Why are a TON of Players Broken Statistically in My GM/League?

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  • Jack Wade
    Rookie
    • Apr 2013
    • 40

    #1

    Why are a TON of Players Broken Statistically in My GM/League?

    Something has really been bothering me lately and I was wondering if anyone had a solution.

    There's ton of players, but mainly big men (center's and power forwards) in the game who statistically speaking, don't even come close to their recent and career averages.

    A great example is DeMarcus Cousins on the Kings. Using the latest Official 2K Roster, he will never average more than 20.0 ppg, let alone 10. RPG.

    In real life, Demarcus Cousins is a double-double machine, but in NBA2K15 - he can't even average that during a season. What exactly is going on? What is the reason for that? I have even set his shot tendency to "99" as well as all rebounding to "99". Honestly, hes just a small example, but it COMPLETELY ruins the immersion for me.

    Thoughts?
  • apollooff320
    Banned
    • Oct 2007
    • 1456

    #2
    Re: Why are a TON of Players Broken Statistically in My GM/League?

    haven't really noticed but I always end up resetting my season after a few games because the cheating as AI in this game. I have seen some broken rookie stats though.

    Wonder who's the person that always 1 star threads that have ppl bringing up flaws in the game.

    Comment

    • bo_jax2000
      MVP
      • Nov 2007
      • 1158

      #3
      Re: Why are a TON of Players Broken Statistically in My GM/League?

      http://www.operationsports.com/forum...y-too-low.html

      Comment

      • Smirkin Dirk
        All Star
        • Oct 2008
        • 5183

        #4
        Re: Why are a TON of Players Broken Statistically in My GM/League?

        My roster (in my sig) has boosted the shot tendencies for centers.

        DMC was at 22ppg for the season. Marc Gasol was at 24ppg through 60 games, he dropped back to 21 ppg.
        2022 'Plug and play' sim roster (XBX)

        Comment

        • Cf3411
          Banned
          • Aug 2014
          • 284

          #5
          Re: Why are a TON of Players Broken Statistically in My GM/League?

          You have to bump up the touch and shot tendencies. Idk if it'll be perfect but it will improve their numbers.

          Comment

          • Real2KInsider
            MVP
            • Dec 2003
            • 4662

            #6
            Re: Why are a TON of Players Broken Statistically in My GM/League?

            Cousins has 99 Touch Tendency and 98 Shot Tendency so the problem isn't as black and white as that. As an aside, the word "broken" is way too overused on these forums. Sim stats are not and never will be perfect; they are still pretty damn close to the real thing.

            From a MyGM I simmed a week ago
            Horford 21/10
            Cousins 19/10
            Howard 18/11
            Gasol 18/10
            Jefferson 17/8
            Vucevic 16/10
            Chandler 14/11
            Valanciunas 13/9
            Pekovic 12/9
            Hibbert 12/7
            Gortat 11/9
            Bogut 11/9
            Noah 11/8
            Asik 7/9
            Whiteside 5/9

            For a guy like Whiteside who averages 5 PPG in starters minutes I'd pin it on his own tendencies and RATINGS but for Cousins it has as much to do with his teammates tendencies/ratings as his own.

            2K15 Kings
            STARTERS
            Cousins: 19/10/2 (31 mpg)
            Gay: 19/7/3 (32 mpg)
            McLemore: 12/3/3 (28 mpg)
            Collison: 11/3/7 (30 mpg)
            Landry: 7/5/0 (25 mpg)
            BENCH
            Stauskas: 11/2/2 (19 mpg)
            Casspi: 8/4/1 (17 mpg)
            J.Thompson: 6/3/0 (14 mpg) - STARTER IRL
            R.Evans: 5/6/0 (22 mpg)
            A.Miller: Unknown (retired, save is mid-offseason)

            IRL Kings
            STARTERS
            Cousins: 24/12/3 (34 mpg)
            Gay: 21/6/4 (35 mpg)
            Collison: 16/3/6 (35 mpg)
            McLemore: 12/3/2 (33 mpg)
            Thompson: 6/6/1 (25 mpg)
            BENCH
            Casspi: 7/4/1 (18 mpg)
            D.Williams: 7/3/1 (18 mpg)
            Landry: 7/4/0 (17 mpg)
            A.Miller: 6/4/6 (23 mpg)
            Stauskas: 4/1/1 (14 mpg)


            MPG is obviously the biggest variable here.
            Bigs have higher foul rates than other positions which means the 2K sim engine is going to hurt them more.
            The Kings low-mileage suggests their coach slider for bench usage might be off. George Karl's profile with his deep 2013 Nuggets team likely conflicts with what a top-heavy Kings team has been doing before he was hired.

            Gay posted a ridiculous 61 TS% (50 FG%, 40 3PT%, 88 FT%) which is why his PPG rivals Cousins. Some definite rating issues there.

            Gay Standing/Moving (1 season progression)
            Inside 90/86
            [b]Close 94/89[/]
            Mid 81/83
            3PT 85/85

            Cousins Standing/Moving
            Inside 97/61
            Close 82/79
            Mid 85/75
            3PT 36/34

            So yeah long story short the engine is complex and there are a ton of variables. With ratings being updated pretty regularly league-wide for hundreds of players you can't expect them to test their effects every single time on something as trivial as sim stats. They're a cosmetic touch at the end of the day. If you want realistic stats, turn off NBA 2K15 and surf Basketball-Reference.
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            Comment

            • dwayne12345
              MVP
              • Dec 2010
              • 1407

              #7
              Re: Why are a TON of Players Broken Statistically in My GM/League?

              A great example is DeMarcus Cousins on the Kings. Using the latest Official 2K Roster, he will never average more than 20.0 ppg, let alone 10. RPG.
              Not broken you just need to adjust a few things if you don't like a guys stats. I will use Cousins and the Kings as the example but this can apply to anyone:

              Step 1: Cousins Shot Tendency and Touch Tendency need to be up conversely his Foul tendency needs to be down (under 50)

              Step 2: The Touch and Shot Tendency of his teammates need to be low. Noone else on the team should have a Shot and touch tendency over 70 if you want Cousins averaging 25 a night

              Step 3: Coach Sliders. The Coach should play no more than 10 guys a night. Bench Utilization should be no more than 25 which insures that Cousins will play 35 minutes a night. Also have the coach favors Inside game and Bigs.

              Step 4: Coaching POE. 'Shoot at Will' while not completely necessary if there are no other scorers on the team is needed for the Kings since Rudy Gay can be a 20ppg scorer as well. Also add in 'Crash Offensive/defensive Glass' and see Boogie average 13 RPG.

              Variables: If he gets a playable injury the CPU will play him something like 5-10 minutes a game. That depends on how much his rating drops through the injury. If his rating drops lower than the 13th man on the bench he'll go to reserve. Otherwise he'll move to the spot on the bench that matches where he rates compared to the team.

              So if you do these things and Cousins stays healthy I've had him averaging 25ppg and 13rpg in my league modes. Also if you drop everyone else and just leave Rudy Gay with touches and shots up he can average 20ppg.

              Hope that helps. It's not broken. It's just about how the default 2k rosters handle those steps and variables

              Comment

              • Cf3411
                Banned
                • Aug 2014
                • 284

                #8
                Re: Why are a TON of Players Broken Statistically in My GM/League?

                2Ks main issue is they give guys who never get touches tendencies at like 40 when they should be 0-5. Only like 4-5 guys on a team should have touch tendencies over 5 that way they only call plays for those guys. Teams don't call plays for Tony Allen, or Joe Anthony so why do they have touch tendencies.

                Comment

                • Shady Mike
                  Banned
                  • Nov 2014
                  • 1218

                  #9
                  Re: Why are a TON of Players Broken Statistically in My GM/League?

                  Better question, why are people still using default rosters in 2015 and expecting realistic results?
                  Last edited by Shady Mike; 03-09-2015, 06:36 AM.

                  Comment

                  • Jack Wade
                    Rookie
                    • Apr 2013
                    • 40

                    #10
                    Re: Why are a TON of Players Broken Statistically in My GM/League?

                    Why shouldn't we be able to use the default rosters? I think it's ridiculous that the developers expect us to just fix it ourselves. I mean, I appreciate the responses thus far and I will try and see if those changes have any meaningful impact.

                    That being said, apparently this guy Mike Stauffer updates the roster on a weekly basis. It's almost unbelievable to think that for someone who stares at the roster screen for hours on end isn't aware of this issue with simulation stats not being realistic.

                    Am I missing something here? Has he been told by his bosses he's not allowed to mess with player tendencies??

                    Comment

                    • redsox4evur
                      Hall Of Fame
                      • Jul 2013
                      • 18169

                      #11
                      Re: Why are a TON of Players Broken Statistically in My GM/League?

                      Originally posted by Jack Wade
                      Why shouldn't we be able to use the default rosters? I think it's ridiculous that the developers expect us to just fix it ourselves. I mean, I appreciate the responses thus far and I will try and see if those changes have any meaningful impact.

                      That being said, apparently this guy Mike Stauffer updates the roster on a weekly basis. It's almost unbelievable to think that for someone who stares at the roster screen for hours on end isn't aware of this issue with simulation stats not being realistic.

                      Am I missing something here? Has he been told by his bosses he's not allowed to mess with player tendencies??
                      He stated something awhile back that he stated that tendencies were completely overhauled this offseason and there wasn't a lot of stats to judge/change tendencies at that time. Also it's a daily roster update not weekly, it seems like almost every business day we get one.
                      Follow me on Twitter

                      Comment

                      • Real2KInsider
                        MVP
                        • Dec 2003
                        • 4662

                        #12
                        Re: Why are a TON of Players Broken Statistically in My GM/League?

                        Originally posted by Jack Wade
                        That being said, apparently this guy Mike Stauffer updates the roster on a weekly basis. It's almost unbelievable to think that for someone who stares at the roster screen for hours on end isn't aware of this issue with simulation stats not being realistic.
                        Do you really think simulation stats are the priority when he he makes those edits?

                        Seriously, put your critical thinking cap on.

                        Am I missing something here? Has he been told by his bosses he's not allowed to mess with player tendencies??
                        That's not his job.
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                        • dwayne12345
                          MVP
                          • Dec 2010
                          • 1407

                          #13
                          Re: Why are a TON of Players Broken Statistically in My GM/League?

                          Originally posted by Rashidi
                          Do you really think simulation stats are the priority when he he makes those edits?

                          Seriously, put your critical thinking cap on.



                          That's not his job.
                          Yea I honestly think there is a bit of grey area with tendencies as well. Blake Griffin for example can go into next season dropping 28ppg and 12rpg or he can average 20 and 9 or 18 and 8. All are realistic scenarios so who is to say which is correct. All can be influenced in game though via tendency modding.

                          Honestly I don't care if they don't do tendencies the way I want them so long as they give me the tools to be able to change them (which they have).

                          Comment

                          • BluFu
                            MVP
                            • May 2012
                            • 3596

                            #14
                            Re: Why are a TON of Players Broken Statistically in My GM/League?

                            The only "broken" stats are assists for big men and blocks. Everything else can be tweaked. Rebounding for example relies on teammates & opponents not having high rebounding ratings.

                            Comment

                            • Real2KInsider
                              MVP
                              • Dec 2003
                              • 4662

                              #15
                              Re: Why are a TON of Players Broken Statistically in My GM/League?

                              Originally posted by BluFu
                              The only "broken" stats are assists for big men and blocks.
                              That has to do with ratings, 2K's pass rating scale has been messed up for some time.

                              AST% and Pass Vision

                              34.9 A.Miller: 81
                              27.8 Collison: 70
                              20.1 Gay: 66
                              19.7 McCallum: 61
                              19.0 Cousins: 79
                              10.7 Casspi: 48
                              8.0 Stauskas: 58
                              7.3 McLemore: 38
                              5.9 Hollins: 25
                              5.7 Thompson: 29
                              5.8 Evans: 25
                              4.8 Williams: 38
                              4.3 Landry: 25

                              I don't think it makes sense for three players to have 25 rating when there's a 25-99 scale for a reason. There are definitely players out there with even less than 4 AST% (Hassan Whiteside 1.1, DeAndre Jordan 2.6), so how is the game going to differentiate that? Especially when these players aren't even assisting at much lower rates than the SGs on the team.

                              Actually, more to the point, some ratings don't even use the 25-99 scale, even though they have access to it. There are a handful of players with steal ratings under 50, the vast majority of them being rookies or D-Leaguers added midseason. Or how all bigs have Ball Handle rating of at least 35. It makes no sense that 90% of bigs are rated within 10 points of the bare minimum pass rating, a classification that should be reserved for the Yinka Dare's of the world and other players who don't belong in the NBA.
                              Last edited by Real2KInsider; 03-09-2015, 05:46 PM.
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