotiate conracts, renew contracts, and offer arbitration to their players who aren't eligible for free agency.
    Last edited by BZito75; 06-01-2014, 12:52 AM. Reason: Potential workaround
    Twitch Username: CEspo723
  • Mrmagoo
    Pro
    • Apr 2014
    • 669

    #2
    Re: A Franchise Gamer Torn

    If it was me I'd stick with 13 on ps3, especially if your not getting a ps4 till August. that coupled with you being more into Madden by the, I think your doing the right thing. Well not the right thing, but the same thing I'd probably do.

    Comment

    • Tarheels153369
      Rookie
      • Sep 2004
      • 166

      #3
      Re: A Franchise Gamer Torn

      Yes, I'd like some thoughts on this issue too. I just got the game, was very excited to get deep into a 30 team control franchise but now from the sounds of things it doesn't seem like franchise mode is playable past 2-3 seasons.

      Is there some kind of work around that people have found to make franchise useable? Is it possible (and still enjoyable) to just have self imposed budgets for all teams and do all team's free agent signings manually?

      Even if I just do one season that would be ok but I don't want to have to manually adjust each team's lineups all the time. Is the AI lineup logic that broken that it makes it frustrating to play even just 1 season?

      Comment

      • BZito75
        MVP
        • Apr 2003
        • 1472

        #4
        Re: A Franchise Gamer Torn

        The lineup logic isn't that bad in 14, it was horrendous in 13.... I'm reading about 30 team control and I'm going to give it a solid try before I decide to trade it in and just run with 13.

        You don't have to manually adjust each teams lineup and rotation, you can have that set to auto. The main issues are seeing someone like Brian McCann traded 3 times in 2 weeks and Matt Harvey signing a 7 year deal worth 2 mil per year.

        Here is what I'm going to attempt:
        1- pick a team, control every aspect of that team.
        2- control all trades of the other 29 teams, making realistic but not IRL trades based on where they are in the standings. Or keeping trades on auto and playing the role of commish, if someone,offers 3 d potential guys for Tanaka? I'll veto it.
        3- when the offseason comes, make realistic signings and resignings for each team. So if a guy like Harvey has an expired contract, I'll sign him for a competitive deal (7 years, 120 mil) for example.

        Is it a lot of work? Yes, but if this is the preemptive workaround for now, I'll do it. I love the game too much to not play it.
        Twitch Username: CEspo723

        Comment

        • ktd1976
          MVP
          • Mar 2006
          • 1940

          #5
          Re: A Franchise Gamer Torn

          I posted this in the other thread about the Franchise Budgets. It's a possible, yet untested workaround. I will report back after I test it more.

          Ok, Now I completely get the issue. However, after brainstorming a little bit, there may be an easier fix then completely doing everything for each team manually.

          30 team control will still be necessary. However, because we can change the settings at any time, as to what the CPU handles, and doesn't handle, try this.

          At the start of EACH period (IE resigning, conract renewal period, etc., set things to auto for a couple days, then back to manual. I think the "CPU" teams will offer SOME, but not ALL players contracts, and then once you set it to manual, they will stop. This will lead to players still hitting the open market.

          Then, once free agency starts, simply set conracts back to auto, and the CPU teams will sign free agents.

          Keep in mind, that once the renewal period hits, these teams with the setting on AUTO will simply renew the contracts of those players, instead of offering them longer term contracts (I think)

          Not sure if this will work completely. I will test it a bit later, and report back.

          Just a thought. If it works, it could be a life saver, until a patch hits (if it does)

          Comment

          • BZito75
            MVP
            • Apr 2003
            • 1472

            #6
            Re: A Franchise Gamer Torn

            I 100% agree and thank you for replying in here! What I'm also reading is it may be linked to teams with players in arbitration? Not quite sure if that has anything to do with it but maybe it does.... Well 30 team control it is.... I definitely don't want to make this another thread about this bug, lord knows there's plenty of those threads already. Just like knowing there's enough awesome people on this thread dedicated to putting together something til the good folks at SCEA help us out.
            Twitch Username: CEspo723

            Comment

            • Tarheels153369
              Rookie
              • Sep 2004
              • 166

              #7
              Re: A Franchise Gamer Torn

              Yea I'm not trying to make any complaints or highlight any bugs, just want to figure out how people are dealing with it and making their franchises work. I think playing commish on trades and maybe stepping in to make a couple realistic deadline deals is do-able.

              I like your idea KTD. Not only is allowing for some automated CPU decisions going to be a big time saver, it will also add to the random aspect of the franchise, and that always makes it more interesting/difficult for the user team. So it would be awesome to hear what you find from your tests on that method.

              An odd thing I've noticed is that although the budgets increase teams never use it all. The Astros have gone up to $90,000,000 after two overachieving years but only have $40,000,000 payroll, the A's budget ahs gone way up but they're still playing Beane ball sitting just under $70,000,000 and the Dodger's budget is over $200,000,000 but their payroll is only just over $100,000,000. So the budget issue may not actually end up being that big of an issue.

              Comment

              • sxaalex
                Pro
                • Apr 2014
                • 667

                #8
                Re: A Franchise Gamer Torn

                Originally posted by BZito75
                I 100% agree and thank you for replying in here! What I'm also reading is it may be linked to teams with players in arbitration? Not quite sure if that has anything to do with it but maybe it does.... Well 30 team control it is.... I definitely don't want to make this another thread about this bug, lord knows there's plenty of those threads already. Just like knowing there's enough awesome people on this thread dedicated to putting together something til the good folks at SCEA help us out.
                That one of the reason why i made multiple threads. Not too many are aware of this issue.Either there are content with just playing exhibition games,online games or Rtts.I think someone should tried to contact scea devs regarding the issue.Since they issue a fix for the pervious patch.I doubt there looking it since they have other issue to address.Another thread should be created for alternative ways to combat Franchise issue until another patch which i doubt.

                Comment

                • BZito75
                  MVP
                  • Apr 2003
                  • 1472

                  #9
                  Re: A Franchise Gamer Torn

                  Here is how I have it set up for the 29 CPU teams right now on their profile:

                  Lineups/rotations: auto
                  40 man: auto
                  Roster mover: auto
                  Scouting: auto
                  Waivers: Manual (this cuts down on guys like Chris Davis out on trade waivers)
                  Drafting: manual
                  Injury mgmt: auto
                  Trades: auto (will monitor each team as a commish, step in when needed)
                  Free agency: manual until KTD comes back with his findings
                  Contracts: manual same as free agency
                  Twitch Username: CEspo723

                  Comment

                  • ktd1976
                    MVP
                    • Mar 2006
                    • 1940

                    #10
                    Re: A Franchise Gamer Torn

                    Ok, so I did a little testing, and it seems the "FIX" is even easier, at least for me. I can live with the contracts the CPU gives to the arbitration eligible, and contract renewable players (those ones not yet eligible for free agency) if I get a realistic Free Agent market.

                    30 Team Control is still needed.

                    What you do, is when the off season hits, set the profile for the other 29 teams (or the teams you wish to not control) to everything auto, except Free Agency, and Contracts.

                    Now, sim until the day before the last day of exclusive negotiations with your current free agents (marked on the schedule by a star). Now, on the CPU teams profiles, switch Free Agency, and Contracts back to Auto, and sim through that last day of exclusivity. (after you have made qualifying offers, and such for your team of course).

                    Now, when you look at the Free Agency market, you will see a realistic amount of players hitting the market. Some will already have offers from their respective teams, some will not. Teams will have signed some of their impending free agents, but not all.

                    Remember, with 30 team control, even with everything set to auto, if you see a team offering a player a contract that they realistically shouldn't, you can go to that team, and withdraw the offer.


                    Keep in mind, the problem really isn't with the signing of the players not eligible for free agency yet, but rather with the teams having enough budget room to sign ALL their players who can be free agents, thus limiting the free agent market. By only giving these teams 2 days to do this, instead of 5, it leads to more players hitting the open market, while still receiving offers from their old club. These teams still can, and will negotiate conracts, renew contracts, and offer arbitration to their players who aren't eligible for free agency.

                    Hope this helps everyone out
                    Last edited by ktd1976; 06-01-2014, 12:13 AM.

                    Comment

                    • BZito75
                      MVP
                      • Apr 2003
                      • 1472

                      #11
                      Re: A Franchise Gamer Torn

                      Originally posted by BZito75
                      Here is how I have it set up for the 29 CPU teams right now on their profile:

                      Lineups/rotations: auto
                      40 man: auto
                      Roster mover: auto
                      Scouting: auto
                      Waivers: Manual (this cuts down on guys like Chris Davis out on trade waivers)
                      Drafting: manual
                      Injury mgmt: auto
                      Trades: auto (will monitor each team as a commish, step in when needed)
                      Free agency: manual until KTD comes back with his findings
                      Contracts: manual same as free agency

                      Ok I've tested this, in my opinion the best way to get perfect mlb rosters to start your season is to set up the rosters PRIOR to starting your franchise. Set the 40 man there as well as line ups and rotations.... Then go to your CPU profile and have everything on manual. Choose the team you want with your user profile and click every other team to the CPU profile. Start your franchise and end spring training. The rosters should be in tact and everything you did prior to starting the franchise will be the same. Now go into your CPU profile and change EVERYTHING EXCEPT WAIVERS to auto. The CPU will now keep your rotation and lineups and will only make call ups, send downs as needed including resting players due to fatigue. This coupled with KTD's testing will ensure a smooth franchise. I'll post step by step on a clean post everything to do.
                      Twitch Username: CEspo723

                      Comment

                      • ktd1976
                        MVP
                        • Mar 2006
                        • 1940

                        #12
                        Re: A Franchise Gamer Torn

                        Originally posted by BZito75
                        Ok I've tested this, in my opinion the best way to get perfect mlb rosters to start your season is to set up the rosters PRIOR to starting your franchise. Set the 40 man there as well as line ups and rotations.... Then go to your CPU profile and have everything on manual. Choose the team you want with your user profile and click every other team to the CPU profile. Start your franchise and end spring training. The rosters should be in tact and everything you did prior to starting the franchise will be the same. Now go into your CPU profile and change EVERYTHING EXCEPT WAIVERS to auto. The CPU will now keep your rotation and lineups and will only make call ups, send downs as needed including resting players due to fatigue. This coupled with KTD's testing will ensure a smooth franchise. I'll post step by step on a clean post everything to do.
                        If you set the rosters PRIOR to starting a franchise, the CPU will jack them up (no matter what the settings are) when you skip Spring Training. This is because the rosters in Spring Training are at 40 players, all on the active roster. When you skip Spring Training, and go directly to the regular season, the CPU will trim your roster down to 25 players on the active roster, whether you have settings on manual or not.

                        To get around this, you MUST start the franchise, THEN set rosters for every team, including trimming the active roster down to 25 players, THEN skip spring training and advance to the regular season. If you have every team at 25 players, then the lineups and rotations will stick when you advance. If you have more than 25 men on the active roster when you advance, the lineups and rotations will NOT stick.

                        Comment

                        • BZito75
                          MVP
                          • Apr 2003
                          • 1472

                          #13
                          Re: A Franchise Gamer Torn

                          You are 100% right! I had a roster file with only 25 man rosters I stand corrected. I'm compiling a step by step to do list right now. Thanks for your help dude.
                          Twitch Username: CEspo723

                          Comment

                          • CaseIH
                            MVP
                            • Sep 2013
                            • 3945

                            #14
                            Re: A Franchise Gamer Torn

                            Originally posted by BZito75
                            Hi all, I'm sitting here and trying to come to some sort of a logical decision. I am a religious offline franchise gamer. This year, the franchise is completely broken for me... Over the top unrealistic trades, budgets being almost doubled. I still have 13 and I'm installing it as I type this. I thought maybe just do a fantasy draft and look past it all, but even that the CPU doesn't field a true 25 man team (3 catchers and no other backups with 15 pitchers).

                            My question is, do I jump back to 13? I'm buying a ps4 in August, but by then I'll have madden and mlb usually takes a back seat for me. Or do I start a franchise in 14 and cloud save it to transfer over when I get the 4.
                            I wouldnt give them anymore money by buying 14 for the PS3, unless they fix it. Id keep 13 cause atleast franchise mode isnt broken for it, and 13 is a great game. Only real benefit I see that 14 has that I wish 13 had was QC's, I also like eidtable potential but that means nothing if franchise mode is junk.
                            Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                            Favorite teams:
                            MLB- Reds/ and whoever is playing the Cubs
                            NBA- Pacers
                            NFL- Dolphins & Colts

                            Comment

                            • ktd1976
                              MVP
                              • Mar 2006
                              • 1940

                              #15
                              Re: A Franchise Gamer Torn

                              Originally posted by BZito75
                              You are 100% right! I had a roster file with only 25 man rosters I stand corrected. I'm compiling a step by step to do list right now. Thanks for your help dude.
                              Not a problem. Just trying to give everyone a chance to have a pretty realistic gaming experience.

                              Comment

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