APF Editor - #2 Teams
I'd like to uncover the Team aspects of the Roster file in this thread.
1. The ranges of Player IDs from Finn's editor to break up players into team. For example, Team Name (ID's 0 - 54) Team Name (ID's 55- 104) Team Name (ID's 105- 160) etc... 2. If anyone knows the place where the Team names are located in the file that would help as well. Can we use the order of the names in this section to apply the names in #1? 3. Uniforms and Logos. Feel free to list anymore you may want, but this should be good for now. |
Re: APF Editor - #2 Teams
Quote:
Originally Posted by KingJavo I also need help with what's already been uncovered. For example, uniforms... if we want to have the ability to switch uniforms across teams, then maybe someone can dig up how that works in the hex and I can code from there. I can always look these up myself, because I know how to find them in the OS forums but it would help if people can start organizing things for me to save me time. It's actually pretty easy to change uniforms from one team to another using a hex editor. The game stores each team's uniform info in two different places on a roster file: 1) color palette data 2) logo data So all you have to do is copy the hex codes from one team and paste them over another team. CPU teams' color palettes start at offset 001F0040 Created teams' color palettes start at offset 001F0C40 This is what a color palette looks like in hex: CPU teams’ logos start at offset 001F3220 Created teams’ logos start at offset 001F4E20 This is what a logo looks like in hex: Quote: Also, things like teams and how players are organized into teams. I'd like to be able to have the editor show teams and not just one huge list like the Finn editor. If anyone knows how this works, then let me know. For the 24 CPU teams, the roster file simply lists all the players of one team, and then it immediately begins listing the next team. I never noticed anyone out of place for the CPU teams. Players on the same team will be grouped one after the other in the roster file. The 8 created teams are mostly listed in order, but it's probably something like 95% in order, as every now and then you'll have some players who will show up in weird places on the file. But even the hard-to-find guys will always fall within the 000829F0 to 0009EE90 offset range. |
Re: APF Editor - #2 Teams
Man, I'd get back into this game heavy if someone found a way that we can edit the CPU uniforms and team names, especially for season mode.
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Re: APF Editor - #2 Teams
I need help finding not only the offset ranges, but the number of offsets per team.
For example, the format I'm looking for is below and don't mind the fictional offsets. Uniforms Team X: offset range 000001 - 0000020 Team Y: offset range 000050 - 0000222 Team Z: offset range 000333 - 0000444 Logos Team X: offset range 000001 - 0000020 Team Y: offset range 000050 - 0000222 Team Z: offset range 000333 - 0000444 |
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