Now,what makes a "bad" animation? To me, we can put aside the ball and players morphing through each other during animations for now, as that is symptomatic of other issues with the game engine and concentrate of those particular animations which are either so over the top, takes control away from the player in a negative way, or otherwise negatively impacts the game play experience(and thus really should probably go away).
The ones that come to mind for me:
-The skipping animation when bringing the ball up court :really it is fine in the backcourt when playing at a slow tempo, need to go away once you cross the line though.
-The side step shuffle on defense: Player moves a little too slow, and seems to make you magnetize to opponents somewhat, making defending drives aggravating...this type of movement should best left to moving while down the intense-d modifier.
-The bounce and stumble off the defender when they cut off: seems unrealistic unless it is something like a PG trying to run over a C, would rather it went into a ride animation, allowing both players a chance to do a move/counter move kind of deal.
-The alley oop swat: It always looks like the guy is attaining Dwight Howard levels of vertical reach, making it very unrealistic when un-athletic players do it.
- The intentional chest first into the defender and chuck the ball up to draw a foul: as obvious as it is in this game, i don't think it is called as much anymore.
- The entire rim hang animation playing out even though your dunk was blocked: kind of overkill, and makes rim hang dunks undesirable by potentially allowing fast breaks, would be fine if the hang animation was shortened if you miss or get blocked.
-Heaving the ball across the court when a dunker can't make it to the rim: I have seen it happen, happens a little too often on 2k15 though, and in some situations where the ball should probably travel differently.

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