Now I did get it because you don't have to pick up your dribble and I found that out myself, but what I didn't expect was a youtube video telling players that and now EVERY park player has it. It's the same hesitation package for every player and it's actually annoying.
I just wanted to make a statement in regards to earning shooting forms and dribble/dunk packages next year to see if anybody agrees.
Now, my idea is that in order to be able to use a players form, the user would have to either somehow acquire it through games played. This would require what MMORPGs call RNG. For example, for every game you play you have the chance to earn a certain dunk package or dribble animation in order to build your character. This would in turn add massive replay value (depending on how many packages they add, if any) and also not allow everybody to play the exact same way.
Another example would be I'm playing and in order to unlock a certain dribble package my ball handling/playmaker would need to be a certain level. So, in order for me to unlock a stepback dribble where I don't pick up the ball, I would have to have a playmaker level of 18-20...The higher the level the more animations I have a change to unlock game after game.
The same goes for shooting forms. In order to unlock a form of a good shooter that gets 'green releases' (if they still have the shot meter) I would need to have be Jumpshooter Level 18-20. That way players wouldn't be able to exploit forms that get greens even with a player that can't shoot. If I'm Level 20 shooting that unlocks the change for me to earn forms of guys who can shoot IE Ray Allen, Kyle Korver, KD (insert glitched forms)
By earn I mean win as rewards AFTER I win the game. If I lose there should be other smaller things like gear, but the real prizes come from winning. So just incase you're not good you can still look cool lol. If I lose I should earn a hat, a tattoo or maybe even some minor park emotes etc.
Everything is just available from the start no matter what. It would be cool to get rewards after playing. And if you go on a streak you should be able to win multiple things the more you win. Like after 10 games won it should unlock a shoe, a shirt, a tattoo and an accessory. Just for an example. But the more I win, the more shoes in different colors, clothes, better animations, better tattoos etc.
But have different set of items for winners and losers. Like if I play a Legend 3 and win the prize bucket should be better gear. If I play a rookie 1 the prize bucket should be something like a headband or etc. The tattoos for losing should be different but still cool tattoos, but it creates way more diversity then a guy asking "What tattoo you got" then going to add them the same way because yours looks like a sleeve. Its called myPark not ourPark lol
The ability to just buy everything with purchased VC ruins the replay value and it makes everybody look and play the same. It's like it doesn't matter if you win, as long as you play you can rank up and get VC to buy the cool stuff. That's all fine, but the idea of being able to play to earn an opportunity to buy things would mean more competition and diversity online.
What do you guys think??

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