Check out the latest Madden NFL 15 gameplay video, submitted by dts5381, AKA Smitty on Twitter.
Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)
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Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)
<iframe width="620" height="349" src="//www.youtube.com/embed/IiXP22Ul0s4" frameborder="0" allowfullscreen></iframe>
Check out the latest Madden NFL 15 gameplay video, submitted by dts5381, AKA Smitty on Twitter.Tags: None -
Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)
Graphics are amazing
I like the new play call menus
Nice screen breakup sequence
Still not liking the player movement when in the open field
Too many long canned animations (mainly tackles)SOS Madden League (PS4) | League Archives
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I'm still not seeing pockets forming enough. Its just a wall of lineman and the QBs can easily just walk outside of their tackle. There is no push what so ever from DTs to condense the pocket around the QB. The screen pass @2:34 had a better looking pocket than most of the pure drop back plays.
love the graphics
animations..hopefully next years priority.Last edited by dghustla; 06-27-2014, 10:56 AM.Comment
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Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)
On the 1st curl play, it really truly sucks how you have to go back and slow down the play to see what happened. We should be able to tell from jump street why that DB missed, but since the game animates and moves so fast and unnatural, you have to slow everything down. Even the way they change formations look so robotic.
@4:26, slowed down you can clearly see that WR on the left slide and shift into place to make the block, and because that canned animation does not include head tracking, the DB is oblivious for a good 4 yards after he gets off that block. I also hate seeing QB's like Kap run through DB's in that manner, with zero struggle from the DB to take him down and also being hit on the side he's carrying the ball.
Everything else in the video was meh. Not really impressed with anything.Comment
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i love graphic and play calling menu and player model.. animations look awkward to me.. they need overhaul animations for Madden 16 plus WR/DB interactions.. i am still considering to buy this on ps4 right nowComment
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The running back's spin when he is tackled at 2:02 is awful. This is a really disappointing video. It doesn't look like a next gen game at all.Comment
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Looks good enough for me. I didn't have a problem with madden 25's gameplay(demo, i didn't buy the game last year). My main concern was that the on field presentation was stale. The atmosphere is super important for me in a sports game. The little things like the seamless celebrations after 1st downs, tackles for loss, TDs etc is major for me.
I know my views are against the OS norm but for me its:
1. Atmosphere/Presentation
2. Gameplay (is it fun and varied)
3. Good single player modes
4. Simulation of sport
5. Graphics
A perfect example of this is NBA2K. There are plenty of things that could be fixed from a sim standpoint, but 2K does such a good job of capturing the atmosphere of the sport that those things don't really matter to me because I'm entertained overall.Comment
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From what's been put out thus far, I have yet to hear any "WOW" factor from the community as Next-Gen stuff is released.
Am I missing something?
Are we doing the "It's an early build"/ "Maybe Next Year" thing all over again for the Xbox1/PS4 consoles?
I've been expecting something jaw dropping by EA to be showcased since they're the only football being released on these new consoles and i'm just not seeing it at all.
Bigger, better systems but much of the same overall clunky gameplay mechanics.
(the dump to Gore to the left, he gets hit, then does some funky stumble spin-backwards for 5 yrds animation)
The other thing, and it 's major because it has carried over from current Gen, is the intensity of the Goal Line play.
It's still based off a "gap" being presented for the ball carrier to run through vs yrds/TD being earned by driving "THROUGH" contact.
There's simply no intensity by the Defense to get to the ball carrier.
The programming is still done to "allow" themselves to consistently get caught up in blocking animations that again, lack any intensity to get to/prevent the ball carrier from gaining yards.
I'm lost...
S.O.S. for Madden WOW factor on Next-Gen systems!!!Comment
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Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)
From what's been put out thus far, I have yet to hear any "WOW" factor from the community as Next-Gen stuff is released.
Am I missing something?
Are we doing the "It's an early build"/ "Maybe Next Year" thing all over again for the Xbox1/PS4 consoles?
I've been expecting something jaw dropping by EA to be showcased since they're the only football being released on these new consoles and i'm just not seeing it at all.
Bigger, better systems but much of the same overall clunky gameplay mechanics.
(the dump to Gore to the left, he gets hit, then does some funky stumble spin-backwards for 5 yrds animation)
The other thing, and it 's major because it has carried over from current Gen, is the intensity of the Goal Line play.
It's still based off a "gap" being presented for the ball carrier to run through vs yrds/TD being earned by driving "THROUGH" contact.
There's simply no intensity by the Defense to get to the ball carrier.
The programming is still done to "allow" themselves to consistently get caught up in blocking animations that again, lack any intensity to get to/prevent the ball carrier from gaining yards.
I'm lost...
S.O.S. for Madden WOW factor on Next-Gen systems!!!
i do second your point about the general lack of intensity show by the defense. I don't know what the solution is for that. I guess it starts with the players appearing to be fighting hard to get off their blocks or trying to steer their lineman and close gaps.
There isn't a lot of wow there IMO but there are def. are some upgrades.Last edited by dghustla; 06-27-2014, 12:39 PM.Comment
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