Running Back Sliders
What sliders impact the cpu defense against the run? Is it the speed threshold or pass reaction time?
Previously I was running really well and the changed the sliders and now I'm getting stuff like crazy. I'm liking my sliders otherwise. What do I need to change? I actually upped the speed threshold and lowered CPU pass reaction. Anyone know? |
Re: Running Back Sliders
Roughing the kicker affects the running game, try to reduce it.
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Re: Running Back Sliders
I am having he same issue with my running game. I am on all-madden and i am getting stuffed like crazy. I have a RB with an overall rating of 83 with a Oline with ratings between 80 - 90 and I get maybe 40 yards a game.
What am I doing wrong? |
Re: Running Back Sliders
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What are your PASS REAC/COV SLIDERS? What is your SPEED-THRESH? |
Re: Running Back Sliders
Penalty sliders:
Offside 85 False Start 67 Holding 100 Face masking 55 Def Pass Inter 89 Off Pass Inter 85 Punt catch inter 100 Clipping 56 Intentional grounding 90 Roughing Passer 49 Roughing kicker 100 Pass reaction CPU 2 USER 15 Cover CPU 82 USER 83 I have game speed on normal. Would moving that to slow help? |
Re: Running Back Sliders
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Now, I can tell you that having your ROUGHING THE KICKER and PUNT CATCH INTERFERENCE so high is going to kill ya ('roided heat-seeking aggressiveness from the Defense)... Separately, what is your FUMBLE SLIDER set at? What is your Tackling slider set at? Here is the bottom line: To get a BEAST running game, the FUMBLE/RUN BLK/ROUGH THE KICKER/PUNT CATCH INTER/SPEED THRESH/CLIPPING/FACE MASK/OFFSIDE/FALSE START/HOLDING/PASS REAC/PASS COVER sliders all have to be in harmony and balance with regards to the level of difficulty and GAME speed that you prefer.... Try this one on for size... In real football, when running the ball, is the O-Line or D-Line the aggressor? Typically the O-Line correct? If you agree with this line of logic, then why would you ask the AI in your settings to "mute" the aggressiveness of the O-Line by setting the FALSE START penalty slider so proportionately lower than the OFF-SIDES slider? Shouldn't the FALSE START slider be higher than the OFF-SIDES slider? If the OFF-SIDES slider is higher, then the D-LINE is getting an "aggression" advantage that is forcing your run blocking to start from a defensive position (think of it as run blocking while back on your heels). But if you mute the D-Line aggressiveness, then what do you do about the pass rush? Well that's what the ROUGHING THE PASSER is for, D-LINE aggression, so to speak.... Yeah I know, this all sounds totally RIDICULOUS... This is why true slider witches deserve their due.... |
Re: Running Back Sliders
Fumble sliders are set at 35 for CPU and USer
Tackling is 35 for user, 40 for CPU What should I have the penalties set at? For speed thresh are you talking about the min player speed threshold? I have that set at 0 |
Re: Running Back Sliders
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Jeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeesus, whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa?!?!?!? Well no wonder your running game is stuck in muck.... Dude your slider approach is like Microsoft Windows 8.... Borrow an idea here, borrow an idea there, wrap it around with some C language and Voila - Windows 8; OS v_ _it (rhymes with Hobbit) for the masses! But I digress.... How good of a Madden player are you? Considering you have chosen All-John-M mode, I have to assume that your stick skills have some cred... If so, you really should consider starting your slider solution from the penalty sliders and work up from there.... I hope to drop an All-John-M set soon, dunno if you have a plane to catch or if you can chill till I unwrap my brew.... Up to you.... At the very least, try to research/read up on the purpose and effect each slider has on game play. The key is to understand the inter-dependencies of the sliders. For example, the FUM SLIDER does not just impact and influence the number of fumbles. Hold on..... Try this for fun. This comes from my slider-witch theory manual on dealing with broken running games: Lower punt catch interference and roughing the kicker a few clicks below 50... Lower false start and off-sides a few clicks below 50 with false start being higher in ratio to off-sides... lower clipping a few clicks below 50...lower holding to a few clicks below 50..... Raise facemask to a few clicks above 0... Drop RUNBLK to 0, and increase FUMSLIDER into the 80's ... CPU TKL may want to be set to 38, just sayin' Don't control the HUM RB and watch how the run game starts to BREATHE... Don't know specific slider levels to recommend because of the inter-dependency to other factors, including your true skill level (mine bites by the way...), but this has been ripped straight out of my manual from the page titled: BEAST MODE - HOW TO CREATE MARSHAWN FRANKEN-LYNCH REFRESHING. . |
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