All Star/Sim vs Superstar/Sim

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  • Bornindamecca
    Books Nelson Simnation
    • Jul 2007
    • 10919

    #1

    All Star/Sim vs Superstar/Sim

    I see a lot of people asking why would people complain about Superstar when they can just bump down to All Star.

    I can only speak for my own experience, but hopefully others will chime in on what they're seeing. On All Star, the CPU is too easy and on Superstar, my teammates are too dumb. For the sake of this discussion, I'll include MyCareer/Player lock.

    I want a magic difficulty level where the CPU is as aggressive as Superstar, but my teammates aren't lazy and terrible. All Star looks much more like real basketball than Superstar, but I just find it too easy to be fun. It's a good difficulty to practice on for me personally.


    Another gripe about Superstar(which is fixable with sliders, but I'll mention it anyway), is that some shot releases seem to yield poor results even with a very, very good release with a wide open good shooter. This isn't universal and it's been covered in some shot release threads with plenty of video evidence. Some releases go in often with a good/very good release, and some miss very often. The ratings seem to take a back seat to the animation in this case.

    Superstar also seems to have a Speed regulator on the fastbreak. It's not that you can't get fastbreaks, but on a sprint on Superstar, Pekovic can keep up with me. On All Star, I dust him.

    I'd like a difficulty where the CPU plays to its players' strengths and exposes the holes in my defense/strategy without benefiting from boosts on their end, or nerfs to my teammates. In MyCareer, I want my teammates to stick closer to their tendencies across the board, but they seem turned "off" on Superstar and HoF. There was one play where Durant was wide open at the FT line and he just held the ball and waited for the CPU to recover. It took like two seconds.

    This is why people are forced to average unrealistic numbers to win in MyCareer on these levels and we are denied the ability to play defensive and facilitating style characters.
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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #2
    Re: All Star/Sim vs Superstar/Sim

    Agree with this post. This is why I have preferred the default setting w\ some tweaks over sim up to this year, (default is a complete circus this year)....the speed nerf that the sim setting causes is overdone...

    Comment

    • extremeskins04
      That's top class!
      • Aug 2010
      • 3868

      #3
      Re: All Star/Sim vs Superstar/Sim

      Which setting is better for the CPU to make realistic shots and also for your teammates to play right and not be lazy?

      Comment

      • Mos1ted
        MVP
        • Sep 2002
        • 2267

        #4
        Re: All Star/Sim vs Superstar/Sim

        Originally posted by The 24th Letter
        Agree with this post. This is why I have preferred the default setting w\ some tweaks over sim up to this year, (default is a complete circus this year)....the speed nerf that the sim setting causes is overdone...
        I play with my sliders modified from default as well. The only sliders I adjust are the defensive contact sliders, which I set to zero, and quickness, which I have set somewhere in the teens.
        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

        Comment

        • DonWuan
          MVP
          • Oct 2010
          • 1756

          #5
          Re: All Star/Sim vs Superstar/Sim

          Preach brother.

          My name is DonWuan and I approve this message.

          Comment

          • Klayups
            Banned
            • Sep 2013
            • 284

            #6
            Re: All Star/Sim vs Superstar/Sim

            Superstar Sim/12 minute quarters/My Career

            When playing My Career mode it feels like my teammates shot contest animations don't trigger the math calculations that create a tougher/harder to make shot for the A.I controlled offensive player.

            They can jump have a hand up and contest a shot but it mostly falls when the computer is shooting or driving.

            However, when I contest these same shots they seem to be affected and miss at a realistic reasonable rate.

            I can deal with the speed nerfing, but as a player locked character I shouldn't have to defend every single player on the court and score 40+ ppg in order to compete because my teammates are at an artificial disadvantage.

            This is my biggest beef with My Career this year.

            Comment

            • do_Denver2
              Rookie
              • Nov 2011
              • 48

              #7
              Re: All Star/Sim vs Superstar/Sim

              Why don't you play on All Star but adjust the sliders... in terms of just plain making the CPU "harder", adjust offenysive and defensive awareness, it makes a HUGE difference in difficulty. If you score too easily, crank up their defensive awareness for example and it will suddenly become much more difficult to score.

              Then, for example, I noticed the CPU wasn't getting enough blocks, so I adjusted their blocking tendency and contest shots tendency until I was getting my $%$ stuffed on a realistic basis.

              This is generally what I do on My League as well, because over the course of 82 games I obviously improve and the game becomes too easy, so I gradually increase those sliders when I feel I've mastered the game. It gets to the point, at least for me, eventually that I just don't get any better and the game is perfectly challenging. That's why I love the 2k series, perfect control and it's impossible to master.

              Comment

              • Padgoi
                Banned
                • Oct 2008
                • 1873

                #8
                Re: All Star/Sim vs Superstar/Sim

                I agree with OP 100%. Allstar is too easy in that the CPU simply isn't urgent enough in their approach. Playing on this level with adjusted sliders still doesn't take that lack of urgency into account. Superstar definitely seems to be the way to go, but the offensive rebounding for both teams as well as the shooting percentages for both definitely need to come down from default. I feel like there is no happy medium in that default allstar is too hard and default superstar gives the CPU an unfair boost.

                Comment

                • Klayups
                  Banned
                  • Sep 2013
                  • 284

                  #9
                  Re: All Star/Sim vs Superstar/Sim

                  Originally posted by P.A.D.
                  I agree with OP 100%. Allstar is too easy in that the CPU simply isn't urgent enough in their approach. Playing on this level with adjusted sliders still doesn't take that lack of urgency into account. Superstar definitely seems to be the way to go, but the offensive rebounding for both teams as well as the shooting percentages for both definitely need to come down from default. I feel like there is no happy medium in that default allstar is too hard and default superstar gives the CPU an unfair boost.
                  The offensive rebounding is fine IMO.

                  Shooting percentages...thats a whole 'nother issue. (The main issue)

                  Comment

                  • Padgoi
                    Banned
                    • Oct 2008
                    • 1873

                    #10
                    Re: All Star/Sim vs Superstar/Sim

                    I actually disagree entirely. I think shooting percentages tend to even themselves out a bit if you take control of the immediate defender and get a hand in the shooter's face. If you let your CPU teammates defend, that's when shooting percentages get out of hand because your CPU teammates simply don't jump to defend shots. The defensive rebounding issue needs to rectified via sliders on both ends. Case in point, I just gave up 8 offensive rebounds in the first Quarter to the Cavs. I know they're a good rebounding team, but that's absurd.

                    Comment

                    • Klayups
                      Banned
                      • Sep 2013
                      • 284

                      #11
                      Re: All Star/Sim vs Superstar/Sim

                      Originally posted by P.A.D.
                      I actually disagree entirely. I think shooting percentages tend to even themselves out a bit if you take control of the immediate defender and get a hand in the shooter's face. If you let your CPU teammates defend, that's when shooting percentages get out of hand because your CPU teammates simply don't jump to defend shots. The defensive rebounding issue needs to rectified via sliders on both ends. Case in point, I just gave up 8 offensive rebounds in the first Quarter to the Cavs. I know they're a good rebounding team, but that's absurd.
                      I was talking about My Player when you are player locked.

                      And what team were you playing against the Cavs?

                      Comment

                      • Altimus
                        Chelsea, Assemble!
                        • Nov 2004
                        • 27283

                        #12
                        Re: All Star/Sim vs Superstar/Sim

                        It's a shame we don't have more input in this thread because I think Born is spot on with this thread.

                        I find myself stuck in this dilemma as well and haven't found a good slider setting for neither All-Star or Superstar.

                        Comment

                        • GOGO head ray
                          Rookie
                          • Nov 2012
                          • 154

                          #13
                          Re: All Star/Sim vs Superstar/Sim

                          Same here; on SS/Sim jermey lin turned into a russel westbrook lite type player; hitting even contested shots. On AS/Sim I blew out the CPU by 20 pts. I just want a diffculty where the cpu plays smart while also having my players play according to their ratings as well.

                          Comment

                          • Klayups
                            Banned
                            • Sep 2013
                            • 284

                            #14
                            Re: All Star/Sim vs Superstar/Sim

                            Originally posted by Altimus
                            It's a shame we don't have more input in this thread because I think Born is spot on with this thread.

                            I find myself stuck in this dilemma as well and haven't found a good slider setting for neither All-Star or Superstar.
                            I just play on All Star. And i find myself letting my teammates do their thing more instead of me controlling all the action, i still have to score 30+ but its a bit less frustrating.

                            Comment

                            • pacers101
                              Rookie
                              • Feb 2011
                              • 129

                              #15
                              Re: All Star/Sim vs Superstar/Sim

                              Superstar/Sim is perfect for myleague, but I am always controlling the ball defender. Multiple people are saying that its a problem with CPU shot contest not registering.


                              Possibly an attempt by 2k to stop people relying on the CPU defenders too much? But sounds rubbish for mycareer mode. Maybe they could sort this problem specifically for games in mycareer mode, as there is nothing more frustrating than having to rely on sliders (games should work out of the box IMO!).

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