IDEA #1 … 20-30 minutes per game:
Play each game, but choose "fast forward until end of game" with my thumb hovering over Triangle until there is a RISP for either side. Play in-game until the RISP situation is resolved. This gameplay is part of the mobile game MLB Perfect Inning, but it automatically alerts you of a RISP. This is a lot of fun because I get to play in high-pressure situations, but I have little or no control over relief pitching or pinch hitters if they happen during the simulated periods.
IDEA #2 … about 1 hour per game:
Play one complete game from each series, but use quick counts. Simulate the rest of the series from within the calendar menu. I have a love/hate relationship with quick counts (few bunts, few steals, sub hitters/pitchers inherit a count, etc.) and I — like some others here and like the OS staff — have found quick counts don't necessarily speed up the game, but change the game completely.
IDEA #3 … haven't tried:
Play each game, but simulate even innings (2/4/6/8). Play the odd innings in-game. I'm starting to prefer this one, as I would get to play complete innings and I get to end games myself (unless game ends in an even-numbered extra inning).
Thoughts…?

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