How does it work out over a season?
How is the Gameplan and progression working?
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How is the Gameplan and progression working?
I just got the game and haven't had much time to play, but I'm a few games into my preseason. My early impressions on game plan is that there are far too few hours and/or each activity costs too many point. I can only work on a couple players a week which seems unrealistic.
How does it work out over a season?OOTP Baseball 15 Online Teams:
Cooperstown Diamond Legends - Pittsburgh Pirates
Corporate League Baseball - Best Buy Geek Squad
Premier Baseball Dynasty League - Boston Bruins
United States of Baseball - Omaha NighthawksTags: None -
Re: How is the Gameplan and progression working?
I am wondering the same.
Last time I played was M13 and every player on the team could get 2.000 XP each week with practice alone.
The weekly and yearly goals don't scale with the actual length of the quarters played, so unless you are simming or playing 15 min quarters, you are only going to hit goals for a few players.
For an average player it looks like you can generate 3,000 XP with game prep if you use all of your hours for one single player.
I have no idea how they think that anyone can progress more than 2-3 players in a season.
It just doesn't seem to add up. Maybe I am missing something. -
Re: How is the Gameplan and progression working?
yeah it doesn't seem to make much senseOOTP Baseball 15 Online Teams:
Cooperstown Diamond Legends - Pittsburgh Pirates
Corporate League Baseball - Best Buy Geek Squad
Premier Baseball Dynasty League - Boston Bruins
United States of Baseball - Omaha NighthawksComment
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Re: How is the Gameplan and progression working?
It is designed to be a compliment to what happens on the field. The best way to get XP/confidence for guys is to do well in the game and meet all your positional goals. Gameplan is used to quickly develop those young superstars of tomorrow or work on the confidence of guys who are struggling. Think of it as 1 on 1 coaching during an actual season. NFL teams have so much to do between weeks they can't provide 1 on 1 coaching for everyone on the roster they either provide it to the guys who are struggling the most (confidence) or the young guys they view as the future of the franchise that need to grow a bit (XP).I just got the game and haven't had much time to play, but I'm a few games into my preseason. My early impressions on game plan is that there are far too few hours and/or each activity costs too many point. I can only work on a couple players a week which seems unrealistic.
How does it work out over a season?Comment
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Re: How is the Gameplan and progression working?
It is designed to be a compliment to what happens on the field. The best way to get XP/confidence for guys is to do well in the game and meet all your positional goals. Gameplan is used to quickly develop those young superstars of tomorrow or work on the confidence of guys who are struggling. Think of it as 1 on 1 coaching during an actual season. NFL teams have so much to do between weeks they can't provide 1 on 1 coaching for everyone on the roster they either provide it to the guys who are struggling the most (confidence) or the young guys they view as the future of the franchise that need to grow a bit (XP).
I haven't started my CFM yet. I have a question…..
This guy says he can't get build enough points to work more than a few players but I hear a lot of people complaining about too many players with 99 ratings because its too easy to build them up. So which is it?Comment
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Re: How is the Gameplan and progression working?
Personally, I like it better because i dont have to spend as much time in the practice scenarios, but the reward is pretty minimal.
For those saying the real reward comes from the on field experience, and in M15 it does, but to me that still doesn't adequately reflect the growth and experience of bench players. The fact that this system lets you pick which bench players, and up and coming rookies you want to "train" and "develop" is nice, but when you spend say.. 8 hours on a player, and get 300xp points if that, it's really pretty worthless.
It'd be nice if you could select an entire position group, like the OL unit as a whole, install a gameplan for them, or run a drill for them and they all get the XP for that 8 hours of prep time, but instead its 8 hours per player, which is pretty crazy IMO.
It`s not a bad system, I just don`t think its executed the best way.Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADAComment
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Re: How is the Gameplan and progression working?
It is fairly easy to build guys up to 99 provided they have superstar development, but to do so you will have to ignore every other player on your roster and only focus on that one guy. Depends how realistic you want it.Last edited by Sheba2011; 09-05-2014, 03:29 AM.Comment

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