How to keep your CFM sim (house rules)?

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  • gausec
    MVP
    • Aug 2011
    • 1034

    #1

    How to keep your CFM sim (house rules)?

    After three seasons I have developed a mega team was wondering how you guys run your CFM to make it fair and challenging.
    Cal is turning more guys into millionaires than wall-street.

    Everyone went pro from the 2012 Kentucky team even the ball boy!
  • stp2081
    Pro
    • Sep 2010
    • 500

    #2
    Re: How to keep your CFM sim (house rules)?

    Originally posted by gausec
    After three seasons I have developed a mega team was wondering how you guys run your CFM to make it fair and challenging.
    Addressing "mega team" issue by:
    Self-limit FA signings (don't sign the best at a position, and/or only 1-2 big signings per season)
    Self-limit re-signings (after great season, lose some good players that would have IRL probably sought bigger paychecks)
    Try to operate well below salary cap
    Increase injury rate to 53ish
    My Twitch channel

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    • gausec
      MVP
      • Aug 2011
      • 1034

      #3
      Re: How to keep your CFM sim (house rules)?

      Originally posted by stp2081
      Addressing "mega team" issue by:

      Self-limit FA signings (don't sign the best at a position, and/or only 1-2 big signings per season)

      Self-limit re-signings (after great season, lose some good players that would have IRL probably sought bigger paychecks)

      Try to operate well below salary cap

      Increase injury rate to 53ish

      Lol it's funny you say self re signings as a good chunk of my team needs to be resigned and these are my better players. So I'll let a few leave tough to pick which haha
      Cal is turning more guys into millionaires than wall-street.

      Everyone went pro from the 2012 Kentucky team even the ball boy!

      Comment

      • thejackal25
        Pro
        • Nov 2004
        • 535

        #4
        Re: How to keep your CFM sim (house rules)?

        I allow myself 1 player trade per year and it must be for a player on the trade block. If I want to get rid of players with bad contracts I have to cut them and eat the dead money.

        I only use weekly prep development on Rookies rated less than 75 ovr, otherwise it's too easy to develop crazy depth on a roster.

        Only allowed to sign one FA that is rated in the top 5 of his position in a given FA class.

        Don't make any new offers to FAs in stage 3 of free agency. There's a flaw/glitch in free agency that can be easily exploited in stage 3 that can allow you to easily sign players for cheap. Only update offers that were already established before stage 3.
        Last edited by thejackal25; 01-10-2015, 07:18 PM.
        XBL Gamertag- thejackal25

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        • JO122194
          Rookie
          • Nov 2012
          • 188

          #5
          Re: How to keep your CFM sim (house rules)?

          Returned M15 this year but for scouting I usually do this

          Not allowed to scout awareness at all or QB accuracy
          All physical stats are allowed to be scouted for any round (speed, strength etc.)

          1st Round: 3 position based traits (juke, pass block, throw power etc)
          2nd Round: 2 postion based traits
          4-5th Round: 1 position based trait
          6-7: 0

          Comment

          • StefJoeHalt
            MVP
            • Feb 2014
            • 1058

            #6
            Re: How to keep your CFM sim (house rules)?

            Originally posted by stp2081
            Addressing "mega team" issue by:

            Self-limit FA signings (don't sign the best at a position, and/or only 1-2 big signings per season)

            Self-limit re-signings (after great season, lose some good players that would have IRL probably sought bigger paychecks)

            Try to operate well below salary cap

            Increase injury rate to 53ish

            To kind of piggie back off this..here is what I do..disclaimer some I got from other members here.

            I only allow myself to resign 1 of my own guys (in season)...
            All others must be allowed to enter open market..(U can resign but they have to enter open market)
            During signing period I only allow multi year contracts total (20 years) example I can only sign a total of 5 guys to contracts if I (sign one guy to 6 year deal, one guy to 5 year deal, one 4 year deal, one 3 year deal and 2 year deal..all other deals can only be 1 year deals..only catch to that (you can sign 10 guys but all must be 2 year deals) so use the 20 years of contracts as u plz..
            Draft..can only scout physical traits as already stated by others..also picks in rounds 1-4 must stay on my team the whole length of contract...5-7 I can cut as I PLZ...
            Trades..can't trade unless during draft day or as stated player is on trade block...also must have a pick in each round...can only have one extra pick in rounds 1-3..and only have 2 extra picks 4-7....last thing..during season..I try my best with subs to only use 46 players..there are some special teams subs u can't make..but I do my best


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