Basically what I am trying to do is keep these 14 goalies from being so frantic at times, really lower the success of short side top shelf shots and create more rebound goals instead of clean snipe goals all the time (big fan of garbage goals).
So far so good. I have always wanted goalies to have an attribute called "first shot" then one called "recovery save'. Trying to create that one way or the other. STill early in this, and honestly, the attributes don't seem as responsive as 2k, so not sure how much I'll be able to do.
I will try to post a video in a bit as I am still testing and need to go pour a new beer.
So far for Tuuka Rask (I have only tested butterfly goalies so far, but they all seem to play the same anyway, which is why I don't mind global edits. Let hands, 5 hole, rebound control and recovery separate our goalies).
updated 8/2/15
Goalie Edit:
Player style must be hybrid. And all goalies have a 1 (yes) for hidden attribute "stick down"
Glove high 99
Glove Low 99
Stick high 99
Stick Low 99
speed 57
agility 99
5 Hole 99
rebound control 45
angles 36
aggressiveness 60
Consistency 0
poise 99
save recovery 99
poke check 36
vision 99
Skater edit:
Offensive awareness 36 *
Defenese awareness 36 *
Pass accuracy, discipline, puck control : subtract 30
hitting power, shot accuracy: subtract 20
* as long as those two attribute are equal the puck will remain loose. The lower the number, the looser the puck play. The higher, the stickier to the tape it is.
Bingyp and I have been testing:
- decreased passing. -30pts globally for all skaters
- decreased discipline. -30pts globally for all skaters
Bingyp's also been testing:
- decreased puck control. -30pts globally.
Bias edits (can only be done with EA DB Editor or NHL View) Pass-Carry 5, Off-Def 6 (but may have put that one backwards, it may be 11), Shoot-Pass 10 Globally (will double check those numbers)
Sliders
Game Speed - 6
Attribute effects - 3
Fatigue effects 4/4
Fatigue Recovery 1/1
Injury Occurence 3/3
Puck Control - 1/1
Player Acceleration 2/1
Broken Stick - 4
created plays - off
ai learning - 0
CUP Difficulty Adjustment - 0
CPU Strategy Adjustment - 3
Be A Pro Strat - na
Human strat adj - 0
Cpu Faceoff difficulty - 4
Fight Difficulty - 3
CPU Penalties - 6
CPU Teammate Penalties - 4
Pass assist - 4
manual passing - on
Pass Speed - 2
Saucer Pass Speed - 2
Pass Accuracy 6/0
Pass Reception Ease - 1/0
Pass Interceptions - 6/0
Shot Accuracy - 0/0
Shot Power - 2/2
Slap Shot Accuracy - 0/0
Slap Shot Power - 3/3
One Timer Accuracy - 1/1
Hitting Assitance - 3
Aggression - 4/4
HItting Power - 1/1
Stick Lift Effectiveness 4/4
Poke Effectiveness - 3/3
Goalie Passing - 0
Goalie Cover Puck Frequency - 1
Goalie Screen Effect - 0/0
Goalie Reaction Speed - 6/6
8/2/15
20150802003623 has the shogun edits. the game start ratings will show offense and defense with 1 star each and goalie will have about 4. That way you'll know you have the edited roster.
20140910232003 is the straight up conversion. No edit.
201508020000835 is the full edit and also the hidden bias edits if you wanted to test that while I'm still fiddling with the numbers. (Hidden Skater Bias Global (Pass-Carry 3, Off-Def 11, Shoot-Pass 11 Globally) Next test will be 4/10/12)
I'm using the bias edit roster.

Comment