DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
![]() It's finally happening! Defensive back and wide receiver interactions are going to be a big thing this year, according to a new blog on EA Sports website. Also being introduced this year are new pass catching mechanics, which will allow you to consider how you want your receiver to go after passes. Quote:
What This Means: The big thing is, this introduces another small layer of strategy on the field -- where you have to make an important decision during a play on whether to play aggressive or conservative. There's nothing wrong with that. Even better, playing as a WR in connected franchise just got a lot more fun. Again, a positive thing. There are three ways to catch passes this year:
New WR AI Traits, DB/WR Interactons Quote:
What This Means: The enhancements we've been waiting on in the passing game look to finally be here. Not only will there be new animations, there will be new tools to use (as detailed above). Also, Madden is adding hundreds of new receiver/defender interaction animations -- including press interactions, zone chuck interactions, and hand fighting during route running. Also included in the enhancements are new enhancements to the defensive pre-play alignment system. Think of this as trying to force the receiver inside or outside -- you can now strategically try to do that based on what you are expecting your opponent to do. Obviously lining up on the outside of the receiver forcing him in when he's running a slant won't work out well. There will now also be 'shot plays' added into this year's game. There are 100 new shot plays (600 new plays overall), which will include team-specific shot plays in their playbook. Finally, there will be new in-game feedback systems. These were developed in response to the success of Madden 15's pass rush and tackling feedback. This new system will be built around passing and catching. The feedback will tell you if the pass was under pressure, on the run, or off the back foot to provide context for why passes weren't accurate (if they aren't). When a pass is released, there will be a catch UI that displays what kind of catch the AI is looking for. You can override that at any time by choosing the catch button you'd like. |
Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16
Sounds good, but I hope the cpu logic works well for this because I don't user catch much.
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16
Im looking forward to it. It doesnt sound amazing, but the receivers have needed a fire lit under them for a long, long time. They said catch-and-run are less successful. I like this because it emulates looking upfield without looking the ball in. A lot of good WRs do this all the time without drops, so hopefully they are minimally affected. As long as the three catch types are effective and balanced, i think its a huge bonus for gameplay.
The only thing I'm worried about is having one catch being the least useful and ultimately rarely-used. |
Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
"Simultaneous possession catches, offensive/defensive PI" that sounds great, gotta see it though
Sent from my SM-G900V using Tapatalk |
Square is also the dive button so did they remove the ability to manually dive for balls? Also, I'm disappointed they didn't add a push and grab button for WR/DBs. They also didn't mention penalties like defensive holding or PI being called/improved, or penalty animations, which is worrisome.
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Also, what is a shot play? Never heard that term before. Is that short for shotgun play?
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
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