The bumpback animation. Your thoughts?

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  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5183

    #1

    The bumpback animation. Your thoughts?

    I like the fact the devs dont want us marching into the paint whenever we want.

    But surely there has to be a better way than this. The animation has been in for ...how many years...5? 6? 7?

    It looks terrible, and can just kill a possession.
    2022 'Plug and play' sim roster (XBX)
  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #2
    Re: The bumpback animation. Your thoughts?

    2K11 was where 'bumping' was probably at it's worst, but it seems like 2k11'a on ball defense is praised more than any other installment. Still, it felt like defenders were glued to you.

    It's been toned down a lot since then...and I actually like where it's at now. It allows you to play the anticipation game. Only issue is that offensive players can often turbo past it where in 2k11 they would be forced to pass or lose the ball. It's a necessary evil IMO. We just need a happy medium.

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    • Goffs
      New Ork Giants
      • Feb 2003
      • 12279

      #3
      Re: The bumpback animation. Your thoughts?

      It's not that bad...I actually feel that it needs more bumping around the paint.

      Comment

      • biatch0
        Rookie
        • Oct 2013
        • 145

        #4
        Re: The bumpback animation. Your thoughts?

        Does this include the animation where you are running alongside a player on a fast break... then you get too close... get bumped and stop in a single step? That's probably the animation that gets on my nerves the most.

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        • Rockie_Fresh88
          Lockdown Defender
          • Oct 2011
          • 9621

          #5
          Re: The bumpback animation. Your thoughts?

          The one where the offensive player passes the ball and your defense bounces back has to go
          #1 Laker fan
          First Team Defense !!!

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          • 2_headedmonster
            MVP
            • Oct 2011
            • 2251

            #6
            Re: The bumpback animation. Your thoughts?

            VERY subtle bumping is alright, but the bumping as it is should be called fouls and be used with terrible defenders and big men. There should be no animation that haults a ball-handler unless contact with the defender is square in the chest.

            Other wise contact should be represented with completely inturruptible shoulder and hip riding animations to take angles away rather than over-power the ball-handler with collisions.

            Czar said they want to get people accustomed to going around defenders rather than through, which I love. I think much quicker hip turning animations with the speed tied to the "lateral quickness" rating would help as well.

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            • Crookid
              Pro
              • Dec 2013
              • 885

              #7
              Re: The bumpback animation. Your thoughts?

              The bump back when you're not in front of who you're defending so you bounce off him needs to be fixed.

              The bump when you run in the paint needs to be increased so it also effects you when you start a driving layup/dunk. You or the CPU shouldn't just be able to start a drive and go into an animation that blows through every body.

              The game at the moment is a dunk fest. I really hope its tuned at least for next year. It's corny, it ruins dunking as its so common it doesn't feel rewarding and it's unrealistic. Need momentum or guaranteed 2 points? Just posterize and 80% of the time your animation will win.


              That's my $.02
              Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!

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              • stillfeelme
                MVP
                • Aug 2010
                • 2407

                #8
                Re: The bumpback animation. Your thoughts?

                -Hate the fastbreak catch from behind hip ride to stop animation. It is clearly a foul and just so unrealistic
                -Hate the defense bumpback animation to allow players to "win" the animation while performing moves in close proximity. That is the reason I am in your face so you can't perform certain moves without a penalty.
                -We still have some Mario running where contact should have occurred. We need more contact points and contact that triggers contact layups after initial contact. They need to motion capture many more contextual contact layups or introduce more physics. I think they will go motion capture route.

                2K11 prior to patch was one of the worst because it had mirroring on ball defense and that bump back animation. Post patch was much better.

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #9
                  Re: The bumpback animation. Your thoughts?

                  I almost forgot. That bump you get from behind when you go up to finish under the rim is the worst. It should be removed ASAP or called a foul every single time..

                  Comment

                  • Sundown
                    MVP
                    • Oct 2010
                    • 3270

                    #10
                    Re: The bumpback animation. Your thoughts?

                    Originally posted by The 24th Letter
                    I almost forgot. That bump you get from behind when you go up to finish under the rim is the worst. It should be removed ASAP or called a foul every single time..

                    That's a blantant textbook foul. I'm not sure why it's in the game if it's never called.

                    Comment

                    • stillfeelme
                      MVP
                      • Aug 2010
                      • 2407

                      #11
                      Re: The bumpback animation. Your thoughts?

                      Originally posted by The 24th Letter
                      I almost forgot. That bump you get from behind when you go up to finish under the rim is the worst. It should be removed ASAP or called a foul every single time..
                      Yeah I hope they patch that to actually be a foul when they increase the fouls and FT's. They will push you in the back with clear contact

                      Comment

                      • Eman5805
                        MVP
                        • Mar 2009
                        • 3545

                        #12
                        Re: The bumpback animation. Your thoughts?

                        I wouldn't mind so much if the same rules that apply to me applied to the CPU. There are moments when I cannot trigger any kind of animation that helps me keep the CPU from the lane. Like there are moments when the game goes "Sorry, player. But we think the CPU has to score here. No hard feelings." And they turn into Mario once he gets the star. The ball handler just slides right through my defense and when they go into a layup, and I switch to a big, the block animation is one of the block animations that don't do anything (like when you randomly press block by accident and they jump in the air and swat at nothing) or they just get moved out of the way by some invisible force.

                        Or, my personal favorite, they do nothing. I press block and they stand there while the shot is laid in.

                        Comment

                        • Sundown
                          MVP
                          • Oct 2010
                          • 3270

                          #13
                          Re: The bumpback animation. Your thoughts?

                          Originally posted by stillfeelme
                          Yeah I hope they patch that to actually be a foul when they increase the fouls and FT's. They will push you in the back with clear contact

                          The bump from the back on a fast break that suddenly stops your movement forward is fun too.

                          That should be a clear path foul. 2 and the ball.

                          Comment

                          • Sundown
                            MVP
                            • Oct 2010
                            • 3270

                            #14
                            The bumpback animation. Your thoughts?

                            Originally posted by Eman5805
                            I wouldn't mind so much if the same rules that apply to me applied to the CPU. There are moments when I cannot trigger any kind of animation that helps me keep the CPU from the lane. Like there are moments when the game goes "Sorry, player. But we think the CPU has to score here. No hard feelings." And they turn into Mario once he gets the star. The ball handler just slides right through my defense and when they go into a layup, and I switch to a big, the block animation is one of the block animations that don't do anything (like when you randomly press block by accident and they jump in the air and swat at nothing) or they just get moved out of the way by some invisible force.

                            Or, my personal favorite, they do nothing. I press block and they stand there while the shot is laid in.

                            Yup. It's what makes the CPU momentum runs seem cheesy and overpowering. The CPU starts playing by a different set of rules and also repeatedly makes contact layups. The game actively punishes you even though you're doing the right thing just because you made some mistakes before. Nice try, but nope. You sucked earlier so physics and sim are taking a nap now. That's frustrating as heck. Still shows up in All-Star but it makes Superstar unplayable for me because I'm not good enough to avoid a string of mistakes that engages CPU cheese mode.
                            Last edited by Sundown; 11-17-2014, 02:42 PM.

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                            • AceDawg5
                              Rookie
                              • Nov 2013
                              • 371

                              #15
                              Re: The bumpback animation. Your thoughts?

                              Fast break bump has GOT to go, literally allows Jared Sullinger to stop D Rose at full sprint, I want to break my controller every time this happens. Also there's an animation this year where u go for a layup and the defender slaps your arms. U drop the ball out of bounds but no foul is called...this happens to me at least twice a game and I lose possession every single time.

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