Unrealistic completion % when simming
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Re: Unrealistic completion % when simming
You'd think by now they would have the basics down. Sigh.Originally posted by CuseGirlYea, in an effort to fix the sim stats, they've made mediocre QBs way too accurate (but still turnover prone).
There have only been 5 70% completion years in the history of the game. I've seen 85 accuracy type QBs posting 72%. -
Re: Unrealistic completion % when simming
This doesn't both me that much, the 70% a little bit but last year in the real NFL 25 NFL QB's were over 60%, another 5 were at 58% or higher. This year so far 27 are above 60% with 7 above 67%. It's the way the league is heading.Comment
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Re: Unrealistic completion % when simming
Sucks, but I'm more concerned by:
1. No sacks in later years
2. RIDICULOUSLY overpowered player progressionComment
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Re: Unrealistic completion % when simming
this is how they fix it the horrible pass yds. making more % comp`more yds,etc
last year sims stats were much much better
i don`t get it why they keep changing sim stats when they are good already. make no sense.English, is not my first language.Comment
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Re: Unrealistic completion % when simming
Definitely #2, have not encountered #1, and also the AI's dumb decision to upgrade older vets' awareness only. So many older FA's with 99 awareness...
EDIT: That, and simming is too easy. When you can take ANY team, dump half of its players, sign FA's, go 10+ wins at least, and make a deep playoff run the next year, it sucks. I shouldn't have to dumb down my team building if I want a simming challenge.Last edited by daltron; 10-14-2014, 02:25 PM.Comment
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Re: Unrealistic completion % when simming
What makes matters worse is that sliders ONLY affect games actually played. If you sim your own game then sliders do nothing, and for the other 30 teams playing the sliders don't do anything either. Sliders for AI should affect the entire league, not just the team you are actually playing when you play the game rather than sim it.Comment

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