After countless games of testing one thing is clear. Sacks come in bunches. It was harder for me to tune the Human QB from not getting sacked instead of the cpu qb. You HAVE to watch the offensive line. They will give visual cues, usually through pointing, slapping their hip or patting their helmet. SOmetimes the tight end will move around and do stuff presnap. If that's the case and its a passing play, i audible for him to block. If you do not follow these rules in coach mode, i don't think any slider set will help you. You guys wanted sim. Will that's what Human passing game presnap is. Pure sim.
Not sure if these are 100 percent. would like to see games from other people. i need constructive criticism. Make sure to watch the sacks. The one I see against the human are realist. The defensive play flat out beats the offensive player.
So far, these sliders have game me realistic stats. TFL are almost perfect. If you take count subtract the sack total from the TFL total. The game counts sacks as TFL. The NFL doesn't.
All Madden
Coaching tips off
Ball Hawk off
Strafe off
Heat seeker off
switch off
defensive Visual off
15 min quarters
15 second run off (May go higher a second or too. This may be part of the sack problem for CPU QB. Not enough time to make adjustments with slide protection)
Injuries 58
Fatigue 80 (at 80 fatigue works as it should on default. Use default autosubs. Its amazing to see both teams have to use their depth at the skill positions and D line and Time of Possession finally matters. Also helps cpyu to sustain drives instead of hitting long plays.)
Speed Fast
Thresh 50
Penalty's
(Been seeing 2-4 holding calls with these setting. 10-12 penalty's a game combined.)
Offside 75
False Start 95
Holding 99
Facemask 54
DPI 25
OPI 1
KR/PR INT 70
Clipping 33
IG 50
RTP 50
RTK 1
User/CPU
Passing 7/7
PB 65/0
WR Catch 29/39
Run block 22/23
Fumbles 7/6
Reaction time 18/25
INT 13/12
PC 17/10
Tackling 0/0
FG Pow 53
FG ACC 45
Punt Power 42
Punt Acc 99/99
Kickoff 55
A general tip If/when you get sacked follow it with a running play if [possible. 7/10 a sack seems to be followed by a sack. QB gets scared i guess.

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