Adjusting how the Depth Chart and player positions operate

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ASUBoy93
    Pro
    • Feb 2013
    • 507

    #1

    Adjusting how the Depth Chart and player positions operate

    I love playing Madden and building up teams in CFM, but I have a tough time actually staying engaged because of a few issues with the depth chart and player positions.

    I'll start by saying that having players lose attributes for switching positions does not work with how they have it. If a player lost technical attributes like route running, blocking, coverage, etc then it would makes sense but right now if you move players what mostly changes are their athletic attributes. For example, I drafted a 6'6" 245 lbs WR with 90 speed so I wanted to take advantage of athletic mismatches and switched his position to TE, his speed dropped from 90 to 78, so I promptly moved him back to WR and his speed dropped again to 74 which forced me to cut my 2nd round WR. I've experienced similar issues with DT's switching to DE's in a 3-4, DE's becoming OLB's, and CB's becoming Safeties.

    We'll come back to the position changes in a moment, the depth chart presents an issue as well. The current way the depth chart is set up is very rudimentary and generic, I haven't even looked at a depth chart that way since I was 9. I believe that your depth chart should resemble your actual scheme, a 4-3 defense should keep the current format except add the difference between CB 1, CB 2 and the Nickel CB while a 3-4 should alter how their DL and LB corps are set up - The depth chart should have positions DE, NT, DT, ROLB, MLB 1, MLB 2, LOLB, CB 1, CB 2, Nickel, FS, SS when you run a 3-4 variant.

    The same somewhat applies to offenses as there needs to be a difference between the WR positions. Every team has a WR 1, WR 2 and a Slot WR. These are normally three DIFFERENT positions with different qualifications and expectations. The current scheme screen has three options for WR but only the first option actually affects how your team views the WR position, the other two are just window dressings in Madden 15. I also think some teams should have the H-back position available in the depth chart.

    I think a good way to help with these would be to alter how positions are labeled in the roster. I propose that all players should just have a base position in the roster; like OL, DL, EDGE, LB, DB, etc. This would allow more true movement in positions where teams rotate out several players for multiple positions, and enables teams to change schemes during the off-season with limited confusion on how to structure your depth chart. I also think adding back in formation subs could quell this as well too especially if they add in a feature that let's you have formation subs specifically for passing downs and running downs.

    What do you guys think? Looking forward to hearing some responses. Cheers.
    "I'm all about that action, boss." - Marshawn Money Lynch

    NFL: Seattle Seahawks
    NBA: Phoenix Suns
    MLB: Arizona D-Backs
    NHL: Arizona Coyotes
    NCAA: Arizona State Sun Devils/Florida Gators
  • TreRoscoe
    Just started!
    • Nov 2014
    • 1

    #2
    Re: Adjusting how the Depth Chart and player positions operate

    I completely agree with everything you stated. It is especially frustrating that, in my experience, a player has never gained points by switching positions, and has only lost points. Nothing permanently changes if you just reorganize the depth chart and keep the player's position the same, which makes changing the player's 'position' useless. For example, if you use a 3-4 OLB as a 4-3 DE, his attributes may increase or decrease by playing at that position, but will change back to their original number if moved back to OLB. If you change the position during the offseason from OLB to DE, he'll most likely permanently lose points.

    I think your ideas for the depth chart are great. With those positions clearly defined i.e. CB1, CB2, Slot Corner, you could add some additional elements to the defense. I'd love the option to either have my CB1 match up against the opponent's WR1 or only play one side of the field.

    I'd also like to have the option to play any player at any position. I realize that this isn't typical, but it would be nice to be able to play JJ Watt as a TE to recreate what the Texans did this year. I know that there are certain formations that allow you to use a DT as a FB in heavy situations, but what if I just wanted to substitute a DT as a FB all the time? I think it would enable you to be more creative and would add more variety to the game as well.

    Comment

    • NFCastle
      MVP
      • Sep 2011
      • 1096

      #3
      Re: Adjusting how the Depth Chart and player positions operate

      I completely agree with your points on the attribute dropsl

      I'm all for the idea of attributes dropping when switching positions. Awareness/position specific skills SHOULD go down to adjust for a learning curve.

      Having a guy that runs a 4.3, 40 yard dash have his speed drop from 90 to a 78 really doesn't make any sense. You can't coach speed, you have it or you don't.
      *AKA NFC3PO on the Madden Modding Discord*

      Comment

      • maademperor
        Rookie
        • Aug 2009
        • 297

        #4
        Re: Adjusting how the Depth Chart and player positions operate

        I wish I could set my special teams lineups too

        Comment

        • vazooo1
          Just started!
          • Jan 2015
          • 5

          #5
          Re: Adjusting how the Depth Chart and player positions operate

          Please bring back old madden

          Comment

          • WingedLion14
            Rookie
            • Dec 2014
            • 87

            #6
            Re: Adjusting how the Depth Chart and player positions operate

            Just want to point out something about the WR to TE shift - the drop in speed is likely also accompanied by an increase in strength, I believe, which is to simulate the fact that he has to bulk up in order to play TE, so that he can more effectively block and whatnot.

            Comment

            • StefJoeHalt
              MVP
              • Feb 2014
              • 1058

              #7
              Re: Adjusting how the Depth Chart and player positions operate

              There needs to be strong side and weak side linebackers and DE..this should be done automatically once they break the huddle


              Sent from my iPhone using Tapatalk
              Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
              Rule #2: Never use your real name.
              Rule #15: Fight the urge to tell the truth.
              Rule #30: Know the playbook so you can call an audible.
              Twitter: @318TA621

              Comment

              • ASUBoy93
                Pro
                • Feb 2013
                • 507

                #8
                Re: Adjusting how the Depth Chart and player positions operate

                Originally posted by WingedLion14
                Just want to point out something about the WR to TE shift - the drop in speed is likely also accompanied by an increase in strength, I believe, which is to simulate the fact that he has to bulk up in order to play TE, so that he can more effectively block and whatnot.
                Valid point, but it shouldn't be as drastic as it is (90 to 78) especially if the aforementioned WR is 6'6" 240 something, he probably already has a pretty good base for strength. But I do see where you are coming from.
                "I'm all about that action, boss." - Marshawn Money Lynch

                NFL: Seattle Seahawks
                NBA: Phoenix Suns
                MLB: Arizona D-Backs
                NHL: Arizona Coyotes
                NCAA: Arizona State Sun Devils/Florida Gators

                Comment

                • ASUBoy93
                  Pro
                  • Feb 2013
                  • 507

                  #9
                  Re: Adjusting how the Depth Chart and player positions operate

                  Originally posted by StefJoeHalt
                  There needs to be strong side and weak side linebackers and DE..this should be done automatically once they break the huddle


                  Sent from my iPhone using Tapatalk
                  This, this is huge in football strategies and personnel.
                  "I'm all about that action, boss." - Marshawn Money Lynch

                  NFL: Seattle Seahawks
                  NBA: Phoenix Suns
                  MLB: Arizona D-Backs
                  NHL: Arizona Coyotes
                  NCAA: Arizona State Sun Devils/Florida Gators

                  Comment

                  • Find_the_Door
                    Nogueira connoisseur
                    • Jan 2012
                    • 4051

                    #10
                    Re: Adjusting how the Depth Chart and player positions operate

                    Depth chart positions need added:

                    Swing Tackle
                    Swing Guard
                    Long Snapper (exclusive to LS nothing else)
                    Place Holder
                    Nickel Corner
                    0-Tech
                    1-Tech
                    2-Tech
                    3-Tech
                    Rover

                    All of these needed added to further set the depth chart properly. Also you should be able to set a corner to starting RCB or LCB and Nickle Corner simultaneously. When you do this that outside corner will play the Nickle when in Nickle/Dime/Quarters etc.
                    Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                    Comment

                    • ASUBoy93
                      Pro
                      • Feb 2013
                      • 507

                      #11
                      Re: Adjusting how the Depth Chart and player positions operate

                      Originally posted by Batum Shaka Laka
                      Depth chart positions need added:

                      Swing Tackle
                      Swing Guard
                      Long Snapper (exclusive to LS nothing else)
                      Place Holder
                      Nickel Corner
                      0-Tech
                      1-Tech
                      2-Tech
                      3-Tech
                      Rover

                      All of these needed added to further set the depth chart properly. Also you should be able to set a corner to starting RCB or LCB and Nickle Corner simultaneously. When you do this that outside corner will play the Nickle when in Nickle/Dime/Quarters etc.
                      It's amazing how Long Snappers are on the team but can't be put in as LS making them completely useless, I always cut them. Madden just needs to make a new attribute for long snapping as it's a pretty difficult task that the average LT can't just step in and do without practice. The lower the attribute, the more likely a bad snap should occur - it's amazing something like this isn't in the game considering the game has poor throws built in.
                      "I'm all about that action, boss." - Marshawn Money Lynch

                      NFL: Seattle Seahawks
                      NBA: Phoenix Suns
                      MLB: Arizona D-Backs
                      NHL: Arizona Coyotes
                      NCAA: Arizona State Sun Devils/Florida Gators

                      Comment

                      • RogueHominid
                        Hall Of Fame
                        • Aug 2006
                        • 10903

                        #12
                        Re: Adjusting how the Depth Chart and player positions operate

                        I, too, think we need a whole new system for roster building and roster evaluation.

                        The depth chart seems not to match the player types system in the schemes well (like all WR are rated by the category for WR 1, or all DT are rated by the category for DT 1).

                        We should be able to set field and boundary types for defense.

                        We should also be able to dictate strong and weak side players and have the CPU line up your strong and weak DEs, LBs, and Ss according to the alignment of the offense.

                        Excellent post!

                        Comment

                        • kcchiefs1984
                          Rookie
                          • Sep 2011
                          • 228

                          #13
                          Re: Adjusting how the Depth Chart and player positions operate

                          Originally posted by WingedLion14
                          Just want to point out something about the WR to TE shift - the drop in speed is likely also accompanied by an increase in strength, I believe, which is to simulate the fact that he has to bulk up in order to play TE, so that he can more effectively block and whatnot.
                          Strength is never increased with the position change. Although I am not sure if the price of xp changes to allow strength to be increased quicker. I do not like all the restrictions in place regarding the rosters or the fact that I have to go through 5 screens to get to things that should be in one place. I should be able to do anything with a player from the main roster page. Such as backing out of the roster page, scrolling to the actions tab, scrolling down to player progression, scrolling over to the traits tab. I just want to see this guys development ability!
                          Back to the point, the physical attributes should only be changed if you were changing the guys physical appearance. Such as losing 15 pounds like Leveon Bell did last offseason. Probably lost some strength but added considerable spd, acc, and agi. Unfortunately Madden lacks any resemblance of variety in life forms or the ability to create it.

                          Comment

                          • majesty95
                            Pro
                            • Oct 2005
                            • 770

                            #14
                            Re: Adjusting how the Depth Chart and player positions operate

                            While it would be nice to have this more realistic, I don't think we will ever see it. First, Madden is designed to cater to both the hardcore fan and the football newb. Making it too complicated would turn off a lot of guys from playing and staying engaged. Also, the coding for that is likely a nightmare. Having to code (and have it work correctly) between field corners and boundary corners and weak and strong side LBs, etc would be extremely labor intensive and they would probably never get it right. As much as I might like to see it, I'd prefer they get other things right and leave this alone. Formation subs allow you to do most of this manually in game. Yeah, time runs out too quick but that is a lot easier than trying to implement all of that new coding.
                            Create a player and get recruited!
                            Join our college sim league - CFSL

                            Twitter - Twitch - Facebook - Website

                            Comment

                            Working...