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-   -   May 13 update (/forums/showthread.php?t=842240)

ronc524 05-13-2015 03:10 PM

May 13 update
 
I didn't see this posted anywhere, so I'll drop it here.

Urgent: MLB 15 The Show - Patch 1.03 Change Notes (PS4 and PS3)

Today, 09:15 AM

(All of these changes are for the PS3 and PS4)

1.Offline/Online - Fixed the issue causing runners to be left on base after a home run. This would happen any time a user runner went half way and was stopped when the ball went over the fence and was a called a HR
2.Offline/Online - CPU or User would attempt to advance after a high infield fly ball was caught. Defender would use a casual throw to the next base, but it would be too slow and the runner would often be safe
3.Intentional walk exploit fixed – Calling for an intentional walk after the baserunner leads off causes the baserunner to take additional steps and getting thrown out easily.
4.Online - New Action shots for 50 players, to be seen on Player cards in Collections and Diamond Dynasty mode.
5.Online - Collections screen now save and load the last page you were on, making buying and selling cards more streamlined.
6.Online - Tuning to Online Gameplay - These fixes are all intended to stabilize online gameplay and eliminate consumer reported blue screen crashes and hangs that lead to standoffs.
7.Offline/Online - Foul/Fair ball detection in CHI White Sox - 3rd base line
8.Online - HBP/avoid and pitcher ejection issue - One user would get a HBP reaction and ejected, the other user would not resulting in a freeze.
9.Online – When defensive shifts would occur in an online game, the OSD’s were inaccurate. Fix for Defensive Positioning drop down to reflect the current defense.
10.Online/Offline - Reduce the success rate of bunts
11.Offline - Fixed retail crash while simulating through Franchise mode. Occurrences described below:
a.Crashes when simulation far in the future
b.Crash when autosaving following very specific injury sequences
c.Crash when simming through certain pinch hit appearances
d.Crash when entering the amateur draft
12.Offline - Fixed a low frequency retail crash in RTTS player editor.
13.Offline - Fenway red seat added in the right field bleachers.
14.Online - Restricting batting views for online games per Design - if user has batting view that is restricted, force batting view to catcher - don't give user restricted views for batting view
15.Online - issues with take it yourself plays at first base online have been resolved.
16.Online – Numerous online gameplay stability checks to eliminate consumer reported blue screen crashes.
17.Online - Resolving guess pitch on defensive machine and forcing offense machine to use data from defense machine
18.Offline – Changed the art of the Injured icon (Franchise/Season)
19.Online -Adding additional entitlements to the show shop, to allow for future promotional packs
20.Online/Offline – AI check that was not allowing for early moving catches
21.Offline - Fix for crowd catching flyball vs. fielder catching robbable balls - don't allow ball to attach to crowd if already attached to a player
22.Online Franchise/Diamond Dynasty – Play by Play audio code has been modified to exclude filling in career stats for Arena mode (DD) and League Mode. They get filled in for MLB season mode only. Online modes career data was incorrect.
23.Online - Adding one more minute to the online Pause menu countdown

Dag_BoomStick 05-13-2015 03:32 PM

Re: May 13 update
 
All sound promising. Especially like #5. So tired of having to go all the way through all the teams if I'm focused on the astros or something not close to the start lol

Beat LA 05-13-2015 03:34 PM

Re: May 13 update
 
So does #14 mean that there is no more pitcher view while hitting? If so, it looks like I may be able to use Dallas Keuchel again, as it is very easy to see his grip from that camera angle.

MrOldboy 05-13-2015 04:35 PM

Re: May 13 update
 
3.Intentional walk exploit fixed – Calling for an intentional walk after the baserunner leads off causes the baserunner to take additional steps and getting thrown out easily.
9.Online – When defensive shifts would occur in an online game, the OSD’s were inaccurate. Fix for Defensive Positioning drop down to reflect the current defense.
10.Online/Offline - Reduce the success rate of bunts
14.Online - Restricting batting views for online games per Design - if user has batting view that is restricted, force batting view to catcher - don't give user restricted views for batting view
15.Online - issues with take it yourself plays at first base online have been resolved.

These sound great and will hopefully help eliminate some of the cheese. Hopefully bunts have been nerfed again and will finally reach a realistic level.

20.Online/Offline – AI check that was not allowing for early moving catches
I have no idea what this means to the end user, but if it means outfielders will commit less errors I'm all ears.

baseballsim 05-13-2015 04:58 PM

Re: May 13 update
 
This one might be up there as one of the most important fixes. Sounds like they were finally able to identify and fix some crash/freeze issues:

Quote:

6.Online - Tuning to Online Gameplay - These fixes are all intended to stabilize online gameplay and eliminate consumer reported blue screen crashes and hangs that lead to standoffs.

jm2054 05-13-2015 05:16 PM

Re: May 13 update
 
Adding a minute to the pause timer is Bs of you need 6 minutes you're playing the game wrong

Orange Krush 05-13-2015 05:23 PM

Re: May 13 update
 
Quote:

Originally Posted by jm2054 (Post 2047306466)
Adding a minute to the pause timer is Bs of you need 6 minutes you're playing the game wrong

My thoughts exactly.

MrOldboy 05-13-2015 05:32 PM

Re: May 13 update
 
Should have been "Added a minute added when game extended past 9 innings"

Maybe 1 minute per 3 innings into extras.

This just means that salty losers will now get to waste another minute of our lives when they pause with 2 outs in the 9th until they forfeit or try to bait you into a friendly by hitting friendly right as time expires. Be aware of this, I've had it tried a few times on me. Don't hammer square when time is running near zero.


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