Unrealistic completion % when simming

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  • daltron
    Rookie
    • Dec 2012
    • 37

    #1

    Unrealistic completion % when simming

    As the title says. 8+ QB's over 70% at the end of every season, no QB below 60%, virtually every QB above 64-65%.
  • daltron
    Rookie
    • Dec 2012
    • 37

    #2
    Re: Unrealistic completion % when simming

    Originally posted by CuseGirl
    Yea, in an effort to fix the sim stats, they've made mediocre QBs way too accurate (but still turnover prone).

    There have only been 5 70% completion years in the history of the game. I've seen 85 accuracy type QBs posting 72%.
    You'd think by now they would have the basics down. Sigh.

    Comment

    • schwaby
      Rookie
      • Jul 2003
      • 45

      #3
      Re: Unrealistic completion % when simming

      What makes you think that? It's only been a couple decades

      Comment

      • Sheba2011
        MVP
        • Oct 2013
        • 2353

        #4
        Re: Unrealistic completion % when simming

        Originally posted by daltron
        As the title says. 8+ QB's over 70% at the end of every season, no QB below 60%, virtually every QB above 64-65%.
        This doesn't both me that much, the 70% a little bit but last year in the real NFL 25 NFL QB's were over 60%, another 5 were at 58% or higher. This year so far 27 are above 60% with 7 above 67%. It's the way the league is heading.

        Comment

        • ucfmcdonald
          Just started!
          • Oct 2014
          • 3

          #5
          Re: Unrealistic completion % when simming

          It's only been a couple decades

          Comment

          • GorillaChest
            Banned
            • Dec 2012
            • 192

            #6
            Re: Unrealistic completion % when simming

            Sucks, but I'm more concerned by:

            1. No sacks in later years
            2. RIDICULOUSLY overpowered player progression

            Comment

            • booker21
              MVP
              • Jun 2003
              • 4928

              #7
              Re: Unrealistic completion % when simming

              this is how they fix it the horrible pass yds. making more % comp`more yds,etc

              last year sims stats were much much better

              i don`t get it why they keep changing sim stats when they are good already. make no sense.
              English, is not my first language.

              Comment

              • daltron
                Rookie
                • Dec 2012
                • 37

                #8
                Re: Unrealistic completion % when simming

                Originally posted by GorillaChest
                Sucks, but I'm more concerned by:

                1. No sacks in later years
                2. RIDICULOUSLY overpowered player progression
                Definitely #2, have not encountered #1, and also the AI's dumb decision to upgrade older vets' awareness only. So many older FA's with 99 awareness...

                EDIT: That, and simming is too easy. When you can take ANY team, dump half of its players, sign FA's, go 10+ wins at least, and make a deep playoff run the next year, it sucks. I shouldn't have to dumb down my team building if I want a simming challenge.
                Last edited by daltron; 10-14-2014, 02:25 PM.

                Comment

                • daltron
                  Rookie
                  • Dec 2012
                  • 37

                  #9
                  Re: Unrealistic completion % when simming

                  What makes matters worse is that sliders ONLY affect games actually played. If you sim your own game then sliders do nothing, and for the other 30 teams playing the sliders don't do anything either. Sliders for AI should affect the entire league, not just the team you are actually playing when you play the game rather than sim it.

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