offline CFM users only, post your sack numbers

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  • ggsimmonds
    Hall Of Fame
    • Jan 2009
    • 11235

    #1

    offline CFM users only, post your sack numbers

    Okay so the patch did not address AI QBs taking sacks. When I asked a developer on twitter he said they found no issue with it.

    I think there is an issue (a big one) but maybe my numbers are an anomaly. So what I ask is that all offline CFM guys post their stat numbers in this thread. Just post your stats and nothing else (no commentary about how bad it is or anything like that).

    Mine:
    Through week 10 of year 3 my team has 56 sacks.
    Suggs: 17
    Floyd (DT) 9
    Dunbar (DT) 9
    Dumervil 7

    Years 1 and 2
    Suggs: 24,27
    Dumervil: 20,18
    Ngata:17, n/a
    Dunbar: n/a, 13
    Canty: 11, 10
  • xandere313
    Rookie
    • Apr 2013
    • 97

    #2
    Re: offline CFM users only, post your sack numbers

    1 season with Falcons:

    31 Kroy Biermann
    25 Tyson Jackson
    13 Paul Solai
    10 R Hageman
    10 Jon Babineaux
    8 Osi Uminyora

    A few others littered about. My other season things feel a bit more back to earth except Biermann hitting 26.

    Comment

    • daddies3angels
      Rookie
      • Mar 2011
      • 311

      #3
      Re: offline CFM users only, post your sack numbers

      I just simmed 1 yr with new patch and checked league leaders for sacks and the high is 12! 2 guys with 12, 1 with 11, 2 with 10 and rest are under 10. Guessing why EA saids its not a issue. Don't think they have people playing 16 game seasons and keeping track of sacks. Just go off sim simulations

      Comment

      • booker21
        MVP
        • Jun 2003
        • 4928

        #4
        Re: offline CFM users only, post your sack numbers

        Im at work but this kind of game is common on my cfm

        11 sacks in one game.

        6 to 7 sacks average after 4 weeks

        I will post my numbers when o get home. Keep in mind these are only 3 or 4 weeks into the cfm since I stopped playing thinking that ea would fix this.



        Sent from my GT-I9300 using Tapatalk
        English, is not my first language.

        Comment

        • NEOPARADIGM
          Banned
          • Jul 2009
          • 2788

          #5
          Re: offline CFM users only, post your sack numbers

          I've played 7 games.

          Jones 12
          Ansah 11
          Suh 10
          Levy 3
          Fairley 3

          Four others with 1, for a total of 44.

          I of course lead the league; next closest is the 49ers with 29.

          Comment

          • booker21
            MVP
            • Jun 2003
            • 4928

            #6
            Re: offline CFM users only, post your sack numbers

            Originally posted by NEOPARADIGM
            I've played 7 games.

            Jones 12
            Ansah 11
            Suh 10
            Levy 3
            Fairley 3

            Four others with 1, for a total of 44.

            I of course lead the league; next closest is the 49ers with 29.
            it hurt my eyes to see these numbers
            English, is not my first language.

            Comment

            • Connolly22
              Rookie
              • Oct 2012
              • 408

              #7
              Re: offline CFM users only, post your sack numbers

              Dude I'm online and don't have my stats in front of me... But it's just as bad online. Using the browns, first year was bad as a team we broke the season sac record by over 20 sacks. Week 8 season 2 mine are something like:
              Rubin: 19
              Mingo: 17
              Taylor:24

              It's ridiculous. Were leading the league in sacks by like 25 sacks and it's only fking week 8. Changed all QB traits and pocket tendencies and sliders are as extreme as possible to prevent this from happening and it's still not working.

              Comment

              • wordtobigbird
                MVP
                • Sep 2008
                • 4385

                #8
                Re: offline CFM users only, post your sack numbers

                I bet you are all seeing the sacks where the QB senses pressure and runs to the right at the same angle into the pressure or just runs into the sack generally. Also the sacks on QB screens because the CPU QB can't back away far enough. The problem is the CPU QB's AI. They just can't handle the pressure. The only fix is to make it so they always have the easiest of reads and plenty of time to make them. You can't play realistic football against them, if you do, you will sack the crap out of them when you guess correctly on your play call or ever get consistent pressure. Most games in the NFL the QBs get pressured consistently, they just know how to handle it. Even the bad ones run for their lives to avoid sacks when possible. Madden QB's embrace sacks like they add to their QB rating.

                Comment

                • Fist Of Kings
                  Pro
                  • Oct 2009
                  • 793

                  #9
                  Re: offline CFM users only, post your sack numbers

                  I had 37 sacks with Telvin Smith ROLB. I developed him into a beast though, and it's hard not to get sacks with a LB with 90 speed.

                  Comment

                  • daddies3angels
                    Rookie
                    • Mar 2011
                    • 311

                    #10
                    Re: offline CFM users only, post your sack numbers

                    Just played Week 1 with new patch and had 14 sacks I even tried the full graphic setting. 4-5 Sacks were on screens while 3 others QB ran right into DE on the edge. I had 4-5 legit sack of blitz working or DT got good pressure. As guy said above CPU QB just don't throw the ball away. If hey did that would take care of sack and completion% Sim stats for sacks are fine but yes playing stats for sacks is awful
                    Last edited by daddies3angels; 10-07-2014, 06:28 PM.

                    Comment

                    • wordtobigbird
                      MVP
                      • Sep 2008
                      • 4385

                      #11
                      Re: offline CFM users only, post your sack numbers

                      Going to copy and paste my post here:

                      Sorry to be negative here, I rarely am, but they didn't fix the MAIN issue. The CPU QB AI has zero "player sense" and until they fix that we will all have our own "issues" with sacks. However major or minor you think the issue is based on your number of sacks. I have a huge issue with the CPU QB AI though. I was ready to test this patch out and see an improved game. I liked the feel of it pre patch even though I didn't play it much.

                      Unfortunately on the first play of the game, Wilson takes an idiotic sack. All-Pro, default settings, the way these guys INTENDED us to play it. No slider tweaks that could make the QB do this. It's empty backfield shotgun set. I run cover 2 expecting short routes on first down. CPU runs curl flats combo. Which brings up another issue is the lack of diversity in the CPU play calling if you really pay attention. So he takes the snap and the routes are covered up. We all saw Wilson last night, we all know how he and all other GOOD QB's would react. I'd say most would read the cover 2 and make the tight throw in zone coverage and see if the WR could take the hit. But if theres no pressure they could sit in the pocket and wait and if there is pressure they would go AWAY from the pressure. Keyword, away. In Madden the CPU QB's do not have this 3 option logic at all. They cannot sense which direction pressure is coming from and avoid it. If they can, it doesn't work like it should.

                      Wilson decides not to trust his arm and use his legs. That's fine EA, I'm okay with that. But what does he do? He runs DIRECTLY INTO THE PRESSURE. He tucks the ball, runs the same exact angle they always run to the right, and right into the sack. This is why we had the "LE sack issue" this is why there is even a sack issue now. The QB does not have any ability to sense direction. There is no "Pressure coming, Right? Run left" or even "Pressure coming right? Run right, but run wide around it." Wilson has the legs to roll out based on how quickly he knew Kerrigan was coming. But he run runs right into Kerrigan and even tries to truck him. This is an easy, I have eyes, that's a free rusher coming, let me go around this big dood. If the QB can't do that simple thing. I can't play against them. Think about it, we are trying to outsmart that?

                      Of course we get too many sacks. It's sad too because they did do a lot of good but as they tend to do they missed this one crucial thing. QB play is the most important thing in the NFL. We all know that. If they got one thing right it needs to be that. They fixed it with the RBs it seems like. They avoid tacklers and run away from defenders now instead of that predetermined path. If they could somehow eliminate that from QBs you would see these sacks. And the sacks from screen plays where the QB seems to have no concept that on screen plays they will be free rushers so maybe I should have some urgency with this ball. Until then don't expect to see realistic sack numbers against the CPU across the board.

                      You will always have to change the intentional grounding slider to the point where it almost doesn't exist or you make it so the QB traits don't matter anymore and every QB plays the same because they get rid of the ball instantly. Otherwise if their is no open man the CPU QB has no answer for it. Whenever that logic triggers they will find their way into a sack because they don't have a right answer built in.

                      The slim play calling menu was much needed. I'm sure it will be default next year.

                      EDIT
                      So I put IG on 25 and restart the game. From my testing before I know this effects the QBs "release logic". They will throw faster after sensing that pressure is coming. Doesnt fix the issue but makes them just throw. So they run empty backfield again, I go cover 2. THey run dual slants from right to left. I was in some Big Dime defense so Kerrigan and MLB are dropping into coverage and dropping way too far. Wilson is literally staring at these WRs as they run wide open across the field. I don't even want to waste time with a picture. He's lookign right at Harvin with Hall standing behind him watching him run away. Kerrigan is 5 yards away downfield. The MLB is 15 or 20 yards back as the WRs run across the field and Wilson has ZERO PLAYER SENSE. ZERO. So IG slider breaks QB's ability to see open receivers so it can never be changed so you leave it default and the QB runs right into sacks.. Not sure what we can do here. Because why else would Wilson not be able to throw it? Everything else is default. Theres no pressure. Guys are wide open. He waits until the the slot WR has gotten all the way from outside the right numbers to the left hash before he throws it and then bunks it right off the Dlinemans helmet because he doesnt have the ability to take two steps to the left before he throws. CPU QB AI needs to be fixed. Period. One penalty slider shouldn't break it and even on default they have no idea where to run anyway. Theres a lot of good with this game but if the CPU has no QB, what's the point..

                      Comment

                      • camo
                        Pro
                        • Apr 2012
                        • 603

                        #12
                        Re: offline CFM users only, post your sack numbers

                        Originally posted by wordtobigbird
                        Going to copy and paste my post here:

                        Sorry to be negative here, I rarely am, but they didn't fix the MAIN issue. The CPU QB AI has zero "player sense" and until they fix that we will all have our own "issues" with sacks. However major or minor you think the issue is based on your number of sacks. I have a huge issue with the CPU QB AI though. I was ready to test this patch out and see an improved game. I liked the feel of it pre patch even though I didn't play it much.

                        Unfortunately on the first play of the game, Wilson takes an idiotic sack. All-Pro, default settings, the way these guys INTENDED us to play it. No slider tweaks that could make the QB do this. It's empty backfield shotgun set. I run cover 2 expecting short routes on first down. CPU runs curl flats combo. Which brings up another issue is the lack of diversity in the CPU play calling if you really pay attention. So he takes the snap and the routes are covered up. We all saw Wilson last night, we all know how he and all other GOOD QB's would react. I'd say most would read the cover 2 and make the tight throw in zone coverage and see if the WR could take the hit. But if theres no pressure they could sit in the pocket and wait and if there is pressure they would go AWAY from the pressure. Keyword, away. In Madden the CPU QB's do not have this 3 option logic at all. They cannot sense which direction pressure is coming from and avoid it. If they can, it doesn't work like it should.

                        Wilson decides not to trust his arm and use his legs. That's fine EA, I'm okay with that. But what does he do? He runs DIRECTLY INTO THE PRESSURE. He tucks the ball, runs the same exact angle they always run to the right, and right into the sack. This is why we had the "LE sack issue" this is why there is even a sack issue now. The QB does not have any ability to sense direction. There is no "Pressure coming, Right? Run left" or even "Pressure coming right? Run right, but run wide around it." Wilson has the legs to roll out based on how quickly he knew Kerrigan was coming. But he run runs right into Kerrigan and even tries to truck him. This is an easy, I have eyes, that's a free rusher coming, let me go around this big dood. If the QB can't do that simple thing. I can't play against them. Think about it, we are trying to outsmart that?

                        Of course we get too many sacks. It's sad too because they did do a lot of good but as they tend to do they missed this one crucial thing. QB play is the most important thing in the NFL. We all know that. If they got one thing right it needs to be that. They fixed it with the RBs it seems like. They avoid tacklers and run away from defenders now instead of that predetermined path. If they could somehow eliminate that from QBs you would see these sacks. And the sacks from screen plays where the QB seems to have no concept that on screen plays they will be free rushers so maybe I should have some urgency with this ball. Until then don't expect to see realistic sack numbers against the CPU across the board.

                        You will always have to change the intentional grounding slider to the point where it almost doesn't exist or you make it so the QB traits don't matter anymore and every QB plays the same because they get rid of the ball instantly. Otherwise if their is no open man the CPU QB has no answer for it. Whenever that logic triggers they will find their way into a sack because they don't have a right answer built in.

                        The slim play calling menu was much needed. I'm sure it will be default next year.

                        EDIT
                        So I put IG on 25 and restart the game. From my testing before I know this effects the QBs "release logic". They will throw faster after sensing that pressure is coming. Doesnt fix the issue but makes them just throw. So they run empty backfield again, I go cover 2. THey run dual slants from right to left. I was in some Big Dime defense so Kerrigan and MLB are dropping into coverage and dropping way too far. Wilson is literally staring at these WRs as they run wide open across the field. I don't even want to waste time with a picture. He's lookign right at Harvin with Hall standing behind him watching him run away. Kerrigan is 5 yards away downfield. The MLB is 15 or 20 yards back as the WRs run across the field and Wilson has ZERO PLAYER SENSE. ZERO. So IG slider breaks QB's ability to see open receivers so it can never be changed so you leave it default and the QB runs right into sacks.. Not sure what we can do here. Because why else would Wilson not be able to throw it? Everything else is default. Theres no pressure. Guys are wide open. He waits until the the slot WR has gotten all the way from outside the right numbers to the left hash before he throws it and then bunks it right off the Dlinemans helmet because he doesnt have the ability to take two steps to the left before he throws. CPU QB AI needs to be fixed. Period. One penalty slider shouldn't break it and even on default they have no idea where to run anyway. Theres a lot of good with this game but if the CPU has no QB, what's the point..
                        Try lowering it more, i had i.g. set to 25 and sacked flacco with the Steelers 9 times. Moved it to 13 for the next game (Hoyer led titans) and only managed one sack late on a 4th down scramble by Hoyer.

                        Comment

                        • booker21
                          MVP
                          • Jun 2003
                          • 4928

                          #13
                          Re: offline CFM users only, post your sack numbers

                          Oh god nothing works. Some games i get 3 and then otjer games I get 10 :-(

                          Sent from my GT-I9300 using Tapatalk
                          English, is not my first language.

                          Comment

                          • TheDutchDad
                            MVP
                            • Apr 2004
                            • 2814

                            #14
                            Re: offline CFM users only, post your sack numbers

                            Through 11 games. Leaders are at 8,8,7,7,7,6,6,6.

                            I fail to see the problem.

                            Comment

                            • TheDutchDad
                              MVP
                              • Apr 2004
                              • 2814

                              #15
                              Re: offline CFM users only, post your sack numbers

                              Just simmed two more games. Top 4 leaders are 13, 11, 11, 9.

                              Comment

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