Presentation Interview with Brian Murray -- Polygon
I found this last night and wanted to post it today. If you're into presentation like me, you'll likely enjoy the behind-the-scenes look at all the work that's involved in making the presentation appear as it does in Madden 15:
http://www.polygon.com/2014/6/15/580...n-brian-murray |
Re: Presentation Interview with Brian Murray -- Polygon
If any of that's true, it didn't show good in the E3 vids, man. Comparing the vids to Madden 12's cams, Madden 12's were way better to the point that it's not even close. So what was the point to hire an NFL Films guy when you already had this right 3 games before? These Tiburon cats make no sense.
On the real, you gotta ignore what EA says and watch what they do. They say a lot in that article but the product doesn't show it that good from what we can see. |
Re: Presentation Interview with Brian Murray -- Polygon
I actually disagree. The Madden 12 cams were great. Close ups of guys walking into the huddle post play and all that were great.
But the pre-play stuff in Madden 15 is much better. Close ups of the QB walking up to the line, or close ups of Kap clapping his hands to encourage his teammates. Post-play, they have camera cutting to the right guy celebrating after making a play--and it's instantaneous now that they've eliminated the cut scenes. It's flow more organically now. Madden 12 had great cams, but it was essentially the same 15 shots recycled over and over again from perfect camera TV angles. |
Re: Presentation Interview with Brian Murray -- Polygon
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This looks just like what you see on TV http://twitter.com/jpdavis1982/statu...716544/photo/1 |
Re: Presentation Interview with Brian Murray -- Polygon
Can't wait for the jumbotron stuff. A little worried because the videos from e3 the jumbotron didn't look authentic at all.
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Re: Presentation Interview with Brian Murray -- Polygon
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They may not have had the team specific jumbotron videos loaded for E3 as from what they have said they are still working on it. Which I hope they are. I have said for years their goal beyond fine tuning gameplay should be to have as many "little things" in the game. To me those "little things" outside of on field gameplay is what makes it feel real. Fans love "little things" that make them go "I saw that last Sunday, can't believe that's in the game". Just my opinion. |
Re: Presentation Interview with Brian Murray -- Polygon
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Re: Presentation Interview with Brian Murray -- Polygon
Yo, check this out. Perfect example of the closeup problem with post-play in Madden 15. 2:16 of this vid, makes a big play, but no tight shot: https://www.youtube.com/watch?v=DxVd8Zz4T5U
Madden 12 gets it right. Watch at 4:36 of this video: https://www.youtube.com/watch?v=EAvfXEPXCzc Notice how the M12 camera perfectly captures the defender get up and celebrate with a perfect TV angle, just like they do it on TV. I've yet to see that in Madden 15. In the same vid @ 3:25, look at how the camera perfectly gets that close low shot of Ray Rice about to line up. That's crazy homie! We see it on TV every Sunday. Where is it in Madden 15? Look at how the camera catches Troy P running across the field @ 4:25. TV perfect. Where is it in Madden 15? And you know what else is bananas about that? The camera system was made intelligent enough to realize that Troy had just made the tackle, so it knew to pick him up during the sequence! C'mon, baby! |
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