Gameplay Using the King Javo Editor
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Re: Gameplay Using the King Javo Editor
I have figured out the best way I could to have players switch in & out on their own each position, as well as having the defense play more better and consistent, making injuries count more, I read all the info on the players I can, I've been putting in some SERIOUS WORK,,, It will take time to complete but when it is done it will all be worth it. Then it's on to Montana 16,, I hope they give better options when it comes to customization, I will be a mad man, kid in a candy store, Surgical too say the least...
Working on the Seahawks Today |
Re: Gameplay Using the King Javo Editor
You vid is nice. Are you editing all 42 players on the team? That's what we do in our NFL league. No abilities added, but it's nice to see all linemen, punter, fullback, etc. with the correct name, number, skin tone, ht, wt, etc.
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Re: Gameplay Using the King Javo Editor
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Unfortunately the names will not match most of the players but they never call the right name anyway no matter if you do that offline or online so to me that was not a major thing but when I did do offline and get all the names for some reason the game kept freezing here and there and it would not allow me to play so I decided everything will be online and if you don't go against the code you see it works better so far it has but that's just my experience I do not know about everybody else. |
Re: Gameplay Using the King Javo Editor
We just use the closest last name in the game and check the box next to play by play (PBP) so that only the last name is used. There are several names that freeze the game (like Thompson).
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Re: Gameplay Using the King Javo Editor
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Re: Gameplay Using the King Javo Editor
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