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Is there a fix for the sack issue?

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  • 12
    Banned
    • Feb 2010
    • 4458

    #1

    Is there a fix for the sack issue?

    I mean a sure fire way to drastically tame them down?

    55 team sacks through 7 games. I know this issue has been beaten to death but I can't search on Tapatalk. I can't enjoy my CFM when Brandon Mebane is on pace for 28 sacks.

    Apologies for another post like this... I'm not looking for debate, just looking for a workaround that truly works. At this point, I'm controlling the closest guy to the QB and literally running away from him. I've considered restarting my CFM and dropping my defensive linemen's OVR rating by 15-25 points. That's drastic and sad, but I can't keep playing like this.
  • fistofrage
    Hall Of Fame
    • Aug 2002
    • 13682

    #2
    Re: Is there a fix for the sack issue?

    Try my sliders in the slider section. I only control the DT, sometimes I get around 5 sacks but not getting 8 per game. I think the AI blocks better with PB at 0, but you also need to have the INT grounding real low so they throw the ball away.

    Not saying my sliders are magic, but I think either Run Blocking helps with pass blocking and/or Pass Block at 0 helps eliminate some issues.
    Chalepa Ta Kala.....

    Comment

    • rspencer86
      MIB Crew
      • Sep 2004
      • 8808

      #3
      Re: Is there a fix for the sack issue?

      I finally got exasperated with sliders and just went back to essentially default All-Pro (other than WR Catching @ 45, Fatigue @ 75, and Speed Threshold @ 0), and have had 1 and 3 sacks in my first two CFM games.

      Who knows if it will continue though. I cannot believe EA actually looked at this and concluded there was no issue.
      Ryan Spencer

      University of Missouri '09
      Twitter: @RyanASpencer

      Royals / Chiefs / Kings / Mizzou / Sporting KC


      PSN: MizzouTigerrr
      XBox: MizzouRhino

      Comment

      • fistofrage
        Hall Of Fame
        • Aug 2002
        • 13682

        #4
        Re: Is there a fix for the sack issue?

        Originally posted by rspencer86
        I finally got exasperated with sliders and just went back to essentially default All-Pro (other than WR Catching @ 45, Fatigue @ 75, and Speed Threshold @ 0), and have had 1 and 3 sacks in my first two CFM games.

        Who knows if it will continue though. I cannot believe EA actually looked at this and concluded there was no issue.
        I definitely see how they looked at it and said there was no issue if they only played one or 2 games when they were specifically looking at it. The first couple games I played on default All-Madden I had 2 or 3 sacks a game. But over time, you will see that it gravitates more towards 6 or so sacks per game.

        I think EA told one guy to specifically look at it, if he had a few games where there weren't a lot of sacks, the door was closed.

        Thing is some NFL games I see, they have 9 sacks. But they are rare. But let's say the EA guy had a 9 sack game and he just watched an NFL game with 9 sacks, he'd think it was spot on.

        The problem comes when user teams rack up 100+ sacks in a season. That won't cut it.
        Chalepa Ta Kala.....

        Comment

        • cch99
          MVP
          • May 2003
          • 1575

          #5
          Re: Is there a fix for the sack issue?

          I honestly feel like the better quarterbacks get sacked more. They just seem to hold onto the ball more, I don't know why.

          It's all over the board. Through 3 games I had 13 sacks which was leading the league but 2nd had 12 so it was within reason. After 6 games I now have 39 sacks. so in the last 3 games I have had 26 sacks.

          I am currently playing default All-Pro with Speed Threshold 0, Fatigue 60 and Injury 51.

          I am 4-2 with the Eagles, Season 2, and somehow lost to a crappy Bucs team in Tampa 26-14, then came back and beat a good Saints Teams 41-31 and Dallas 45-13 last night both games in Philly. I honestly think that home and away makes a big difference but a lot of it just seems so random. My offense couldn't do anything vs the Jets, though I won 24-12 and Tampa.

          Back to the sacks I wanted to say I don't even control the D-line. I only control linebackers and not when they are blitzing.

          Bottom line, there is no consistent fix for sacks. There are games that are good but not a consistent fix that will keep you from dominating the league in sack totals.

          Comment

          • fistofrage
            Hall Of Fame
            • Aug 2002
            • 13682

            #6
            Re: Is there a fix for the sack issue?

            Originally posted by cch99
            I honestly feel like the better quarterbacks get sacked more. They just seem to hold onto the ball more, I don't know why.

            It's all over the board. Through 3 games I had 13 sacks which was leading the league but 2nd had 12 so it was within reason. After 6 games I now have 39 sacks. so in the last 3 games I have had 26 sacks.

            I am currently playing default All-Pro with Speed Threshold 0, Fatigue 60 and Injury 51.

            I am 4-2 with the Eagles, Season 2, and somehow lost to a crappy Bucs team in Tampa 26-14, then came back and beat a good Saints Teams 41-31 and Dallas 45-13 last night both games in Philly. I honestly think that home and away makes a big difference but a lot of it just seems so random. My offense couldn't do anything vs the Jets, though I won 24-12 and Tampa.

            Back to the sacks I wanted to say I don't even control the D-line. I only control linebackers and not when they are blitzing.

            Bottom line, there is no consistent fix for sacks. There are games that are good but not a consistent fix that will keep you from dominating the league in sack totals.
            Are you sure that threshold 0 isn't making your defenders that much faster than the slow o-linemen?

            What type of sacks are you getting? Off blitzes or the stupid QB not throwing the ball away 10 second in the pocket sacks? Or is your line just getting through quick?
            Chalepa Ta Kala.....

            Comment

            • RogueHominid
              Hall Of Fame
              • Aug 2006
              • 10904

              #7
              Re: Is there a fix for the sack issue?

              The answer is no.

              I've played TONS of games with every set on here, and the best sets deliver a per-game sack average of 4 per game over the course of a full season when you play full-length games with the proper number of plays per team.

              As most know and have acknowledged, the issue lies with CPU QB AI not knowing 1) when to scramble for yardage vs. just stand or slide in the pocket, 2) when to throw the ball away, and 3) how not to run right into DL when they decide to run or slide in the pocket.

              That cannot be fixed with sliders in any way; it's a programming issue.

              You either have to play M15 and accept that even the worst teams will eclipse 65 sacks a season, or you have to move on to another sports game that's more realistic.

              Comment

              • majesty95
                Pro
                • Oct 2005
                • 770

                #8
                Re: Is there a fix for the sack issue?

                I don't know what you guys are doing to have so many sacks but our CFM on All-Pro with minor slider adjustments aren't that high. A couple of teams have very high sack guys but its not an across the board thing. Those guys are either using the in game mechanic to get sacks or manually covering guys to take away reads and get coverage sacks.

                Its an issue to an extent but saying every team is getting 65 sacks or anything like that is more of an issue with guys abusing the in game mechanic than anything else. I would advise turning off defensive graphics. That will at least making the time more difficult. We also implemented a rule this year where you can only use a certain DL player once every 4 plays to prevent guys from using the same guy over and over.

                Is it perfect? No, but just like running the same buggy play over and over can get you 3,000 yard rushing or receiving, the same can happen when you abuse a buggy mechanic on defense.
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                • StefJoeHalt
                  MVP
                  • Feb 2014
                  • 1058

                  #9
                  Re: Is there a fix for the sack issue?

                  Originally posted by majesty95
                  I don't know what you guys are doing to have so many sacks but our CFM on All-Pro with minor slider adjustments aren't that high. A couple of teams have very high sack guys but its not an across the board thing. Those guys are either using the in game mechanic to get sacks or manually covering guys to take away reads and get coverage sacks.

                  Its an issue to an extent but saying every team is getting 65 sacks or anything like that is more of an issue with guys abusing the in game mechanic than anything else. I would advise turning off defensive graphics. That will at least making the time more difficult. We also implemented a rule this year where you can only use a certain DL player once every 4 plays to prevent guys from using the same guy over and over.

                  Is it perfect? No, but just like running the same buggy play over and over can get you 3,000 yard rushing or receiving, the same can happen when you abuse a buggy mechanic on defense.

                  My issue with sacks isn't HUMvHUM..it's when playing CPU..unless I'm misreading ur post..


                  Sent from my iPhone using Tapatalk
                  Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
                  Rule #2: Never use your real name.
                  Rule #15: Fight the urge to tell the truth.
                  Rule #30: Know the playbook so you can call an audible.
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                  • majesty95
                    Pro
                    • Oct 2005
                    • 770

                    #10
                    Re: Is there a fix for the sack issue?

                    Exactly. Most of the issues we've had with guys abusing sacks vs the CPU was them abusing the in game DL mechanic (or just being really good at covering guys). Its not perfect, but I think you have to police yourselves as that mechanic makes it way to easy to get sacks (unless def graphics are off).

                    I asked this in one of the other threads but did not see if it was answered. In previous games, the intentional grounding slider affected how long the QB held onto the ball. Has anyone tested to see if that still is the same this year?
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                    • kehlis
                      Moderator
                      • Jul 2008
                      • 27738

                      #11
                      Re: Is there a fix for the sack issue?

                      Originally posted by majesty95
                      Exactly. Most of the issues we've had with guys abusing sacks vs the CPU was them abusing the in game DL mechanic (or just being really good at covering guys). Its not perfect, but I think you have to police yourselves as that mechanic makes it way to easy to get sacks (unless def graphics are off).
                      Then you haven't read many of the posts from people with the issues.

                      I've seen maybe a half dozen admit they control the DL when talking about the problem.

                      Pretty much everyone on this site I've seen talking about the problem are not people that control anyone on the dline at all......

                      Not sure what you're going for.

                      Comment

                      • StefJoeHalt
                        MVP
                        • Feb 2014
                        • 1058

                        #12
                        Is there a fix for the sack issue?

                        Originally posted by majesty95
                        Exactly. Most of the issues we've had with guys abusing sacks vs the CPU was them abusing the in game DL mechanic (or just being really good at covering guys). Its not perfect, but I think you have to police yourselves as that mechanic makes it way to easy to get sacks (unless def graphics are off).

                        I asked this in one of the other threads but did not see if it was answered. In previous games, the intentional grounding slider affected how long the QB held onto the ball. Has anyone tested to see if that still is the same this year?

                        I can only answer for myself..a major issue I see is CPU QB are extremely reluctant to either run or throw the ball away..it becomes a major issue with "better" pocket passers (ie Rivers, Brady, Manning)..not an abuse of flawed mechanics..as far as IG..I was seeing better QB movement at 0..but then read higher was better..it's hard to tell which is better in my eyes..

                        edit: just to add I have even stopped using jump snap as suggested and at times problem still happens


                        Sent from my iPhone using Tapatalk
                        Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
                        Rule #2: Never use your real name.
                        Rule #15: Fight the urge to tell the truth.
                        Rule #30: Know the playbook so you can call an audible.
                        Twitter: @318TA621

                        Comment

                        • RogueHominid
                          Hall Of Fame
                          • Aug 2006
                          • 10904

                          #13
                          Re: Is there a fix for the sack issue?

                          Originally posted by majesty95
                          Exactly. Most of the issues we've had with guys abusing sacks vs the CPU was them abusing the in game DL mechanic (or just being really good at covering guys). Its not perfect, but I think you have to police yourselves as that mechanic makes it way to easy to get sacks (unless def graphics are off).

                          I asked this in one of the other threads but did not see if it was answered. In previous games, the intentional grounding slider affected how long the QB held onto the ball. Has anyone tested to see if that still is the same this year?
                          IG last year had a more demonstrable effect on the QB throwing the ball away. Once you hit 75 or so for IG, the QB behaved quite differently and it was obvious. This year the penalty works differently and the effect is not as obvious. I've played full seasons at various levels and the sack issue is the same.

                          A problem I have with the way the game plays is that when you play defense you have to actively try NOT to get sacks in order to get 4 per game on average for a season. I control the RDT and do NO MOVES EVER and still have these sack problems. It's because invariably the CPU QB will make really poor decisions about when to throw it away or when/how to scramble.

                          A problem I have with next year's game is that Tiburon's track record of making a sim game without major flaws is so poor that they will likely either not address the issue, or they will address it and go too far, reintroducing Robo QBs who always get rid of the ball the instant before being sacked.

                          I really do believe at this point that they are incapable of making a game that represents NFL football with any true fidelity. The more I play Madden the less I like it.

                          Comment

                          • majesty95
                            Pro
                            • Oct 2005
                            • 770

                            #14
                            Re: Is there a fix for the sack issue?

                            Originally posted by Trojan Man
                            I really do believe at this point that they are incapable of making a game that represents NFL football with any true fidelity. The more I play Madden the less I like it.
                            No game will ever be perfect and the more you play any game, the more flaws you will see. However, without a doubt, I think this is the best football game ever made (and let's give the 2k5 thing as rest as that is just ludicrous 10 years later). I'm not sure what the programming limitations are but I would think its fixable. I do agree though they they tend to go too far in certain directions sometimes so we shall see.
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                            • kehlis
                              Moderator
                              • Jul 2008
                              • 27738

                              #15
                              Re: Is there a fix for the sack issue?

                              Originally posted by majesty95
                              No game will ever be perfect and the more you play any game, the more flaws you will see. However, without a doubt, I think this is the best football game ever made (and let's give the 2k5 thing as rest as that is just ludicrous 10 years later). I'm not sure what the programming limitations are but I would think its fixable. I do agree though they they tend to go too far in certain directions sometimes so we shall see.
                              You're the first person to bring up 2k5 in this thread and you absolutely had no reason to do it.

                              If you're trying to avoid comparisons the worst thing you can do is bring it up.

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