The Extra Point
Why did EA scrap The Extra Point recap show ? What were they thinking? Going back and watching YouTube videos of it made me wonder why they didnt expand on it.
This new team needs to dig up that show and resurrect it |
Re: The Extra Point
It was said when they took it out they weren't happy with it and wanted to start over from scratch.
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Hopefully this team will see the potential it held and bring it back with more content in the shows. |
Re: The Extra Point
I didn't like the Extra Point. The very concept threw me off. I dislike the idea of green screen actors just randomly popping into the middle of my video game. This isn't the 1990s and I'm not playing C&C (another game EA ruined).
Get somebody an do a decent animation. Keep me immersed in this animated world. You have these well animated scanned models so use them where we could actually see them. Final point, don't record two people awkwardly trying to do an into to a fake show, just animate it with a good voice-over. |
Re: The Extra Point
Don't forget the halftime show and weekly show were both called the Extra Point. And they were both far from perfect, but it was an admirable first attempt.
The extra point halftime show Positives had your game highlights Had scores and stats from around the league Negatives No audio for your highlights No highlights from other games Scores from other games didn't always make sense (usually the score was always the final score even if it said 2nd quarter) Weekly show Positives Had info about the league Negatives Only had a few games highlighted No highlights It was a good starting spot and I watched each week in my franchise mode. Yet I have never lasted more than a week reading the fake twitter for news. And yes I'm constantly on twitter in real life |
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A second render target can be an expensive operation depending on what you're trying to do, and creating a new animated, lit, and shaded 3D animating scene with complex geometry dynamically (i.e. it's not just a simple GUI rendering surface with 2D HUD / presentation elements) is going to be an example of something that's computationally expensive. To simplify it, you basically have to render the graphics of Madden twice with different assets during the time the game currently spends rendering Madden once. That's going to slow the game down dramatically in its current state. To do this effectively, Tiburon would have to be able to have several teams' uniform assets, rosters, and stadiums loaded at once (possibly home and road for the QB's team if they wanted to go the whole nine yards with this) and be able to switch between these to create new scripted football scenes dynamically at runtime without latency. They'd probably also have to significantly cut back on the detail displayed on the two teams in the actual game, be it triangles in the player models and stadiums, texture quality used on those 3D meshes, and/or complexity of their shader code. All for eight seconds apiece for each quarterback intro. It's not impossible, but it's also not worth it. The FMV implementation is the much easier, much more practical solution in that it doesn't require any of those above changes, and it has the same 'wow' presentation effect in fooling a user into thinking he's watching a television broadcast. --- As to the Extra Point - meh. It didn't knock my socks off when it was first introduced and I don't really miss it. If Tiburon revisits it, I agree that they shouldn't go the green-screen route for it. |
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