WWE 2k15 Attributes Thread

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  • Steven547
    MVP
    • May 2004
    • 3796

    #1

    WWE 2k15 Attributes Thread

    I thought I would take a shot at re-rating the wrestlers for a more realistic experience. The spreadsheet I've uploaded is a compilation of suggestions from this thread and resources on the internet. The idea is to help bring you the closest to realisim as possible. However, as you know, no game is perfect. Ratings and sliders will affect the game, but might not always give you the results you want. WWE is a scripted show and the winners are based on their name and story, not wrestler ratings.

    With that said, I do hope everyone enjoys these and that the game is better. The door for suggestions and feedback is always open. The rating have gotten better due to the community here. So keep the feedback coming. This is your work as much as mine.

    Now, the fun part. The changes. The changes you'll see in the spreadsheet will be represented by colored cells. The difference in colors only pertains to me. It means that I tested something, then took a break. I use a different color so I know what I have/haven't adjusted. So don't be alarmed at the different colors!

    There is no formula. Well, there was at first, but that disappeared. These ratings are based on opinion and compares (quite a lot to verify separation) to other wrestlers, along with where they are on the card (main eventer, etc).

    I will periodically be updating the spreadsheet, and will inform everyone when I do.

    Enjoy!
    Attached Files
    Last edited by Steven547; 04-25-2015, 06:57 PM. Reason: New file version 03/31/15 - changes displayed in color.
  • woodzy
    Rookie
    • Sep 2014
    • 14

    #2
    Re: WWE 2k15 Attributes Thread

    Hopefully the ball gets rolling on this soon. It's so irritating that they have attributes that work properly yet nothing is balanced for simulation purposes, or at least the option for such.

    There's some good work being done over on the 2K forums for improving the weight detection but i've not seen much in the way of attribute discussion yet.

    The main issues for me are:

    Short matches - Even with momentum at slow, the matches are stupidly short. I tried lowering Offense attributes with some top guys as a quick test. I didn't like it so much, it felt like a grind to damage the opponents without the damage animations kicking in which breaks the immersion. It does however, with high finisher strength, make finishers more deadly yet still allow scope for kickouts if not enough damage was done.

    The other thing I tried was instead lowering the momentum for a few guys. I much preferred this. Quick damage to the opponent but not a finisher in sight. This meant the low health animations were kicking in after a while but the CPU would still kick out of pins (they usually kickout of anything that isn't a rollup or finisher i've noticed).

    The downside of this, is that when you do finally hit your finisher, you've probably won. With default attributes the only guy that seems to kick out of finishers with low health against me is Daniel Bryan (he even kicked out of two finishers), so it may be worth looking at his stats and what's causing it.

    The imbalance between the top guys and lower guys - I hate the fact that even though the low rated wrestlers are easy to beat, it's a grind to beat them (by this games standards) and they will still reverse moves etc. Adding to that, it also ends up in some awful results in Universe mode. I saw Jimmy Uso beat The Rock, and this was within the first year.

    The challenge is being able to beat these guys within minutes, and with ease, with the highest rated guys, yet still allow for a longer, more even matches when they come up against each other.

    It will be tricky to balance properly, but these attributes needlessly go very high for all wrestlers, there's a lot of room for adjusting.

    I don't have time for any serious testing, but hopefully someone will look into it and tweak further. Again, it's irritating that 2K can't balance properly, especially since each attribute is out of 100 and most don't go below 60!

    Comment

    • Steven547
      MVP
      • May 2004
      • 3796

      #3
      Re: WWE 2k15 Attributes Thread

      Originally posted by woodzy
      Hopefully the ball gets rolling on this soon. It's so irritating that they have attributes that work properly yet nothing is balanced for simulation purposes, or at least the option for such.

      There's some good work being done over on the 2K forums for improving the weight detection but i've not seen much in the way of attribute discussion yet.

      The main issues for me are:

      Short matches - Even with momentum at slow, the matches are stupidly short. I tried lowering Offense attributes with some top guys as a quick test. I didn't like it so much, it felt like a grind to damage the opponents without the damage animations kicking in which breaks the immersion. It does however, with high finisher strength, make finishers more deadly yet still allow scope for kickouts if not enough damage was done.

      The other thing I tried was instead lowering the momentum for a few guys. I much preferred this. Quick damage to the opponent but not a finisher in sight. This meant the low health animations were kicking in after a while but the CPU would still kick out of pins (they usually kickout of anything that isn't a rollup or finisher i've noticed).

      The downside of this, is that when you do finally hit your finisher, you've probably won. With default attributes the only guy that seems to kick out of finishers with low health against me is Daniel Bryan (he even kicked out of two finishers), so it may be worth looking at his stats and what's causing it.

      The imbalance between the top guys and lower guys - I hate the fact that even though the low rated wrestlers are easy to beat, it's a grind to beat them (by this games standards) and they will still reverse moves etc. Adding to that, it also ends up in some awful results in Universe mode. I saw Jimmy Uso beat The Rock, and this was within the first year.

      The challenge is being able to beat these guys within minutes, and with ease, with the highest rated guys, yet still allow for a longer, more even matches when they come up against each other.

      It will be tricky to balance properly, but these attributes needlessly go very high for all wrestlers, there's a lot of room for adjusting.

      I don't have time for any serious testing, but hopefully someone will look into it and tweak further. Again, it's irritating that 2K can't balance properly, especially since each attribute is out of 100 and most don't go below 60!

      I think the same thing has to be done this year with the attributes. Right now, guys like Big Show have a striking power of 100. For sure that's going to inflict a ton of damage in a short time. For long matches, you might have to have 60-70 as your "max" attribute. That should make things longer.

      Comment

      • ZB9
        Hall Of Fame
        • Nov 2004
        • 18387

        #4
        Re: WWE 2k15 Attributes Thread

        After doing some testing, the weight detection is actually pretty good in this game. It is certainly present and having strength as the sole attribute in determining weight detection allows you to customize it to your liking.

        I adjusted everyone's strength attributes, and the only wrestlers who don't do weight detection moves against Big Show are Cesaro, Cena, Henry, and Lesnar.

        However, signatures and finishers ignore weight detection so I might lower Cesaro's and Cena's strength stat below the threshold to give their finishers more importance.
        Last edited by ZB9; 11-28-2014, 08:13 PM.

        Comment

        • cedwebb
          MVP
          • Oct 2005
          • 1159

          #5
          Re: WWE 2k15 Attributes Thread

          I have done some testing on the sliders and attributes and I believe this game can be great. Cpu v cpu is looking good. I have had some great matches with testing on lower attributes, and great matches with just adjusting sliders alone.

          The biggest difference in match quality for me so far is the adjustment of stamina cost and stamina recovery. I have taken cost to a few clicks below max, recovery maxed out, and then the hit and grapple sliders all down to 5. Just doing that withouth messing with individual attributes I am getting great results.

          Comment

          • mikemulloy
            Pro
            • Apr 2004
            • 510

            #6
            Re: WWE 2k15 Attributes Thread

            Would you guys wanna do this on a Google drive spreadsheet? What way we can all contribute and view the ratings?

            Comment

            • tgiarchangel
              Rookie
              • Apr 2013
              • 20

              #7
              Re: WWE 2k15 Attributes Thread

              Hope this progresses well, been putting off universe mode until there's decent settings for cpu vs cpu.

              Comment

              • AirJordanFan93
                Pro
                • Jun 2012
                • 788

                #8
                Re: WWE 2k15 Attributes Thread

                Originally posted by mikemulloy
                Would you guys wanna do this on a Google drive spreadsheet? What way we can all contribute and view the ratings?
                Pretty sure this is how it was done for 2K14

                Comment

                • Runne130
                  Pro
                  • Sep 2012
                  • 542

                  #9
                  Re: WWE 2k15 Attributes Thread

                  i been playin with attributes all week and ive changed three different attributes, and its made some good results. The three that i have changed are strength, damage recovery, and momentum. the strength one i got the idea from the 2k forums to make weight detection better, such as limited guy to pick up the super heavyweights. here is what has been working for me for each stat.

                  Strength - mark henry is the strongest so i have him with 100 and a heavyweight needs an 84 or higher to lift him and big show, so the only guys i have to lift them are cesaro, cena and ryback. now signatures and finishers dont use weight detection so anyone can pick them up then. i made a new strength stat for each wrestler ranging from 100-42.

                  Damage Recovery - This seems to go with how fast guys will recover from getting beat down. my guys range for this from 65-40. Top guys get a 65 for me and work their way down to jobbers at 40. I put slower/powerful guys lower also at they don't take as much punishment usually. Examples for this are cena 65, punk 60, ziggler 55 big show 40

                  Momentum - This is the attribute that i found to make matches longer, as when the stat is lower it takes much longer to build up your momentum to get a finisher and signature. For this one i broke it down by how i viewed my superstars, for example mega stars were rated from 60-50, world title contenders were 50-45 top mid card guys were 45-40, mid carders were 40-35 and lower mid card was 35-30 then the jobbers were 25-20. This makes matches go way longer then usual just on the normal match setting as i save epic for rivalry and titlematches ar pay per views.

                  Im going to keep working on stuff like this and see what else the game has to offer

                  Comment

                  • queenie.paula
                    Pro
                    • Sep 2013
                    • 560

                    #10
                    Re: WWE 2k15 Attributes Thread

                    glad to see guys working on this i love realisym
                    drugstore-onlinecatalog.com

                    Comment

                    • subinate027
                      Rookie
                      • Aug 2011
                      • 103

                      #11
                      Re: WWE 2k15 Attributes Thread

                      It looks like the power attributes are set to high also... Arm,Legs,Grapple,Running. I tried lowering them and it seems like it helps making the matches longer.

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3796

                        #12
                        Re: WWE 2k15 Attributes Thread

                        Originally posted by subinate027
                        It looks like the power attributes are set to high also... Arm,Legs,Grapple,Running. I tried lowering them and it seems like it helps making the matches longer.
                        I'll be able to start testing as well. Just getting settled in my place so boxes are everywhere! Has anyone attempted to write down each wrestlers attribute on an excel spreadsheet?

                        Comment

                        • mikemulloy
                          Pro
                          • Apr 2004
                          • 510

                          #13
                          Re: WWE 2k15 Attributes Thread

                          Here, I made it on Google drive so we can all work on it

                          https://docs.google.com/spreadsheets...it?usp=sharing

                          Comment

                          • Steven547
                            MVP
                            • May 2004
                            • 3796

                            #14
                            Re: WWE 2k15 Attributes Thread

                            Originally posted by mikemulloy
                            Here, I made it on Google drive so we can all work on it

                            https://docs.google.com/spreadsheets...it?usp=sharing
                            Thanks! I think for now we should just input the default ratings. Then we can adjust from there on another sheet.

                            Comment

                            • woodzy
                              Rookie
                              • Sep 2014
                              • 14

                              #15
                              Re: WWE 2k15 Attributes Thread

                              Originally posted by mikemulloy
                              Here, I made it on Google drive so we can all work on it

                              https://docs.google.com/spreadsheets...it?usp=sharing
                              Great work! I think you should share this over on the 2K forums. Although use the Weight Detection thread as that's where the work seems to be taking place, added to the fact that those forums are full of idiots so you don't want it to be too public. You (or anyone) could also begin to fill out the strength stat with the work they've done.

                              Originally posted by Steven547
                              Thanks! I think for now we should just input the default ratings. Then we can adjust from there on another sheet.
                              I guess you could put the default in there and put anything that's changed in bold/another colour.

                              Comment

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