pnr play type

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #1

    pnr play type

    What's good fam!

    Question for you dudes who use plays. If you have a pg with pnr play-type does it make sense for any pick and fade plays to show up ? I am thinking that only pick and roll option plays (Where roller decides to roll or fade) or Pick and roll Plays should populate that list.

    What are your thoughts ?
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B
  • Coach2K
    Hall of Fame
    • Mar 2012
    • 1702

    #2
    pnr play type

    I've gotten in the habit of calling pick and roll plays with the screeners man maybe because George Hill isn't as strong a point guard. Could be just coincidence but I feel like I get better roll action from the big when I call the play for them.

    Some guys in my league remove the pick and roll option from the big all together to clean out those plays from the bigs playlist.

    I think it depends on if you'd have a play where the point guard sets the screen and the point guard could fade. But I don't know if that's an option in the game from the playbook since I haven't done that that way.

    Other thoughts:

    I don't like the play calling the way it's set up to alternate either. What might work better is to have a screen for each play type if it's eventually possible.

    So if want to call a play for a player, each tab would be a certain play type and then I select. It's hard for me to remember what 50 plays do by name if I have that many until late in the season except I can tell which are PNR plays because it has b or s next to it.

    If they still have POE then you could maybe tie plays that show up on the tabs to the offensive emphasis to narrow choice on the fly but that might take too long on the fly.

    Tabs for plays you'd like to use for special situations that you had access to in the timeout screen you could call before you leave the timeout would be cool.

    We also like to organize the plays by how often we use them with the top being most used etc so if the game learned that for us that would be nice.

    Of course each player is different so I might want different plays for each person who get the same playtype.

    Of course a portable playbook across all modes would be nice and a way to practice all plays situationally in that mode would be nice as well as game feedback on how successful that play is for you in that game and for the season.

    I heard there are out of bounds plays but it's extremely difficult to work with those lol.
    Last edited by Coach2K; 07-07-2014, 09:22 AM.
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    Comment

    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #3
      Re: pnr play type

      Good feedback coach. Let me make this more specific as I'm not sure you get what I am asking.

      If you have the pnr playtype assigned to your pg and there are similar plays like 14 fist(pnr option), 14 fist down(pnroll), 14 fist out(Pnfade) is there any reason you can think of where you need to see all 3 of those pop up when you call a pnr play ?

      Are you ok with just 14 fist and 14 fist down as the only options to reduce the amount of similar plays that pop up for the PG when he has the pnr play-type assigned.

      The 14 fist down and 14 fist out would still apply to those non pg players when assigned to them. My question is do you need to see all the pnf plays when your calling plays for your pg ?
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

      Comment

      • Coach2K
        Hall of Fame
        • Mar 2012
        • 1702

        #4
        pnr play type

        For me personally I don't need to see all of them no.

        Others maybe since they remove the option from the screener but I think they could adjust. They thought it was redundant to list the play twice (under the pg and the under the big).
        Last edited by Coach2K; 07-07-2014, 11:10 AM.
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        Comment

        • alabamarob
          MVP
          • Nov 2010
          • 3352

          #5
          Re: pnr play type

          Originally posted by Da_Czar
          Good feedback coach. Let me make this more specific as I'm not sure you get what I am asking.

          If you have the pnr playtype assigned to your pg and there are similar plays like 14 fist(pnr option), 14 fist down(pnroll), 14 fist out(Pnfade) is there any reason you can think of where you need to see all 3 of those pop up when you call a pnr play ?

          Are you ok with just 14 fist and 14 fist down as the only options to reduce the amount of similar plays that pop up for the PG when he has the pnr play-type assigned.

          The 14 fist down and 14 fist out would still apply to those non pg players when assigned to them. My question is do you need to see all the pnf plays when your calling plays for your pg ?
          I would rather them keep the fade/out options on the play call screen together and not reduce it to roll or option only plays. I call alot of pick and fade plays and I like the option of being able to choose between the three at once. Especially with some of the gimmick defenses people run this year.


          I see you have been getting feedback on key game play areas and it is greatly appreciated. Can't wait until you start asking about defensive rotations and poe/defensive setting changes.
          Last edited by alabamarob; 07-07-2014, 11:39 AM.
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          Xbox: Alabama Rob

          Youtube: 2k Hawks

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          Comment

          • Coach2K
            Hall of Fame
            • Mar 2012
            • 1702

            #6
            Re: pnr play type

            Originally posted by alabamarob
            I would rather them keep the fade/out options on the play call and not reduce it to roll or option only plays. I call alot of pick and fade plays and I like the option.

            Probably going to depend somewhat on your team you think?
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            • silverskier
              Rookie
              • Sep 2008
              • 285

              #7
              Re: pnr play type

              If I'm understanding what you are saying here Da_Czar, I don't need to see them, and I don't want to! I'd like to choose individual plays - like in the past gen of consoles - because I don't want to see 14 plays of one type when I won't probably use the 80% of them during a match =)


              Off topic:

              What I would also like to see is "mini games" during the execution of certain plays - they are so simple that the user doesn't have nearly any control in their execution -. For example, if I call for an off screen for my SG, during the execution of the play, I would like to choose if the SG continues to the corner or cuts to the hoop, depending if I press A or B, in order to take advantage of the opponent defense.

              Comment

              • El_Poopador
                MVP
                • Oct 2013
                • 2624

                #8
                Re: pnr play type

                I think it's a mixed bag. While I would like to only see plays of a certain type when I try to call them (P&R vs P&F), it hurts a little to do that if we're only limited to five total play types to choose from for that player. Being able to run a P&R as well as P&F would eliminate two of those five spots.

                Did I explain that well? lol

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #9
                  Re: pnr play type

                  Originally posted by alabamarob
                  I would rather them keep the fade/out options on the play call screen together and not reduce it to roll or option only plays. I call alot of pick and fade plays and I like the option of being able to choose between the three at once. Especially with some of the gimmick defenses people run this year.


                  I see you have been getting feedback on key game play areas and it is greatly appreciated. Can't wait until you start asking about defensive rotations and poe/defensive setting changes.
                  And you understand that I am only talking about calling plays for the pg correct ? When you called a play for the pf or c then Pick and roll, pick and fade and pick and roll options plays would all show up.

                  The though behind it is that if I call a pnr for the pg he is neither the fade or roll man so I am trying to score with him. Therefore having similar plays that only differ in that they govern what the roll/fade man might do could just bring up a bunch of plays that you have to cycle through.

                  So if you had two non fade centers in the game and you chose a pick and fade play then one of those guys who can't shoot would fade.

                  Just making sure that would still be your preference. For example if you had three pnr plays that all had both option and fade and roll plays that would be 9 plays to scroll through just to find the one you wanted.
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #10
                    Re: pnr play type

                    I love options but I think it might be cumbersome to scroll through 9 plays for the PnR. Usually you want to make a quick decision

                    Wanted to post Karl Malone's thoughts on what he does in the situation (which I know you already have down), but I see John usually went for the shot when the defense didn't completely commit to either player.




                    <iframe width="560" height="315" src="//www.youtube.com/embed/US-h15qVBCc" frameborder="0" allowfullscreen></iframe>

                    Comment

                    • 2_headedmonster
                      MVP
                      • Oct 2011
                      • 2251

                      #11
                      Re: pnr play type

                      Whats up Czar,

                      If I'm understanding correctly, you're of the opinion that PnP plays are designed to get the 'fade-man' a look, so they shouldn't be under a PG's list of plays and you want to see where the community stands.

                      Personally I think that the PnP plays should still appear on the list for PG's. Certain PnP plays open up different looks and are more difficult to contain, so the option should be there.

                      I am however, of the opinion that there should be a 'fade man' classification. Because If I have 9 p&r plays and 3 fades, i shouldn't have to sift through nine plays better suited for Miles Plumlee to get to the few fade plays.
                      Last edited by 2_headedmonster; 07-08-2014, 03:19 AM.

                      Comment

                      • alabamarob
                        MVP
                        • Nov 2010
                        • 3352

                        #12
                        Re: pnr play type

                        Originally posted by Da_Czar
                        And you understand that I am only talking about calling plays for the pg correct ? When you called a play for the pf or c then Pick and roll, pick and fade and pick and roll options plays would all show up.

                        The though behind it is that if I call a pnr for the pg he is neither the fade or roll man so I am trying to score with him. Therefore having similar plays that only differ in that they govern what the roll/fade man might do could just bring up a bunch of plays that you have to cycle through.

                        So if you had two non fade centers in the game and you chose a pick and fade play then one of those guys who can't shoot would fade.

                        Just making sure that would still be your preference. For example if you had three pnr plays that all had both option and fade and roll plays that would be 9 plays to scroll through just to find the one you wanted.
                        What you are saying makes sense. But when i mix and match odd lineups it easier for me to scroll thru the plays of my pg then remember my 3rd or 4th string bigs plays. However, if we ever get the option of saving playbooks again i would agree with you.. But, if playbooks are unsavable online like the last few years then i would leave it as is.
                        Psn: Alabamarob
                        Xbox: Alabama Rob

                        Youtube: 2k Hawks

                        Settings I play on.
                        Minutes: 12
                        Difficulty: HOF
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                        In a MLO: Yes

                        Comment

                        • stillfeelme
                          MVP
                          • Aug 2010
                          • 2407

                          #13
                          Re: pnr play type

                          Czar,

                          I see no reason to change that up. Is it a little redundant maybe, will it cut down a page here or there maybe so but it is not annoying to the point where I think they need to change it up. The point guard is always a scoring option in a roll, fade, option so I think the play should still show up under the pg.

                          Comment

                          • AlxndatheGreat
                            Rookie
                            • May 2013
                            • 15

                            #14
                            Re: pnr play type

                            To me i feel it is necessary i play with wizards and and i normally memorize which play is on which page. (Three seconds to call any play) Plays what are deeper in the book i call right when the ball is in the back court(In addition, they get into position quicker, i said it because i didn't know if time taken was a problem). Unless someone is pressing me then it can be difficult but i feel that just comes with the game, i feel some big man are only a pick and roll option when paired with the right point guard. Drew Gooden or Trevor Booker is only a pnr or pnf when john wall is in. giving him the the big option i feel makes him too extensive. I think i answered the question. One more thing i don't is you can run the fist play but when the big is setting the pick just press the screen button and you can have your fade, or roll. Basically i feel that its not a problem to me.

                            Comment

                            • hikwelity
                              Rookie
                              • Dec 2005
                              • 149

                              #15
                              Re: pnr play type

                              Originally posted by Da_Czar
                              And you understand that I am only talking about calling plays for the pg correct ? When you called a play for the pf or c then Pick and roll, pick and fade and pick and roll options plays would all show up.

                              The though behind it is that if I call a pnr for the pg he is neither the fade or roll man so I am trying to score with him. Therefore having similar plays that only differ in that they govern what the roll/fade man might do could just bring up a bunch of plays that you have to cycle through.

                              So if you had two non fade centers in the game and you chose a pick and fade play then one of those guys who can't shoot would fade.

                              Just making sure that would still be your preference. For example if you had three pnr plays that all had both option and fade and roll plays that would be 9 plays to scroll through just to find the one you wanted.
                              This is way too convoluted, and not to sound too reactionary or extreme, but the whole roll/fade thing with big men should be eliminated from plays. Rolling and fading should be hard-coded into plays, while roll/fade tendencies only play a factor in unscripted drag screens and play-the-game type of actions. And even then, that can be controlled by the user with the current call for screen button, so the roll/fade tendencies could be altogether eliminated.

                              To illustrate my point, consider that when an NBA team calls a high screen play, it is very specific on the actions. Fist Down 5 is a high 1-5 pick, and the 5 man is always going to roll. Fist Down 4 is a high 1-4 pick, and the 4 man is always going to roll, even if he is a stretch 4, because the call was Fist Down. If it was Fist Up 4, then the 4 will pop, and the 5 knows that he is going to duck-in, rather than replace to the top. Even if Spencer Hawes is in the game, he is going to roll on Fist Down 5, and will only pop if Fist Up 5 is called.

                              In other words, if a pick play was called and the big always had the option to roll or pop, whatever his preference was or whatever his strength was, it would entirely mess up the spacing on the play, because none of his teammates would know what he is going to do. If a play is called in the game, it should be very specific, regardless of the personnel.

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