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-   -   Reaction Time Question (/forums/showthread.php?t=763077)

4thQtrStre5S 09-18-2014 08:52 PM

Reaction Time Question
 
I am curious if there is a definitive definition on how this slider works; depending on which thread I read Reaction time either increases as you lower the slider or decreases as you lower the slider...


Initially I thought that increasing the Reaction time slider increased the time it took for a player to react to the ball in flight..Also seemed to effect reaction to the player with the ball, whether a TE, WR or RB.

Color me confused....I know, I could test it myself, and I would if it wasn't for the Tampa Bay at Atlanta game on right now.

Thank you in advance for any information with reason/logic as to how this slider operates....

RoDogz85 09-18-2014 10:47 PM

Re: Reaction Time Question
 
I would also like to know..

rushinplayallgame 09-18-2014 11:48 PM

Re: Reaction Time Question
 
100 makes them react quickly, 0 makes them react slowly

talucchesi 09-19-2014 12:41 AM

Re: Reaction Time Question
 
Quote:

Originally Posted by rushinplayallgame (Post 2046597946)
100 makes them react quickly, 0 makes them react slowly

According to Oraeon tho, its the opposite

rushinplayallgame 09-19-2014 01:53 AM

Re: Reaction Time Question
 
Quote:

Originally Posted by talucchesi (Post 2046598054)
According to Oraeon tho, its the opposite

ok







.

Rjrosco 09-19-2014 02:02 AM

Re: Reaction Time Question
 
1) slowing reaction time, or more like, stopping them from jumping every route, it's not reaction TIME per se, more like reaction ability.
2) tightening, they will stay with the WR for about 4 seconds, DBs in the real NFL don't cover well for more time than that- basically, every play starts out with the exact same tightness of coverage, with lower slider setting- DBs will lose coverage faster BUT, that coupled with a high pass defense reaction time will cause DBs who aren't even playing correctly to jump in out of no where and pick off passes, swat them down, superman dive from 8 yards away into a wide open receiver and jarr it loose, it looks more like an arcade game with the default sliders.


I thought this summed it up perfectly, taken from Rushin's slider thread by himself. Great sliders by the way

King Gro23 09-19-2014 02:17 AM

Re: Reaction Time Question
 
My theory on this and I have felt this way since M13 is Reaction time slider is based Lower End 0-45+ =(Less React/AI mental Process) In passing game coverage was always tighter than Defualt. I feel like it makes players faster in coverage shiftin from assingment to assingment because with low reaction time they arent standing still thinking of whom or where to track next they kinda just do their roam. Vs High End 50+ = When ball is passed or cuts are made I feel like players delay because of increased reaction time. But depending on difficulty the CPU will cheat and position itself in the path of the income route better so if there is a break or cut theyll delay but be in perfect position in delay to warp to the play

rushinplayallgame 09-19-2014 03:23 AM

Re: Reaction Time Question
 
Quote:

Originally Posted by Rjrosco (Post 2046598147)
1) slowing reaction time, or more like, stopping them from jumping every route, it's not reaction TIME per se, more like reaction ability.
2) tightening, they will stay with the WR for about 4 seconds, DBs in the real NFL don't cover well for more time than that- basically, every play starts out with the exact same tightness of coverage, with lower slider setting- DBs will lose coverage faster BUT, that coupled with a high pass defense reaction time will cause DBs who aren't even playing correctly to jump in out of no where and pick off passes, swat them down, superman dive from 8 yards away into a wide open receiver and jarr it loose, it looks more like an arcade game with the default sliders.


I thought this summed it up perfectly, taken from Rushin's slider thread by himself. Great sliders by the way

thanks! :waytogo:

---

reaction ability is a good way to describe it, I just didn't want to confuse anyone, also, I'm not going to argue- I think 0 makes it worse and 100 makes it better, I've played 5 full seasons coming up with those sliders, and tried a lot of different combinations in play now with 99overall players at every position on two teams, which was more a waste of time for franchise sliders but it was how I learned about how to make the pass coverage realistic, so my advise is to take a couple teams, as evenly matched as possible, and just start playing play now games- adjust sliders as you see fit and when you have a good set- start a franchise and see how a seasons worth of stats looks with them, develop your own sliders with whatever theory you have in mind and see it play out.

RoDogz85 09-19-2014 03:32 AM

Re: Reaction Time Question
 
Final verdict? :)

Last Gunfighter 09-19-2014 10:15 AM

Re: Reaction Time Question
 
Quote:

Originally Posted by rushinplayallgame (Post 2046598216)
thanks! :waytogo:

---

reaction ability is a good way to describe it, I just didn't want to confuse anyone, also, I'm not going to argue- I think 0 makes it worse and 100 makes it better, I've played 5 full seasons coming up with those sliders, and tried a lot of different combinations in play now with 99overall players at every position on two teams, which was more a waste of time for franchise sliders but it was how I learned about how to make the pass coverage realistic, so my advise is to take a couple teams, as evenly matched as possible, and just start playing play now games- adjust sliders as you see fit and when you have a good set- start a franchise and see how a seasons worth of stats looks with them, develop your own sliders with whatever theory you have in mind and see it play out.

No disrespect to Oraeon1224 but Rushin's video on his thread, http://www.operationsports.com/forum...2-sliders.html, explains and shows exactly what he is referring too. I have never seen defenders react this realistically in Madden. IMO he has done a stellar job and I think you need to check it out.

leathrneck34 09-19-2014 10:46 AM

Re: Reaction Time Question
 
I think Oraeon1224 and Rushin are both right about reaction time and the coverage slider it's just Oraeon is obsessed with finding the right setting to match NFL stats which he is very very good at. Dude must have a Master's Degree in Maddensliderology. Rushin has it right on the nose as far as reaction versus coverage and how the lb's thru the 2ndary react to a ball in the air. I use Oraeon1224 slider's with some adjustments from Rushin's thread and have found great results and some great games. Sometimes the corners are right on top of the WR on the route and sometimes a CB will get confused and have a misstep and get burnted it really depends on the player vs the other and who has the better ratings and I love it.

I think like Rushin Coverage greater than reaction is the way to go.

4thQtrStre5S 09-19-2014 01:08 PM

Re: Reaction Time Question
 
Quote:

Originally Posted by whodatdawg (Post 2046598668)
No disrespect to Oraeon1224 but Rushin's video on his thread, http://www.operationsports.com/forum...2-sliders.html, explains and shows exactly what he is referring too. I have never seen defenders react this realistically in Madden. IMO he has done a stellar job and I think you need to check it out.

Thank you for the video link; somehow I missed this....

4thQtrStre5S 09-19-2014 01:18 PM

Re: Reaction Time Question
 
So am I getting it that, Pass Coverage is the ability to maintain cover on a receiver or reduce separation, and reaction time is the ability to close the gap once the ball has been thrown?

And it appears that the effect of pass coverage to reaction time depends also on the separation between the two ratings? so if I have a pass cover of say 80 and a reaction time of 20, i'll have a better chance of a positive reaction on the ball than if my pass cover was 50 and my reaction time was 25?

Then it also appears that if my reaction time is lower than my pass cover time but my pass cover time is too close numerically, like reaction time of 2 and pass cover of 20, my defender may end up being on top of the receiver on just about every play? as opposed to a reaction time of 2 and a pass cover of 85.

(I did some testing last night, and it appeared that the distance between rating values and which was higher or lower made a difference in how coverage and recover was handled....It also appeared that a higher pass cover allowed a defender to jam/press a receiver longer?

Last Gunfighter 09-19-2014 02:48 PM

Re: Reaction Time Question
 
Quote:

Originally Posted by 4thQtrStre5S (Post 2046599174)
So am I getting it that, Pass Coverage is the ability to maintain cover on a receiver or reduce separation, and reaction time is the ability to close the gap once the ball has been thrown?

And it appears that the effect of pass coverage to reaction time depends also on the separation between the two ratings? so if I have a pass cover of say 25 and a reaction time of 55, i'll have a better chance of a positive reaction on the ball than if my pass cover was 20 and my reaction time was 80?

Then it also appears that if my reaction time is lower than my pass cover time but my pass cover time is too close numerically, like reaction time of 2 and pass cover of 20, my defender may end up being on top of the receiver on just about every play? as opposed to a reaction time of 2 and a pass cover of 85.

(I did some testing last night, and it appeared that the distance between rating values and which was higher or lower made a difference in how coverage and recover was handled....It also appeared that a higher pass cover allowed a defender to jam/press a receiver longer?

I would post this question to Rushin on his thread, he has done a lot of testing and is very knowledgeable with regards to the interaction of these 2 sliders.

4thQtrStre5S 09-19-2014 03:05 PM

Re: Reaction Time Question
 
I am thinking putting Sherman againt megatron, for example, and getting the reaaction time and pass cover even between the two so that they break even in catches and deflections and INT's, should trickle down and give a fair matchup between all other receiver and defender matchups? does that seem to make sense?

cjallure24 09-19-2014 03:12 PM

Re: Reaction Time Question
 
Does this apply with All-pro and All-Madden? Regarding the pass reaction being low and the pass coverage being high?

Oraeon1224 09-19-2014 08:04 PM

Re: Reaction Time Question
 
Quote:

Originally Posted by leathrneck34 (Post 2046598752)
I think Oraeon1224 and Rushin are both right about reaction time and the coverage slider it's just Oraeon is obsessed with finding the right setting to match NFL stats which he is very very good at. Dude must have a Master's Degree in Maddensliderology. Rushin has it right on the nose as far as reaction versus coverage and how the lb's thru the 2ndary react to a ball in the air. I use Oraeon1224 slider's with some adjustments from Rushin's thread and have found great results and some great games. Sometimes the corners are right on top of the WR on the route and sometimes a CB will get confused and have a misstep and get burnted it really depends on the player vs the other and who has the better ratings and I love it.

I think like Rushin Coverage greater than reaction is the way to go.



Rushin and I just have different goals. I want the game to have realistic statistics and to have missed passes equal the real world with less deflections (default Madden is too many deflections and interceptions and not enough drops and incomplete passes). He is correct in that tighter coverage with high pass coverage and low reaction looks better. Until EA fixes the sack issue and the QB passing I just prefer to manage the game in my own way. Increasing deflections can result in the same QB completion percentage.

I recommend anyone try whatever system makes them happy. Personally as I improve my gameplay I would like the CPU to have real world statistics and drives with deep passes and the coverage to look more realistic for myself (i.e. me playing against high coverage and low reaction on the CPU defensive end).

4thQtrStre5S 09-21-2014 08:43 PM

Re: Reaction Time Question
 
I have been doing some testing and I have Pass Coverage set at 70...From there I have varied my Reaction time, and whether I use reaction time of, for example 2 or 98, the reaction time is fast...But if i use something in between like, reaction time 35, that is when a see a slower reaction time...

It's as if the reaction time is on a bell curve and either end of the curve produces a faster or aggressive reaction to the ball, and then reaction time decreases as yo move over the bell curve say between 25 and 75, as a base guess at this time...

4thQtrStre5S 09-21-2014 09:19 PM

Re: Reaction Time Question
 
Final conclusion is, I have no clue if Reaction is more aggressive at 2 or 98...I think those numbers are too far off the map to register properly for any real noticeable results.... Seems staying in a range of 20 to 80 for reaction and pass cover is best...

There definitely appears to be a direct relationship between the two sliders...I have decided to go Reaction 50, and Pass Cover 50, ad seems to be the best overall....

satchmykels 09-22-2014 05:33 AM

Re: Reaction Time Question
 
Quote:

Originally Posted by 4thQtrStre5S (Post 2046605828)
Final conclusion is, I have no clue if Reaction is more aggressive at 2 or 98...I think those numbers are too far off the map to register properly for any real noticeable results.... Seems staying in a range of 20 to 80 for reaction and pass cover is best...

There definitely appears to be a direct relationship between the two sliders...I have decided to go Reaction 50, and Pass Cover 50, ad seems to be the best overall....


I went with Reaction at 35 and Cover at 70 with QBA at 30 and am very happy with the results.


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