Future's 12 Min 2k15 Superstar Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • the_future420
    MVP
    • Jul 2002
    • 3086

    #1

    Future's 12 Min 2k15 Superstar Sliders

    I was going to use my post from last year as a reference but decided to make a different thread since that one already has quite a few posts and things might be too cluttered.

    In the past I have always used All-Star as my go to difficulty, but for now my sliders will be based off of the Superstar difficulty level. That MAY change later depending on what I see as I play more. I will be posting the first version this weekend but here are the issues that I am seeing in the game and what I will be trying to make better with sliders. These observations are all from playing Superstar/SIM as that is the only level/difficulty that I have played.

    1)Herky-Jerky movement/Pace. IMO, the default 50/50/50 combo (Game Speed/Player Speed/Quickness) leads to unrealistic movement. I'll be trying to find the best combination to mimic real life movement and speeds of players. I hope to bring down the pace of the games just a bit, hopefully leading to realistic FGA numbers for 12 min quarters

    2)Off. Rebounding. The CPU is simply too OP on the off. glass and it needs to be adjusted. I understand that you must play good defense to help put your guys in good position to grab D boards, but I'm sure that most of you agree that the CPU has an advantage on the off glass. From what I see, they are too "slippery" (its too hard to put a body on them once the shot is up) and they also have quicker legs. It seems like they can jump faster than my players. I've already seen a couple instances where a CPU player shoots a close shot and rebounds their own miss while I have multiple rebounders in the paint.

    3)CPU 3 point shooting. From what I see, the CPU is not taking enough 3's. I think this needs to be addressed without throwing off too much of the games balance.

    4)Fouls. Again, there aren't enough fouls called. Most 2k vets are used to this at this point

    5)Steals There aren't enough (read: any) attempts at on-ball steals on SS/Sim. There needs to be a better feeling of risk/reward here.

    6)PiTP. I think that again PiTP are a bit too high. Ideally, I'd want to see avg. PitP to be about 40% of a teams total points. Consistently seeing anything more than this tells me that some sort of adjustments need to be made.

    7)Non-steal turnovers. I preach this every year but nothing really changes. On average, there are 8 turnovers a game per team in the NBA that come from things OTHER than steals. Getting as close to this number as possible is key for producing realistic game flow and stats on 12 min qtrs. To be honest, I'm not sure how much headway I will be able to make on this front as most of the issues are probably hard coded and not changeable by sliders but I will try.

    As a personal reference, here are the stats from the 2012-13 season. Hopefully these sliders tweaks can get us to seeing boxscores as close as possible to these numbers

    PHP Code:
    Category    League Avg
    Points            99.5
    FGM                 36.9    
    FGA               82.4    
    FG
    %                 44.8%
    3PM                 7.4    
    3PA                 20.8    
    3P 
    %                 35.9%    
    FTM                 17.5
    FTA                  23.2
    FT
    %                 75.0%
    Dunks            3.3    
    FB Points        14.5
    PitP                 39.8    
    Bench Points   32.5    
    Assists         21.4    
    Off Reb         11.0    
    Def Reb         31.6    
    Steals         8.0    
    Blocks         5.1    
    Turnovers        15.9
    Fouls                21.2 
    Last edited by the_future420; 10-10-2014, 01:07 PM.
    PSN ID: thefuture420
    Twitch
    Now Playing: MLB The Show 16, Fifa 16, Fallout 4
  • DatIsraeliGuy
    MVP
    • Jul 2014
    • 1180

    #2
    Re: Future's 12 Min 2k15 Superstar Sliders

    Looking fowrward to it, though I personaly prefer all star/sim, it's played a little bit more by momentum, but that's just MY opinion

    Comment

    • the_future420
      MVP
      • Jul 2002
      • 3086

      #3
      Re: Future's 12 Min 2k15 Superstar Sliders

      Originally posted by DatIsraeliGuy
      Looking fowrward to it, though I personaly prefer all star/sim, it's played a little bit more by momentum, but that's just MY opinion
      Yeah I've always felt that way in the past, but specifically because of Czar's comments about the game being tuned to SS/Sim I decided to try that level. I'm hoping to get the game to play realistic and challenging without feeling like the CPU is cheesing to do it. We shall see
      PSN ID: thefuture420
      Twitch
      Now Playing: MLB The Show 16, Fifa 16, Fallout 4

      Comment

      • robantle
        Rookie
        • Oct 2013
        • 27

        #4
        Re: Future's 12 Min 2k15 Superstar Sliders

        Originally posted by the_future420
        1)Herky-Jerky movement/Pace. IMO, the default 50/50/50 combo (Game Speed/Player Speed/Quickness) leads to unrealistic movement. I'll be trying to find the best combination to mimic real life movement and speeds of players. I hope to bring down the pace of the games just a bit, hopefully leading to realistic FGA numbers for 12 min quarters

        5)Steals There aren't enough (read: any) attempts at on-ball steals on SS/Sim. There needs to be a better feeling of risk/reward here.
        I'm not so sure the pace is that far off... I've ALWAYS had this problem in past years, but this year I feel like it's really good.

        HOWEVER, I'm still getting way too many FGA and that's what leads me to your other issue you called out... Steals, but more broadly TURNOVERS... If you count possessions (# of POSS roughly = FGA + FTA/2 + TOs - OREB) that number is great and very realistic (I definitely play up tempo and should be getting ~100-105 consistently and am), but what's really off IMO is that FGA is too high and TOs and FTAs are way too low (TOs is the huge offender in my opinion... the way I play I should be averaging 15/gm a la the Warriors last year... so far I'm <7)... So I think if we found a way to fix the number of fouls and the number of TOs (again, not JUST steals, but ALL TOs), then FGA would look great without having to adjust game speed/speed/quickness at all.

        Comment

        • RocketTMac1
          MVP
          • Sep 2006
          • 1864

          #5
          Re: Future's 12 Min 2k15 Superstar Sliders

          Looking forward to the sliders. I also used to play on Allstar all of the time but for the most part SS/Sim is what I've been playing on for 2K15.
          The Buzz is Back in the Queen City. Cho........I have no idea what you are going to do in this draft man.

          Comment

          • Grimetime4
            Rookie
            • Mar 2012
            • 36

            #6
            Re: Future's 12 Min 2k15 Superstar Sliders

            I've been trying to figure out the best sliders to create non steal turnovers as well. Charges and moving picks are a couple that a lot of people don't realize are turnovers. So hopefully we can find a good loose ball foul slider and charge slider. Along with pass accuracy without making it seem too unrealistic with a bunch of overthrows. This game is outstanding I really hope the sliders are responsive

            Comment

            • the_future420
              MVP
              • Jul 2002
              • 3086

              #7
              Re: Future's 12 Min 2k15 Superstar Sliders

              Just to update, I think I will be waiting until the first patch is out before I really try to adjust sliders. In the past I have spent countless hours playing games and tweaking things only for a patch to come out and completely change core parts of the gameplay. I've been pretty frustrated playing this game on the superstar level as well, so i will most likely be dropping down to all-star and test from there
              PSN ID: thefuture420
              Twitch
              Now Playing: MLB The Show 16, Fifa 16, Fallout 4

              Comment

              • dbacks01
                Rookie
                • Aug 2002
                • 366

                #8
                Re: Future's 12 Min 2k15 Superstar Sliders

                Originally posted by the_future420
                Just to update, I think I will be waiting until the first patch is out before I really try to adjust sliders. In the past I have spent countless hours playing games and tweaking things only for a patch to come out and completely change core parts of the gameplay. I've been pretty frustrated playing this game on the superstar level as well, so i will most likely be dropping down to all-star and test from there
                Yea this year might be better on allstar superstar is just too unrealistic.

                Comment

                • Tommyklaid
                  Legend
                  • Jul 2006
                  • 1859

                  #9
                  Re: Future's 12 Min 2k15 Superstar Sliders

                  ...

                  Future, valid points on top post as I will also be awaiting your tweaks. Used your stuff last year and had a great time with the game.
                  Currently playing on PS5 & XBOX SERIES X:
                  • EA Sports College Football 25 - PS5
                  • MLB The Show 24 - PS5
                  • The Elder Scrolls V: SKYRIM - XBOX SERIES X

                  Comment

                  • the_future420
                    MVP
                    • Jul 2002
                    • 3086

                    #10
                    Re: Future's 12 Min 2k15 Superstar Sliders

                    I've been trying to stick with Superstar and I played some game yesterday that were encouraging. I lost both, but I was able to keep both the Spurs (using T'Wolves) and the Hawks (using the Heat) from scoring more than half of their points in the paint. I will play a few more games today and will be updating the first post with the sliders I am using.
                    PSN ID: thefuture420
                    Twitch
                    Now Playing: MLB The Show 16, Fifa 16, Fallout 4

                    Comment

                    • Illustrator76
                      Sorry, I Got Nothing...
                      • Jan 2003
                      • 2216

                      #11
                      Re: Future's 12 Min 2k15 Superstar Sliders

                      Originally posted by the_future420

                      1)Herky-Jerky movement.... IMO, the default 50/50/50 combo (Game Speed/Player Speed/Quickness) leads to unrealistic movement. I'll be trying to find the best combination to mimic real life movement and speeds of players. I hope to bring down the pace of the games just a bit, hopefully leading to realistic FGA numbers for 12 min quarters
                      Good stuff! The Herky-Jerky movement in particular is really irritating and causing a good deal of frustration for me. Another issue that I am seeing is that it is WAY too easy for both the User and CPU to just back a guy down DEEP into the paint and take 1-foot shot after 1-foot shot.

                      Looking forward to see what you come up with.

                      Comment

                      • topside
                        Rookie
                        • Sep 2009
                        • 302

                        #12
                        Re: Future's 12 Min 2k15 Superstar Sliders

                        Any update on these? Tons of slider makers this year but so far all have proved to be weak. You did a nice job last year.

                        Comment

                        • preveza
                          Banned
                          • Feb 2014
                          • 79

                          #13
                          Re: Future's 12 Min 2k15 Superstar Sliders

                          Still waiting mate. Are you still working on them or have you given up?

                          Comment

                          • the_future420
                            MVP
                            • Jul 2002
                            • 3086

                            #14
                            Re: Future's 12 Min 2k15 Superstar Sliders

                            I've got a base that I haven't changed for a few games so in a sense they are ready, but I haven't released them because to be honest I'm not thrilled about how the game plays. There still aren't enough fouls, interior D is weaker than I would like, CPU 3 attempts are lacking and PiTP are still a bit too much for my liking. I have a feeling that other than CPU 3 point attempts, none of the other issues will be fixable with further slider adjustments so i will post them without a doubt tonight.
                            Last edited by the_future420; 10-20-2014, 09:37 AM.
                            PSN ID: thefuture420
                            Twitch
                            Now Playing: MLB The Show 16, Fifa 16, Fallout 4

                            Comment

                            • preveza
                              Banned
                              • Feb 2014
                              • 79

                              #15
                              Re: Future's 12 Min 2k15 Superstar Sliders

                              Dont rush mate. If you are not happy with them, dont release them. Take your time and try and get them as perfect as possible.

                              Comment

                              Working...